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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-15 14:04:00 +0100
committerGitHub <noreply@github.com>2021-11-15 14:04:00 +0100
commitd7190e04ed0ae5b23213a1ab829a6eb07f671f1a (patch)
treef2d144f6a018c0bd0874cd4203f6f056fc107f35 /doc/classes/AnimationNodeTransition.xml
parent4b09e342756daa0453b834cde3cd32a0ed289546 (diff)
parent6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (diff)
Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url
Diffstat (limited to 'doc/classes/AnimationNodeTransition.xml')
-rw-r--r--doc/classes/AnimationNodeTransition.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index b297832ac0..48961f51a5 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -7,7 +7,7 @@
Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
</description>
<tutorials>
- <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
+ <link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>