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author | jfons <joan.fonssanchez@gmail.com> | 2022-04-04 16:10:22 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2022-06-07 13:14:44 +0200 |
commit | ba832d83b2dafcdbb79b93b1e97fd518c12b97bf (patch) | |
tree | a105978a20ea3f2ec4edd53691f7664c0562c1d8 /doc/classes/AnimationNodeTransition.xml | |
parent | 36bd26dc75465d0b64441113bc4055b2cd06b516 (diff) |
Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.
Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
Diffstat (limited to 'doc/classes/AnimationNodeTransition.xml')
0 files changed, 0 insertions, 0 deletions