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author | Silc Renew <tokage.it.lab@gmail.com> | 2023-02-13 14:16:40 +0900 |
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committer | Silc Renew <tokage.it.lab@gmail.com> | 2023-02-13 14:16:40 +0900 |
commit | 045c8845c7bccace4e5ed75d9d47ac2f8a32f889 (patch) | |
tree | 7a915323566444d35184e58ce95bb2b28ede854a /doc/classes/AnimationNodeTransition.xml | |
parent | 27b2260460ab478707d884a16429add5bb3375f1 (diff) |
Add document about animation read-only props and state length
Diffstat (limited to 'doc/classes/AnimationNodeTransition.xml')
-rw-r--r-- | doc/classes/AnimationNodeTransition.xml | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 7e4d87bd2c..4eeaf15b53 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -6,6 +6,7 @@ <description> Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified. After setting the request and changing the animation playback, the transition node automatically clears the request on the next process frame by setting its [code]transition_request[/code] value to empty. + [b]Note:[/b] When using a cross-fade, [code]current_state[/code] and [code]current_index[/code] change to the next state immediately after the cross-fade begins. [codeblocks] [gdscript] # Play child animation connected to "state_2" port. @@ -13,12 +14,12 @@ # Alternative syntax (same result as above). animation_tree["parameters/Transition/transition_request"] = "state_2" - # Get current state name. + # Get current state name (read-only). animation_tree.get("parameters/Transition/current_state") # Alternative syntax (same result as above). animation_tree["parameters/Transition/current_state"] - # Get current state index. + # Get current state index (read-only). animation_tree.get("parameters/Transition/current_index")) # Alternative syntax (same result as above). animation_tree["parameters/Transition/current_index"] @@ -27,10 +28,10 @@ // Play child animation connected to "state_2" port. animationTree.Set("parameters/Transition/transition_request", "state_2"); - // Get current state name. + // Get current state name (read-only). animationTree.Get("parameters/Transition/current_state"); - // Get current state index. + // Get current state index (read-only). animationTree.Get("parameters/Transition/current_index"); [/csharp] [/codeblocks] |