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authorMarcus Brummer <mbrlabs7@gmail.com>2021-03-16 21:08:55 +0100
committerMarcus Brummer <mbrlabs7@gmail.com>2021-03-17 14:05:05 +0100
commitfda2743fef8fbcf0ba5fb4ac93a613ad61735fff (patch)
tree2f44bc567f7ebf2b46474610df0b5bd47d983638 /doc/classes/AnimationNodeBlendSpace2D.xml
parentfbba496db5bf904d54993145f5bb52a1709f7364 (diff)
Converted sensor acceleration units to m/s^2 on iOS and UWP
This is beacuse on Android these values are already in m/s^2 while on iOS and UWP they are in g. This just makes the behaviour consistent on all platforms.
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