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authorRyan Roden-Corrent <ryan@rcorre.net>2019-04-07 07:21:31 -0400
committerRyan Roden-Corrent <ryan@rcorre.net>2019-04-09 10:49:21 -0400
commit584288a32c49afa02e69178381ef1e2abfb5371b (patch)
tree793f386f5846c14e4fcda58b0e13152c2bb28bfe /doc/classes/AnimationNodeBlendSpace2D.xml
parente40aea7fecd86240502d8e2e8f8492428f8df307 (diff)
Fill out some of the AnimationNode docs.
The API docs for various animation nodes are pretty empty, yet the tutorial at https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html contains some details. These details should be included in the API docs so looking up a particular class actually provides some information rather than requiring the user to hunt for a different tutorial. This also links the AnimationTree tutorial and demo in the docs. I've found the TPS demo to be the best resource so far for learning how to use the AnimationTree. This should be easy to find if someone looks up the AnimationTree API docs. Finally, this fixes a param typo in AnimationNodeStateMachine.
Diffstat (limited to 'doc/classes/AnimationNodeBlendSpace2D.xml')
-rw-r--r--doc/classes/AnimationNodeBlendSpace2D.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml
index ad7d9dd380..449c177924 100644
--- a/doc/classes/AnimationNodeBlendSpace2D.xml
+++ b/doc/classes/AnimationNodeBlendSpace2D.xml
@@ -136,8 +136,10 @@
<constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode">
</constant>
<constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode">
+ Useful for frame-by-frame 2D animations.
</constant>
<constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode">
+ Keep the current play position when switching between discrete animations.
</constant>
</constants>
</class>