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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-09-21 11:12:19 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-21 11:12:19 +0200 |
commit | 2785ad32df15d8bd7aa9e9e7639994ee2c3c8826 (patch) | |
tree | e069dc8af308b95f2c787d1dfd5209fbc01d3a55 /doc/classes/AnimationNodeAdd2.xml | |
parent | be63fdff8031bf5fdb0b068cb10b22566f98f7d0 (diff) | |
parent | d54f2ad7cac0f15c757ace54ad209fcedb3053bf (diff) |
Merge pull request #52884 from aaronfranke/doc-no-empty
Don't generate empty methods/constants doc sections and reduce code duplication
Diffstat (limited to 'doc/classes/AnimationNodeAdd2.xml')
-rw-r--r-- | doc/classes/AnimationNodeAdd2.xml | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/doc/classes/AnimationNodeAdd2.xml b/doc/classes/AnimationNodeAdd2.xml index 63127ade9a..20ee33209b 100644 --- a/doc/classes/AnimationNodeAdd2.xml +++ b/doc/classes/AnimationNodeAdd2.xml @@ -9,13 +9,9 @@ <tutorials> <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> - <methods> - </methods> <members> <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame. </member> </members> - <constants> - </constants> </class> |