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authorTokage <tokage.it.lab@gmail.com>2021-04-25 05:47:03 +0900
committerSilc 'Tokage' Renew <tokage.it.lab@gmail.com>2021-10-09 18:08:43 +0900
commit372ba7666304805abe8641487c97899f9bdd97af (patch)
tree3a5d56b1fd80db923c08fa25c7c3d407b992c496 /doc/classes/AnimationNode.xml
parente8c89b2b9158ce011ed5c1a913f55d38226c4a55 (diff)
implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
Diffstat (limited to 'doc/classes/AnimationNode.xml')
-rw-r--r--doc/classes/AnimationNode.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index 173ff43d2a..6bc44ea0a0 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -73,6 +73,7 @@
<argument index="2" name="delta" type="float" />
<argument index="3" name="seeked" type="bool" />
<argument index="4" name="blend" type="float" />
+ <argument index="5" name="pingponged" type="int" default="0" />
<description>
Blend an animation by [code]blend[/code] amount (name must be valid in the linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be passed, as well as whether [code]seek[/code] happened.
</description>