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authorAaron Franke <arnfranke@yahoo.com>2022-11-09 01:59:49 -0600
committerAaron Franke <arnfranke@yahoo.com>2022-11-09 01:59:53 -0600
commita3e52925bf6238ab245e30190d9f30b87119294b (patch)
tree5121f8a89b4ce76c25ff19c938894ed09a81f107 /doc/classes/AnimatedTexture.xml
parentf4c354630aab9a2e96f46ded36d30c9bae2251b8 (diff)
Fix default values on virtual classes causing errors in projects
Diffstat (limited to 'doc/classes/AnimatedTexture.xml')
-rw-r--r--doc/classes/AnimatedTexture.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml
index f0c86ba47b..57a7f86901 100644
--- a/doc/classes/AnimatedTexture.xml
+++ b/doc/classes/AnimatedTexture.xml
@@ -57,6 +57,7 @@
<member name="pause" type="bool" setter="set_pause" getter="get_pause" default="false">
If [code]true[/code], the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to [code]false[/code].
</member>
+ <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
The animation speed is multiplied by this value. If set to a negative value, the animation is played in reverse.
</member>