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authorEric Engestrom <eric@engestrom.ch>2021-12-24 01:10:13 +0000
committerEric Engestrom <eric@engestrom.ch>2021-12-24 01:24:22 +0000
commit83333f7e158830a189cc085abf7ad0451154d640 (patch)
treed492a0e06b70bde404702c532ef5c1a4e35c5360 /doc/classes/AnimatableBody3D.xml
parent9d02cfa6b4509f46dc31cca5542ba31bb9b94ae4 (diff)
drivers/vulkan: limit pEngineName to only the engine name, without its version
It's supposed to be something stable that can be used to identify the engine (using an equality check), so having the version number in there defeats the purpose. While at it, there is no need to prefix it with a second `"GodotEngine"`, nor to copy the static C string into a C++ string to then extract a C string from it :)
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