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authorChaosus <chaosus89@gmail.com>2019-03-19 19:15:59 +0300
committerChaosus <chaosus89@gmail.com>2019-05-30 07:10:07 +0300
commit0bc37de744c4e435834bda8197561b35a62aeb2c (patch)
treec39374b81c6f353c7d3607ffd4b560af0cd443b5 /doc/classes/AStar.xml
parent0d8f1ba6a9182d1f1af39097e2165fc9807377f5 (diff)
Added 2D functions to AStar
Diffstat (limited to 'doc/classes/AStar.xml')
-rw-r--r--doc/classes/AStar.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index 16ceb293ad..81722535c2 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AStar" inherits="Reference" category="Core" version="3.2">
<brief_description>
- AStar class representation that uses vectors as edges.
+ AStar class representation that uses 3d-vectors as edges.
</brief_description>
<description>
A* (A star) is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting an efficiently directed path between multiple points. It enjoys widespread use due to its performance and accuracy. Godot's A* implementation make use of vectors as points.