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authorChris Bradfield <cb@scribe.net>2017-10-22 15:57:03 -0700
committerGitHub <noreply@github.com>2017-10-22 15:57:03 -0700
commit99493e2243ddb40072b961f94a36e1d6dbcc599d (patch)
tree431540a82a97c5c26b6025fd64cc9a84156189f0 /doc/classes/ARVRServer.xml
parent0564f96ab461ffd6eec6662c7a83cc8d2c498206 (diff)
parentaaa4142a37e77e1974e7620a50cf6d9682c5dc51 (diff)
Merge pull request #12305 from Grosskopf/arvr-docs
[DOCS] added some arvr docs
Diffstat (limited to 'doc/classes/ARVRServer.xml')
-rw-r--r--doc/classes/ARVRServer.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml
index 0693851203..bb7ac2c052 100644
--- a/doc/classes/ARVRServer.xml
+++ b/doc/classes/ARVRServer.xml
@@ -121,6 +121,7 @@
</methods>
<members>
<member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale">
+ Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 meter in the real world.
</member>
</members>
<signals>