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authorcorrigentia <20541985+corrigentia@users.noreply.github.com>2019-01-16 10:44:35 +0200
committerRĂ©mi Verschelde <rverschelde@gmail.com>2019-01-16 10:37:11 +0100
commite7844505b18fecebad1ce84ddc20fe510c469028 (patch)
tree04a06e7d180358ac5fb82fc79fc6eafa90d22b62 /doc/classes/ARVROrigin.xml
parentf2dd477223b54f9a65a52c877d83d58baf7ff1c3 (diff)
Docs: Language fixes in ARVR reference
Diffstat (limited to 'doc/classes/ARVROrigin.xml')
-rw-r--r--doc/classes/ARVROrigin.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml
index 80626338f2..55062ba3ae 100644
--- a/doc/classes/ARVROrigin.xml
+++ b/doc/classes/ARVROrigin.xml
@@ -6,7 +6,7 @@
<description>
This is a special node within the AR/VR system that maps the physical location of the center of our tracking space to the virtual location within our game world.
There should be only one of these nodes in your scene and you must have one. All the ARVRCamera, ARVRController and ARVRAnchor nodes should be direct children of this node for spatial tracking to work correctly.
- It is the position of this node that you update when you're character needs to move through your game world while we're not moving in the real world. Movement in the real world is always in relation to this origin point.
+ It is the position of this node that you update when your character needs to move through your game world while we're not moving in the real world. Movement in the real world is always in relation to this origin point.
So say that your character is driving a car, the ARVROrigin node should be a child node of this car. If you implement a teleport system to move your character, you change the position of this node. Etc.
</description>
<tutorials>