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authorRémi Verschelde <rverschelde@gmail.com>2020-01-23 11:14:14 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-23 12:37:33 +0100
commitba177ccaecb91c3800e220272864dfb5c23958e7 (patch)
tree8eadc7fb7365c2863fa2536f6a6db68d82588ec6 /doc/classes/ARVROrigin.xml
parent46820527dea1fb238edbc1137f3173750e053ece (diff)
doc: Misc updates for AnimationNode* and others
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
Diffstat (limited to 'doc/classes/ARVROrigin.xml')
-rw-r--r--doc/classes/ARVROrigin.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml
index b6b55741aa..4d8c643f98 100644
--- a/doc/classes/ARVROrigin.xml
+++ b/doc/classes/ARVROrigin.xml
@@ -10,6 +10,7 @@
For example, if your character is driving a car, the ARVROrigin node should be a child node of this car. Or, if you're implementing a teleport system to move your character, you should change the position of this node.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
</tutorials>
<methods>
</methods>