diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-23 11:14:14 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-23 12:37:33 +0100 |
commit | ba177ccaecb91c3800e220272864dfb5c23958e7 (patch) | |
tree | 8eadc7fb7365c2863fa2536f6a6db68d82588ec6 /doc/classes/ARVROrigin.xml | |
parent | 46820527dea1fb238edbc1137f3173750e053ece (diff) |
doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
Diffstat (limited to 'doc/classes/ARVROrigin.xml')
-rw-r--r-- | doc/classes/ARVROrigin.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml index b6b55741aa..4d8c643f98 100644 --- a/doc/classes/ARVROrigin.xml +++ b/doc/classes/ARVROrigin.xml @@ -10,6 +10,7 @@ For example, if your character is driving a car, the ARVROrigin node should be a child node of this car. Or, if you're implementing a teleport system to move your character, you should change the position of this node. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> </methods> |