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authorcorrigentia <20541985+corrigentia@users.noreply.github.com>2019-01-16 10:44:35 +0200
committerRĂ©mi Verschelde <rverschelde@gmail.com>2019-01-16 10:37:11 +0100
commite7844505b18fecebad1ce84ddc20fe510c469028 (patch)
tree04a06e7d180358ac5fb82fc79fc6eafa90d22b62 /doc/classes/ARVRCamera.xml
parentf2dd477223b54f9a65a52c877d83d58baf7ff1c3 (diff)
Docs: Language fixes in ARVR reference
Diffstat (limited to 'doc/classes/ARVRCamera.xml')
-rw-r--r--doc/classes/ARVRCamera.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/ARVRCamera.xml b/doc/classes/ARVRCamera.xml
index e74b435e11..aca8282a7c 100644
--- a/doc/classes/ARVRCamera.xml
+++ b/doc/classes/ARVRCamera.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRCamera" inherits="Camera" category="Core" version="3.1">
<brief_description>
- A camera node with a few overrules for AR/VR applied such as location tracking.
+ A camera node with a few overrules for AR/VR applied, such as location tracking.
</brief_description>
<description>
- This is a helper spatial node for our camera, note that if stereoscopic rendering is applicable (VR-HMD) most of the camera properties are ignored as the HMD information overrides them. The only properties that can be trusted are the near and far planes.
- The position and orientation of this node is automatically updated by the ARVR Server to represent the location of the HMD if such tracking is available and can thus be used by game logic. Note that in contrast to the ARVR Controller the render thread has access to the most up to date tracking data of the HMD and the location of the ARVRCamera can lag a few milliseconds behind what is used for rendering as a result.
+ This is a helper spatial node for our camera; note that, if stereoscopic rendering is applicable (VR-HMD), most of the camera properties are ignored, as the HMD information overrides them. The only properties that can be trusted are the near and far planes.
+ The position and orientation of this node is automatically updated by the ARVR Server to represent the location of the HMD if such tracking is available and can thus be used by game logic. Note that, in contrast to the ARVR Controller, the render thread has access to the most up-to-date tracking data of the HMD and the location of the ARVRCamera can lag a few milliseconds behind what is used for rendering as a result.
</description>
<tutorials>
</tutorials>