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authorFerenc Arn <tagcup@yahoo.com>2017-06-08 20:43:56 -0500
committerFerenc Arn <tagcup@yahoo.com>2017-06-08 23:48:14 -0500
commitf177c1534757973063f244450df063def879d7db (patch)
treef92cf1c822d71acfe5e56ea42b80018abe0e0117 /doc/base
parent01ed55987c4c044191e50ecc94c277b97962ffc7 (diff)
Add zstd compression support.
zstd has much better compression speed and ratio, and better decompression speed than currently available methods. Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
Diffstat (limited to 'doc/base')
-rw-r--r--doc/base/classes.xml4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index da614e14d3..20406bb483 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -24616,6 +24616,8 @@
</constant>
<constant name="COMPRESS_ZLIB" value="3">
</constant>
+ <constant name="COMPRESS_ZSTD" value="4">
+ </constant>
</constants>
</class>
<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core">
@@ -52004,7 +52006,7 @@ do_property].
Sets environment properties for the entire scene
</brief_description>
<description>
- The [WorldEnvironment] node can be added to a scene in order to set default [Environment] variables for the scene. The [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time. The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox).
+ The [WorldEnvironment] node can be added to a scene in order to set default [Environment] variables for the scene. The [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time. The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox).
</description>
<methods>
<method name="get_environment" qualifiers="const">