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authorPoommetee Ketson <poommetee@protonmail.com>2017-09-12 05:56:20 +0700
committerGitHub <noreply@github.com>2017-09-12 05:56:20 +0700
commitd891a91ef1b18d2ff7ef748f869d17f17fcc40ae (patch)
tree5677a9870c02b7833b2b0d46c11f255fd8f2dc5d /doc/base
parentadc8215e9cbbfb4b84a0a975b5f3de6200311adc (diff)
parent236025dccfd044824fd4d26f8611e0de16ce36fb (diff)
Merge pull request #11105 from NathanWarden/static_body_docs
Updated documentation for StaticBody.
Diffstat (limited to 'doc/base')
-rw-r--r--doc/base/classes.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 73a38c98a9..4596c5f5b3 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -48030,12 +48030,16 @@
</methods>
<members>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" brief="">
+ The body bounciness.
</member>
<member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" brief="">
+ The constant angular velocity for the body. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation.
</member>
<member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" brief="">
+ The constant linear velocity for the body. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement.
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction" brief="">
+ The body friction, from 0 (frictionless) to 1 (full friction).
</member>
</members>
<constants>