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author | Andreas Haas <liu.gam3@gmail.com> | 2017-04-16 10:17:24 +0200 |
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committer | Andreas Haas <liu.gam3@gmail.com> | 2017-04-16 10:19:07 +0200 |
commit | c06a2db63a85c23fa35058f5bfd62245ed998951 (patch) | |
tree | f97462cfc99d5ac40238e5bb3adc3ea7131a5019 /doc/base | |
parent | e46af1e23668e23160604742f8f1d22898796d1c (diff) |
Use .godot as file extension for project files.
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot.
Also godot will automatically start the editor now if launched with a project file as an argument.
This allows for double-clicking of projects to open them :)
Code-wise this should be complete, but there's still work to do:
- Make a nice icon for godot projects.
- Work on installers/packaging -> register the extension and icon with godot.
- Update the 2.1 to 3.0 exporter.
Tested on linux and windows so far.
Diffstat (limited to 'doc/base')
-rw-r--r-- | doc/base/classes.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 7f9bb4a972..3e56be7a25 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -16414,7 +16414,7 @@ Contains global variables accessible from everywhere. </brief_description> <description> - Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in godot.cfg are also loaded into globals, making this object very useful for reading custom game configuration options. + Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in the project file (*.godot) are also loaded into globals, making this object very useful for reading custom game configuration options. </description> <methods> <method name="add_property_info"> |