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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-24 22:51:27 +0100 |
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committer | GitHub <noreply@github.com> | 2017-03-24 22:51:27 +0100 |
commit | beba97c0c34bd4e88d8a1e34d26dad6c2340cc6e (patch) | |
tree | a6f0a45dd345fbd2816cf1b969b8de0b9b356e39 /doc/base | |
parent | fb46323022222ab52ab357508a4e96e619baa599 (diff) | |
parent | 6bb9b58b09aee7fc543c03844ce51b62c838dadd (diff) |
Merge pull request #8122 from tagcup/axis_check_normalization
Explicitly documented that Transform.basis is not necessarily an orth…
Diffstat (limited to 'doc/base')
-rw-r--r-- | doc/base/classes.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 908995196a..3881197ec9 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -20704,7 +20704,7 @@ 3x3 matrix datatype. </brief_description> <description> - 3x3 matrix used for 3D rotation and scale. Contains 3 vector fields x,y and z as its columns, which can be interpreted as the local basis vectors of a transformation. Can also be accessed as array of 3D vectors. Almost always used as orthogonal basis for a [Transform]. + 3x3 matrix used for 3D rotation and scale. Contains 3 vector fields x,y and z as its columns, which can be interpreted as the local basis vectors of a transformation. Can also be accessed as array of 3D vectors. These vectors are orthogonal to each other, but are not necessarily normalized. Almost always used as orthogonal basis for a [Transform]. For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S). </description> <methods> @@ -20725,7 +20725,7 @@ <argument index="1" name="phi" type="float"> </argument> <description> - Create a rotation matrix which rotates around the given axis by the specified angle. + Create a rotation matrix which rotates around the given axis by the specified angle. The axis must be a normalized vector. </description> </method> <method name="Matrix3"> @@ -20792,7 +20792,7 @@ <argument index="1" name="phi" type="float"> </argument> <description> - Introduce an additional rotation around the given axis by phi. Only relevant when the matrix is being used as a part of [Transform]. + Introduce an additional rotation around the given axis by phi. Only relevant when the matrix is being used as a part of [Transform]. The axis must be a normalized vector. </description> </method> <method name="scaled"> @@ -31548,7 +31548,7 @@ <argument index="1" name="angle" type="float"> </argument> <description> - Returns a quaternion that will rotate around the given axis by the specified angle. + Returns a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector. </description> </method> <method name="Quat"> @@ -43200,7 +43200,7 @@ <argument index="1" name="phi" type="float"> </argument> <description> - Rotate the transform around given axis by phi. + Rotate the transform around given axis by phi. The axis must be a normalized vector. </description> </method> <method name="scaled"> @@ -45402,7 +45402,7 @@ do_property]. <argument index="1" name="phi" type="float"> </argument> <description> - Rotates the vector around some axis by phi radians. + Rotates the vector around some axis by phi radians. The axis must be a normalized vector. </description> </method> <method name="slide"> |