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authorRémi Verschelde <rverschelde@gmail.com>2017-03-24 22:51:27 +0100
committerGitHub <noreply@github.com>2017-03-24 22:51:27 +0100
commitbeba97c0c34bd4e88d8a1e34d26dad6c2340cc6e (patch)
treea6f0a45dd345fbd2816cf1b969b8de0b9b356e39 /doc/base
parentfb46323022222ab52ab357508a4e96e619baa599 (diff)
parent6bb9b58b09aee7fc543c03844ce51b62c838dadd (diff)
Merge pull request #8122 from tagcup/axis_check_normalization
Explicitly documented that Transform.basis is not necessarily an orth…
Diffstat (limited to 'doc/base')
-rw-r--r--doc/base/classes.xml12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 908995196a..3881197ec9 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -20704,7 +20704,7 @@
3x3 matrix datatype.
</brief_description>
<description>
- 3x3 matrix used for 3D rotation and scale. Contains 3 vector fields x,y and z as its columns, which can be interpreted as the local basis vectors of a transformation. Can also be accessed as array of 3D vectors. Almost always used as orthogonal basis for a [Transform].
+ 3x3 matrix used for 3D rotation and scale. Contains 3 vector fields x,y and z as its columns, which can be interpreted as the local basis vectors of a transformation. Can also be accessed as array of 3D vectors. These vectors are orthogonal to each other, but are not necessarily normalized. Almost always used as orthogonal basis for a [Transform].
For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S).
</description>
<methods>
@@ -20725,7 +20725,7 @@
<argument index="1" name="phi" type="float">
</argument>
<description>
- Create a rotation matrix which rotates around the given axis by the specified angle.
+ Create a rotation matrix which rotates around the given axis by the specified angle. The axis must be a normalized vector.
</description>
</method>
<method name="Matrix3">
@@ -20792,7 +20792,7 @@
<argument index="1" name="phi" type="float">
</argument>
<description>
- Introduce an additional rotation around the given axis by phi. Only relevant when the matrix is being used as a part of [Transform].
+ Introduce an additional rotation around the given axis by phi. Only relevant when the matrix is being used as a part of [Transform]. The axis must be a normalized vector.
</description>
</method>
<method name="scaled">
@@ -31548,7 +31548,7 @@
<argument index="1" name="angle" type="float">
</argument>
<description>
- Returns a quaternion that will rotate around the given axis by the specified angle.
+ Returns a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector.
</description>
</method>
<method name="Quat">
@@ -43200,7 +43200,7 @@
<argument index="1" name="phi" type="float">
</argument>
<description>
- Rotate the transform around given axis by phi.
+ Rotate the transform around given axis by phi. The axis must be a normalized vector.
</description>
</method>
<method name="scaled">
@@ -45402,7 +45402,7 @@ do_property].
<argument index="1" name="phi" type="float">
</argument>
<description>
- Rotates the vector around some axis by phi radians.
+ Rotates the vector around some axis by phi radians. The axis must be a normalized vector.
</description>
</method>
<method name="slide">