diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-07-11 02:26:58 -0300 |
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committer | GitHub <noreply@github.com> | 2016-07-11 02:26:58 -0300 |
commit | b41be2d1a9210d03be0817871ead7aa0f8657716 (patch) | |
tree | 120f0aa240041a1e1408ceca74e85b8806989c3c /doc/base | |
parent | 9397458cc0a37f4899a0dba5352a6e045ed123d8 (diff) | |
parent | 605193b22fc61913d00b4ba4801c0283646b3a00 (diff) |
Merge pull request #4854 from Razzlegames/screenToLocal
Conversion function for screen coords to local Canvas coords
Diffstat (limited to 'doc/base')
-rw-r--r-- | doc/base/classes.xml | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index b5384cfc2b..91c768ef42 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -7339,6 +7339,22 @@ </description> </method> <method name="update"> + <method name="make_screen_coord_local" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="screen_point" type="Vector2"> + </argument> + <description> + Take a 2d screen point and convert to 2D local coords relative to this Canvas + item. If this CanvasItem is the root of a Scene, its essentially the + world coords for that scene. + </description> + </method> + <method name="make_input_local" qualifiers="const"> + <return type="InputEvent"> + </return> + <argument index="0" name="event" type="InputEvent"> + </argument> <description> Queue the CanvasItem for update. [code]NOTIFICATION_DRAW[/code] will be called on idle time to request redraw. </description> |