diff options
author | clayjohn <clayjohn@shaw.ca> | 2017-04-25 20:11:23 -0600 |
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committer | clayjohn <clayjohn@shaw.ca> | 2017-04-25 21:35:25 -0600 |
commit | 478817abadc55a89f8d0ef7aa0341757d5626488 (patch) | |
tree | 2c10be874c825dab5618cde8821b8f02f1358f5c /doc/base | |
parent | 7dba15b83fb2d2bd72559356cfedfec53215c55d (diff) |
added documentation for SurfaceTool
Diffstat (limited to 'doc/base')
-rw-r--r-- | doc/base/classes.xml | 29 |
1 files changed, 28 insertions, 1 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 766f1877a2..6f6a094927 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -43086,43 +43086,58 @@ Helper tool to create geometry. </brief_description> <description> - Helper tool to create geometry. + The [SurfaceTool] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from script. All properties except index need to be added before a call to [method add_vertex]. For example adding vertex colors and UVs looks like + [codeblock] + var st = SurfaceTool.new() + st.begin(Mesh.PRIMITIVE_TRIANGLES) + st.add_color(Color(1, 0, 0)) + st.add_uv(Vector2(0, 0)) + st.add_vertex(Vector3(0, 0, 0)) + [/codeblock] + The [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calls to [method add_uv] or [method add_color] then the last values would be used. + It is very important that vertex attributes are passed [b]before[/b] the call to [method add_vertex], failure to do this will result in an error when committing the vertex information to a mesh. </description> <methods> <method name="add_bones"> <argument index="0" name="bones" type="PoolIntArray"> </argument> <description> + Add an array of bones for the next Vertex to use. </description> </method> <method name="add_color"> <argument index="0" name="color" type="Color"> </argument> <description> + Specify a [Color] for the next Vertex to use. </description> </method> <method name="add_index"> <argument index="0" name="index" type="int"> </argument> <description> + Adds an index to index array if you are using indexed Vertices. Does not need to be called before adding Vertex. </description> </method> <method name="add_normal"> <argument index="0" name="normal" type="Vector3"> </argument> <description> + Specify a normal for the next Vertex to use. </description> </method> <method name="add_smooth_group"> <argument index="0" name="smooth" type="bool"> </argument> <description> + Specify whether current Vertex (if using only Vertex arrays) or current index (if also using index arrays) should utilize smooth normals for normal calculation. </description> </method> <method name="add_tangent"> <argument index="0" name="tangent" type="Plane"> </argument> <description> + Specify a Tangent for the next Vertex to use. </description> </method> <method name="add_triangle_fan"> @@ -43139,40 +43154,47 @@ <argument index="5" name="tangents" type="Array" default="Array()"> </argument> <description> + Insert a triangle fan made of array data into [Mesh] being constructed. </description> </method> <method name="add_uv"> <argument index="0" name="uv" type="Vector2"> </argument> <description> + Specify UV Coordinate for next Vertex to use. </description> </method> <method name="add_uv2"> <argument index="0" name="uv2" type="Vector2"> </argument> <description> + Specify an optional second set of UV coordinates for next Vertex to use. </description> </method> <method name="add_vertex"> <argument index="0" name="vertex" type="Vector3"> </argument> <description> + Specify position of current Vertex. Should be called after specifying other vertex properties (e.g. Color, UV). </description> </method> <method name="add_weights"> <argument index="0" name="weights" type="PoolRealArray"> </argument> <description> + Specify weight value for next Vertex to use. </description> </method> <method name="begin"> <argument index="0" name="primitive" type="int"> </argument> <description> + Called before adding any Vertices. Takes the primitive type as an argument (e.g. Mesh.PRIMITIVE_TRIANGLES). </description> </method> <method name="clear"> <description> + Clear all information passed into the surface tool so far. </description> </method> <method name="commit"> @@ -43181,24 +43203,29 @@ <argument index="0" name="existing" type="Mesh" default="NULL"> </argument> <description> + Returns a constructed [Mesh] from current information passed in. If an existing [Mesh] is passed in as an argument, will add an extra surface to the existing [Mesh]. </description> </method> <method name="deindex"> <description> + Removes index array by expanding Vertex array. </description> </method> <method name="generate_normals"> <description> + Generates normals from Vertices so you do not have to do it manually. </description> </method> <method name="index"> <description> + Shrinks Vertex array by creating an index array. Avoids reusing Vertices. </description> </method> <method name="set_material"> <argument index="0" name="material" type="Material"> </argument> <description> + Sets [Material] to be used by the [Mesh] you are constructing. </description> </method> </methods> |