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authorRĂ©mi Verschelde <remi@verschelde.fr>2016-10-14 18:14:33 +0200
committerGitHub <noreply@github.com>2016-10-14 18:14:33 +0200
commit292132ef6b4a909e320e74170037c8c591ffeea4 (patch)
treefdb608b88bf25cc89555cff5de7c5b68d4a8c064 /doc/base
parenta3ffbc38a637647642bed2e837665aca924894a2 (diff)
parentd3d0507c053a7dd20d64a1cf73740c1f66493b8a (diff)
Merge pull request #6821 from akien-mga/pr-bye-speex
Remove speex support, it is obsoleted by opus
Diffstat (limited to 'doc/base')
-rw-r--r--doc/base/classes.xml12
1 files changed, 0 insertions, 12 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 55f0021697..0a323d5c8e 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -5459,18 +5459,6 @@
<constants>
</constants>
</class>
-<class name="AudioStreamSpeex" inherits="AudioStream" category="Core">
- <brief_description>
- Speex audio stream driver.
- </brief_description>
- <description>
- Speex audio stream driver. Speex is very useful for compressed speech. It allows loading a very large amount of speech in memory at little IO/latency cost.
- </description>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
<class name="BackBufferCopy" inherits="Node2D" category="Core">
<brief_description>
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with the texscreen() shader instruction.