diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-09-12 14:41:35 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-12 14:41:35 +0200 |
commit | 286e95c94866f66c4210b33c07df0c15da5b7319 (patch) | |
tree | 673da0b631d0dffaf16b785f688ee745ad4b2944 /doc/base | |
parent | 2648e50779ea08333a71007b8d7a6623e8714729 (diff) | |
parent | ae78127ca533f36ce12d188a8b6d46ef33e3d1c0 (diff) |
Merge pull request #11089 from GDquest/node2d-docs
rewrite the methods and member variables for the Node2D class
[ci skip]
Diffstat (limited to 'doc/base')
-rw-r--r-- | doc/base/classes.xml | 80 |
1 files changed, 46 insertions, 34 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index a768d14153..2a0d6287d8 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -30220,10 +30220,10 @@ </class> <class name="Node2D" inherits="CanvasItem" category="Core"> <brief_description> - Base node for 2D system. + A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index. </brief_description> <description> - Base node for 2D system. Node2D contains a position, rotation and scale, which is used to position and animate. It can alternatively be used with a custom 2D transform ([Transform2D]). A tree of Node2Ds allows complex hierarchies for animation and positioning. + A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order. </description> <methods> <method name="apply_scale"> @@ -30232,7 +30232,7 @@ <argument index="0" name="ratio" type="Vector2"> </argument> <description> - Apply the 'ratio' scale to the 2D node, according to its current scale value. + Multiplies the current scale by the 'ratio' vector. </description> </method> <method name="edit_set_pivot"> @@ -30241,7 +30241,7 @@ <argument index="0" name="pivot" type="Vector2"> </argument> <description> - Set the pivot position of the 2D node to 'pivot' value. This method is implemented only in some nodes that inherit Node2D. + Set the pivot position of the 2D node to 'pivot' value. Only some Node2Ds implement this method. </description> </method> <method name="get_angle_to" qualifiers="const"> @@ -30250,42 +30250,42 @@ <argument index="0" name="point" type="Vector2"> </argument> <description> - Return the rotation angle in radians needed for the 2d node to point at 'point' position. + Returns the angle between the node and the 'point' in radians. </description> </method> <method name="get_global_position" qualifiers="const"> <return type="Vector2"> </return> <description> - Return the global position of the 2D node. + Returns the node's global position. </description> </method> <method name="get_global_rotation" qualifiers="const"> <return type="float"> </return> <description> - Return the global rotation in radians of the 2D node. + Returns the node's global rotation in radians. </description> </method> <method name="get_global_rotation_in_degrees" qualifiers="const"> <return type="float"> </return> <description> - Return the global rotation in degrees of the 2D node. + Return the node's global rotation in degrees. </description> </method> <method name="get_global_scale" qualifiers="const"> <return type="Vector2"> </return> <description> - Return the global scale of the 2D node. + Returns the node's global scale. </description> </method> <method name="get_position" qualifiers="const"> <return type="Vector2"> </return> <description> - Return the position of the 2D node. + Returns the node's position. </description> </method> <method name="get_relative_transform_to_parent" qualifiers="const"> @@ -30294,35 +30294,35 @@ <argument index="0" name="parent" type="Node"> </argument> <description> - Return the transform [Transform2D] calculated relatively to the parent of this 2D node. + Returns the [Transform2D] relative to this node's parent. </description> </method> <method name="get_rotation" qualifiers="const"> <return type="float"> </return> <description> - Return the rotation in radians of the 2D node. + Returns the node's rotation in radians. </description> </method> <method name="get_rotation_in_degrees" qualifiers="const"> <return type="float"> </return> <description> - Return the rotation in degrees of the 2D node. + Returns the node's rotation in degrees. </description> </method> <method name="get_scale" qualifiers="const"> <return type="Vector2"> </return> <description> - Return the scale of the 2D node. + Returns the node's scale. </description> </method> <method name="get_z" qualifiers="const"> <return type="int"> </return> <description> - Return the Z-index of the 2D node. + Returns the node's Z-index. </description> </method> <method name="global_translate"> @@ -30331,14 +30331,14 @@ <argument index="0" name="offset" type="Vector2"> </argument> <description> - Apply a global translation of 'offset' to the 2D node, starting from its current global position. + Adds the 'offset' vector to the node's global position. </description> </method> <method name="is_z_relative" qualifiers="const"> <return type="bool"> </return> <description> - Return true if the Z-index value of this 2D node is relative to its parent's. Else, return false. + Returns true if this node's Z-index is relative to its parent's. Else, returns false. </description> </method> <method name="look_at"> @@ -30347,7 +30347,7 @@ <argument index="0" name="point" type="Vector2"> </argument> <description> - Rotate the 2d node so it points at 'point' position. + Rotates the node so it points towards the 'point'. </description> </method> <method name="move_local_x"> @@ -30358,7 +30358,7 @@ <argument index="1" name="scaled" type="bool" default="false"> </argument> <description> - Apply a local translation on X axis to the 2D node according to the 'delta' of the process. If 'scaled' is false, the movement is normalized. + Apply a local translation on the node's X axis based on the process's 'delta'. If 'scaled' is false, normalizes the movement. </description> </method> <method name="move_local_y"> @@ -30369,7 +30369,7 @@ <argument index="1" name="scaled" type="bool" default="false"> </argument> <description> - Apply a local translation on Y axis to the 2D node according to the 'delta' of the process. If 'scaled' is false, the movement is normalized. + Apply a local translation on the node's Y axis based on the process's 'delta'. If 'scaled' is false, normalizes the movement. </description> </method> <method name="rotate"> @@ -30378,7 +30378,7 @@ <argument index="0" name="radians" type="float"> </argument> <description> - Apply a rotation (in radians) to the 2D node, starting from its current rotation. + Apply a rotation to the node, in radians, starting from its current rotation. </description> </method> <method name="set_global_position"> @@ -30387,7 +30387,7 @@ <argument index="0" name="pos" type="Vector2"> </argument> <description> - Set the global position of the 2D node. + Set the node's global position. </description> </method> <method name="set_global_rotation"> @@ -30396,7 +30396,7 @@ <argument index="0" name="radians" type="float"> </argument> <description> - Set the global rotation in radians of the 2D node + Set the node's global rotation in radians. </description> </method> <method name="set_global_rotation_in_degrees"> @@ -30405,7 +30405,7 @@ <argument index="0" name="degrees" type="float"> </argument> <description> - Set the global rotation in degrees of the 2D node + Set the node's global rotation in degrees. </description> </method> <method name="set_global_scale"> @@ -30414,7 +30414,7 @@ <argument index="0" name="scale" type="Vector2"> </argument> <description> - Set the global scale of the 2D node. + Set the node's global scale. </description> </method> <method name="set_global_transform"> @@ -30423,7 +30423,7 @@ <argument index="0" name="xform" type="Transform2D"> </argument> <description> - Set the global transform [Transform2D] of the 2D node. + Set the node's global [Transform2D]. </description> </method> <method name="set_position"> @@ -30432,7 +30432,7 @@ <argument index="0" name="pos" type="Vector2"> </argument> <description> - Set the position of the 2D node. + Set the node's position. </description> </method> <method name="set_rotation"> @@ -30441,7 +30441,7 @@ <argument index="0" name="radians" type="float"> </argument> <description> - Set the rotation in radians of the 2D node. + Set the node's rotation in radians. </description> </method> <method name="set_rotation_in_degrees"> @@ -30450,7 +30450,7 @@ <argument index="0" name="degrees" type="float"> </argument> <description> - Set the rotation in degrees of the 2D node. + Set the node's rotation in degrees. </description> </method> <method name="set_scale"> @@ -30459,7 +30459,7 @@ <argument index="0" name="scale" type="Vector2"> </argument> <description> - Set the scale of the 2D node. + Set the node's scale. </description> </method> <method name="set_transform"> @@ -30468,7 +30468,7 @@ <argument index="0" name="xform" type="Transform2D"> </argument> <description> - Set the local transform [Transform2D] of the 2D node. + Set the node's local [Transform2D]. </description> </method> <method name="set_z"> @@ -30477,7 +30477,7 @@ <argument index="0" name="z" type="int"> </argument> <description> - Set the Z-index value of the 2D node. + Set the node's Z-index. </description> </method> <method name="set_z_as_relative"> @@ -30486,7 +30486,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Set the Z-index value as relative to the parent node of this 2D node. Thus, if this 2D node's Z-index value is 2 and its parent's effective Z-index is 3, then the effective Z-index value of this 2D node would be 3 + 2 = 5. + Make the node's Z-index relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. </description> </method> <method name="to_global" qualifiers="const"> @@ -30511,34 +30511,46 @@ <argument index="0" name="offset" type="Vector2"> </argument> <description> - Apply a local translation of 'offset' to the 2D node, starting from its current local position. + Translate the node locally by the 'offset' vector, starting from its current local position. </description> </method> </methods> <members> <member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" brief=""> + Global position. </member> <member name="global_rotation" type="float" setter="set_global_rotation" getter="get_global_rotation" brief=""> + Global rotation in radians. </member> <member name="global_rotation_deg" type="float" setter="set_global_rotation_in_degrees" getter="get_global_rotation_in_degrees" brief=""> + Global rotation in degrees. </member> <member name="global_scale" type="Vector2" setter="set_global_scale" getter="get_global_scale" brief=""> + Global scale. </member> <member name="global_transform" type="Transform2D" setter="set_global_transform" getter="get_global_transform" brief=""> + Global [Transform2D]. </member> <member name="position" type="Vector2" setter="set_position" getter="get_position" brief=""> + Position, relative to the node's parent. </member> <member name="rotation" type="float" setter="set_rotation" getter="get_rotation" brief=""> + Rotation in radians. </member> <member name="rotation_deg" type="float" setter="set_rotation_in_degrees" getter="get_rotation_in_degrees" brief=""> + Rotation in degrees. </member> <member name="scale" type="Vector2" setter="set_scale" getter="get_scale" brief=""> + Rotation in degrees. </member> <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" brief=""> + Local [Transform2D]. </member> <member name="z" type="int" setter="set_z" getter="get_z" brief=""> + Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others. </member> <member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative" brief=""> + Make the node's Z-index relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. </member> </members> <constants> |