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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-04-05 01:24:19 +0200
committerGitHub <noreply@github.com>2017-04-05 01:24:19 +0200
commit02f9851d0dd4ea43394cb49edae3f28550ba0b8d (patch)
treedd2c0c32e5c87861a68de196a37406d769312f8c /doc/base
parent2c4e4432afca009614ffd5ee837d1578f54eb841 (diff)
parent289abd37101c29063ec114644f304eed13e184e2 (diff)
Merge pull request #8259 from bojidar-bg/move-slide-wall-fix
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
Diffstat (limited to 'doc/base')
-rw-r--r--doc/base/classes.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 7e4d536299..5bb85aedc1 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -21836,6 +21836,8 @@
</argument>
<argument index="3" name="max_bounces" type="int" default="4">
</argument>
+ <argument index="4" name="floor_max_angle" type="float" default="0.785398">
+ </argument>
<description>
</description>
</method>
@@ -21846,6 +21848,7 @@
</argument>
<description>
Move the body to the given position. This is not a teleport, and the body will stop if there is an obstacle. The returned vector is how much movement was remaining before being stopped.
+ [code]floor_max_angle[/code] is in radians (default is pi/4), and filters which obstacles should be considered as floors/cellings instead of walls.
</description>
</method>
<method name="revert_motion">