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author | Rémi Verschelde <rverschelde@gmail.com> | 2016-05-21 11:52:21 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-05-21 11:52:21 +0200 |
commit | da24bc8f3fa5bb00deb7042b63794f4218dee774 (patch) | |
tree | 57523903d38803d880be5939f7425dc5cfcf37ef /doc/base/classes.xml | |
parent | 97da9f14abfbbfd8a27f12afef0cd7c46fa425a6 (diff) |
VehicleBody: Cosmetic fixes to previous commit
Diffstat (limited to 'doc/base/classes.xml')
-rw-r--r-- | doc/base/classes.xml | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 64d4100ced..81adb78e53 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -41505,16 +41505,13 @@ This method controls whether the position between two cached points is interpola <return type="Vector3"> </return> <description> - Returns the vehicle body speed or velocity in a 3D vector, to get the speed in scalar value - get the length of the return vector, the scalar value is in Godot units/seconds, if you - assume 1.0 is a meter, then it is in meters/sec - Example: - # vehicle is an instance of VehicleBody, 1.0 asumed as 1 meter: - var speed_ms = vehicle.get_linear_velocity().length() - # Lets convert it to Km/h: - var speed_kms = speed_ms * 3.6 - </description> - </method> + Returns the VehicleBody's velocity vector. To get the absolute speed in scalar value, get the length of the return vector in pixels/second. Example: + [codeblock] + # vehicle is an instance of VehicleBody + var speed = vehicle.get_linear_velocity().length() + [/codeblock] + </description> + </method> </methods> <constants> </constants> |