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authorRémi Verschelde <rverschelde@gmail.com>2016-05-21 11:52:21 +0200
committerRémi Verschelde <rverschelde@gmail.com>2016-05-21 11:52:21 +0200
commitda24bc8f3fa5bb00deb7042b63794f4218dee774 (patch)
tree57523903d38803d880be5939f7425dc5cfcf37ef /doc/base/classes.xml
parent97da9f14abfbbfd8a27f12afef0cd7c46fa425a6 (diff)
VehicleBody: Cosmetic fixes to previous commit
Diffstat (limited to 'doc/base/classes.xml')
-rw-r--r--doc/base/classes.xml17
1 files changed, 7 insertions, 10 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 64d4100ced..81adb78e53 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -41505,16 +41505,13 @@ This method controls whether the position between two cached points is interpola
<return type="Vector3">
</return>
<description>
- Returns the vehicle body speed or velocity in a 3D vector, to get the speed in scalar value
- get the length of the return vector, the scalar value is in Godot units/seconds, if you
- assume 1.0 is a meter, then it is in meters/sec
- Example:
- # vehicle is an instance of VehicleBody, 1.0 asumed as 1 meter:
- var speed_ms = vehicle.get_linear_velocity().length()
- # Lets convert it to Km/h:
- var speed_kms = speed_ms * 3.6
- </description>
- </method>
+ Returns the VehicleBody's velocity vector. To get the absolute speed in scalar value, get the length of the return vector in pixels/second. Example:
+ [codeblock]
+ # vehicle is an instance of VehicleBody
+ var speed = vehicle.get_linear_velocity().length()
+ [/codeblock]
+ </description>
+ </method>
</methods>
<constants>
</constants>