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authorpunto- <ariel@godotengine.org>2016-07-10 14:00:27 -0300
committerGitHub <noreply@github.com>2016-07-10 14:00:27 -0300
commitbba89aef3b01d96a0a14e93d9f78b068d3f3f8ca (patch)
tree9527afa178ee0c08a54d125669029e56f64e851b /doc/base/classes.xml
parente468bf25442648537abd9d31c6973bfc70ffc7ae (diff)
parent45cfd199a46a6fdffb48cd367c69a336eb79590b (diff)
Merge pull request #5559 from Hinsbart/connected_joysticks
Input: add get_connected_joysticks() method.
Diffstat (limited to 'doc/base/classes.xml')
-rw-r--r--doc/base/classes.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index dd00a0312c..b5384cfc2b 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -15759,6 +15759,13 @@
If the device has an accelerometer, this will return the movement.
</description>
</method>
+ <method name="get_connected_joysticks">
+ <return type="Array">
+ </return>
+ <description>
+ Returns an [Array] containing the device IDs of all currently connected joysticks.
+ </description>
+ </method>
<method name="get_joy_axis">
<return type="float">
</return>