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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-05-02 11:32:48 +0200
committerGitHub <noreply@github.com>2017-05-02 11:32:48 +0200
commitacaa01dfa76fcf538c4aba993e9ac0ae1dde9b5d (patch)
tree9c51789ed5f03364c8714bbcbb0d5be35ffbfeb9 /doc/base/classes.xml
parent8e64b27585c416095fbfae0f8c7aca618519e43b (diff)
parent7ce8342ac5c0e0a302559d3ef561ffd9dc74ff2c (diff)
Merge pull request #8610 from akien-mga/project-file-extension
Rename project file to "project.godot"
Diffstat (limited to 'doc/base/classes.xml')
-rw-r--r--doc/base/classes.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 96b311e788..03dd151eb2 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -16455,7 +16455,7 @@
Contains global variables accessible from everywhere.
</brief_description>
<description>
- Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in godot.cfg are also loaded into globals, making this object very useful for reading custom game configuration options.
+ Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in project.godot are also loaded into globals, making this object very useful for reading custom game configuration options.
</description>
<methods>
<method name="add_property_info">