diff options
author | Karol Walasek <coreconviction@gmail.com> | 2016-10-03 11:35:40 +0200 |
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committer | Karol Walasek <coreconviction@gmail.com> | 2016-10-03 12:40:25 +0200 |
commit | 8d57640d3745084d5c4abc4e6926298c2f4a3fb4 (patch) | |
tree | 0e2423749ff43b31e08e864e849d3a9d1f015b36 /doc/base/classes.xml | |
parent | 7494a8c3c6738ae212cc9ec62eb478056b846e3d (diff) |
Added general notes on RayCast[2D] updating behaviour and force_raycast_update()
Diffstat (limited to 'doc/base/classes.xml')
-rw-r--r-- | doc/base/classes.xml | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index c18cba09a4..d5784dfe4a 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -31869,6 +31869,8 @@ RayCast can ignore some objects by adding them to the exception list via [code]add_exception[/code], setting proper filtering with layers, or by filtering object types with type masks. Only enabled raycasts will be able to query the space and report collisions! + + RayCast calculates intersection every fixed frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between fixed frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast. </description> <methods> <method name="add_exception"> @@ -31889,6 +31891,11 @@ Removes all collision exception for this ray. </description> </method> + <method name="force_raycast_update"> + <description> + Updates the collision information in case if this object's properties changed during the current frame (for example position, rotation or the cast_point). Note, [code]set_enabled[/code] is not required for this to work. + </description> + </method> <method name="get_cast_to" qualifiers="const"> <return type="Vector3"> </return> @@ -32007,6 +32014,8 @@ RayCast2D can ignore some objects by adding them to the exception list via [code]add_exception[/code], setting proper filtering with layers, or by filtering object types with type masks. Only enabled raycasts will be able to query the space and report collisions! + + RayCast2D calculates intersection every fixed frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between fixed frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast. </description> <methods> <method name="add_exception"> @@ -32027,6 +32036,11 @@ Removes all collision exception for this ray. </description> </method> + <method name="force_raycast_update"> + <description> + Updates the collision information in case if this object's properties changed during the current frame (for example position, rotation or the cast_point). Note, [code]set_enabled[/code] is not required for this to work. + </description> + </method> <method name="get_cast_to" qualifiers="const"> <return type="Vector2"> </return> |