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authorJuan Linietsky <reduzio@gmail.com>2017-02-04 20:53:55 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-02-04 20:53:55 -0300
commit102b5fce85ffa14887bb08433f7eb571c7aafd81 (patch)
treee2f351604236a2aaee49449568398f29a29b78bf /doc/base/classes.xml
parent331a4d8078649d334144e1d370a09b607f32e39f (diff)
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
Diffstat (limited to 'doc/base/classes.xml')
-rw-r--r--doc/base/classes.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 9223b887a3..8204af9fd4 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -14300,7 +14300,7 @@
Contains global variables accessible from everywhere.
</brief_description>
<description>
- Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in engine.cfg are also loaded into globals, making this object very useful for reading custom game configuration options.
+ Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in godot.cfg are also loaded into globals, making this object very useful for reading custom game configuration options.
</description>
<methods>
<method name="add_property_info">