diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2015-12-09 08:38:23 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2015-12-09 08:38:23 +0100 |
commit | 8639cecf4cedd56452b47503be19c44b304cd02f (patch) | |
tree | e2a795da15e40c7d9d5b82e33378f8dbf0eaf67a /demos | |
parent | efbb834936fdc9da9789ad37c9cc61e0b90cda95 (diff) |
Improve code formatting and update to 2.0
The scripts were streamlined using more or less the following conventions:
- space after a comma in lists of arguments
- space around weak operators (+, -), no space around strong operators (*, /)
- space after a comment start (#)
- removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
- function blocks separate by two newlines
The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
Diffstat (limited to 'demos')
95 files changed, 502 insertions, 5634 deletions
diff --git a/demos/3d/fixed_materials/fixed_materials.scn b/demos/3d/fixed_materials/fixed_materials.scn Binary files differindex de14ccdb15..94809b9a5e 100644 --- a/demos/3d/fixed_materials/fixed_materials.scn +++ b/demos/3d/fixed_materials/fixed_materials.scn diff --git a/demos/3d/kinematic_char/cubio.gd b/demos/3d/kinematic_char/cubio.gd index 058b919d05..d2bd00bd0f 100644 --- a/demos/3d/kinematic_char/cubio.gd +++ b/demos/3d/kinematic_char/cubio.gd @@ -1,10 +1,7 @@ extends KinematicBody -# member variables here, example: -# var a=2 -# var b="textvar" - +# member variables var g = -9.8 var vel = Vector3() const MAX_SPEED = 5 @@ -13,83 +10,78 @@ const ACCEL= 2 const DEACCEL= 4 const MAX_SLOPE_ANGLE = 30 -func _fixed_process(delta): +func _fixed_process(delta): var dir = Vector3() #where does the player intend to walk to var cam_xform = get_node("target/camera").get_global_transform() if (Input.is_action_pressed("move_forward")): - dir+=-cam_xform.basis[2] + dir += -cam_xform.basis[2] if (Input.is_action_pressed("move_backwards")): - dir+=cam_xform.basis[2] + dir += cam_xform.basis[2] if (Input.is_action_pressed("move_left")): - dir+=-cam_xform.basis[0] + dir += -cam_xform.basis[0] if (Input.is_action_pressed("move_right")): - dir+=cam_xform.basis[0] - - dir.y=0 - dir=dir.normalized() - - vel.y+=delta*g + dir += cam_xform.basis[0] + + dir.y = 0 + dir = dir.normalized() + + vel.y += delta*g var hvel = vel - hvel.y=0 + hvel.y = 0 var target = dir*MAX_SPEED var accel - if (dir.dot(hvel) >0): - accel=ACCEL + if (dir.dot(hvel) > 0): + accel = ACCEL else: - accel=DEACCEL - - hvel = hvel.linear_interpolate(target,accel*delta) + accel = DEACCEL + + hvel = hvel.linear_interpolate(target, accel*delta) + + vel.x = hvel.x + vel.z = hvel.z - vel.x=hvel.x; - vel.z=hvel.z - var motion = move(vel*delta) - + var on_floor = false var original_vel = vel - - - var floor_velocity=Vector3() - + var floor_velocity = Vector3() var attempts=4 while(is_colliding() and attempts): - var n=get_collision_normal() - - if ( rad2deg(acos(n.dot( Vector3(0,1,0)))) < MAX_SLOPE_ANGLE ): - #if angle to the "up" vectors is < angle tolerance - #char is on floor - floor_velocity=get_collider_velocity() - on_floor=true + var n = get_collision_normal() + + if (rad2deg(acos(n.dot(Vector3(0, 1, 0)))) < MAX_SLOPE_ANGLE): + # if angle to the "up" vectors is < angle tolerance + # char is on floor + floor_velocity = get_collider_velocity() + on_floor = true motion = n.slide(motion) vel = n.slide(vel) if (original_vel.dot(vel) > 0): - #do not allow to slide towads the opposite direction we were coming from + # do not allow to slide towads the opposite direction we were coming from motion=move(motion) - if (motion.length()<0.001): + if (motion.length() < 0.001): break - attempts-=1 - - if (on_floor and floor_velocity!=Vector3()): - move(floor_velocity*delta) + attempts -= 1 + + if (on_floor and floor_velocity != Vector3()): + move(floor_velocity*delta) if (on_floor and Input.is_action_pressed("jump")): - vel.y=JUMP_SPEED - + vel.y = JUMP_SPEED + var crid = get_node("../elevator1").get_rid() -# print(crid," : ",PS.body_get_state(crid,PS.BODY_STATE_TRANSFORM)) + func _ready(): # Initalization here set_fixed_process(true) - pass -func _on_tcube_body_enter( body ): +func _on_tcube_body_enter(body): get_node("../ty").show() - pass # replace with function body diff --git a/demos/3d/kinematic_char/follow_camera.gd b/demos/3d/kinematic_char/follow_camera.gd index cf7172d7bb..852b20a398 100644 --- a/demos/3d/kinematic_char/follow_camera.gd +++ b/demos/3d/kinematic_char/follow_camera.gd @@ -1,69 +1,57 @@ extends Camera -# member variables here, example: -# var a=2 -# var b="textvar" - -var collision_exception=[] -export var min_distance=0.5 -export var max_distance=4.0 -export var angle_v_adjust=0.0 -export var autoturn_ray_aperture=25 -export var autoturn_speed=50 +# member variables +var collision_exception = [] +export var min_distance = 0.5 +export var max_distance = 4.0 +export var angle_v_adjust = 0.0 +export var autoturn_ray_aperture = 25 +export var autoturn_speed = 50 var max_height = 2.0 var min_height = 0 + func _fixed_process(dt): - var target = get_parent().get_global_transform().origin + var target = get_parent().get_global_transform().origin var pos = get_global_transform().origin - var up = Vector3(0,1,0) + var up = Vector3(0, 1, 0) var delta = pos - target - #regular delta follow + # regular delta follow - #check ranges - + # check ranges if (delta.length() < min_distance): - delta = delta.normalized() * min_distance + delta = delta.normalized()*min_distance elif (delta.length() > max_distance): - delta = delta.normalized() * max_distance + delta = delta.normalized()*max_distance - #check upper and lower height - if ( delta.y > max_height): + # check upper and lower height + if (delta.y > max_height): delta.y = max_height - if ( delta.y < min_height): + if (delta.y < min_height): delta.y = min_height - + pos = target + delta - look_at_from_pos(pos,target,up) + look_at_from_pos(pos, target, up) - #turn a little up or down + # turn a little up or down var t = get_transform() - t.basis = Matrix3(t.basis[0],deg2rad(angle_v_adjust)) * t.basis + t.basis = Matrix3(t.basis[0], deg2rad(angle_v_adjust))*t.basis set_transform(t) - - -func _ready(): -#find collision exceptions for ray +func _ready(): + # find collision exceptions for ray var node = self while(node): if (node extends RigidBody): collision_exception.append(node.get_rid()) break else: - node=node.get_parent() - # Initalization here + node = node.get_parent() set_fixed_process(true) - #this detaches the camera transform from the parent spatial node + # this detaches the camera transform from the parent spatial node set_as_toplevel(true) - - - - - - diff --git a/demos/3d/kinematic_char/level.scn b/demos/3d/kinematic_char/level.scn Binary files differindex 8be64c61c0..0082f55f43 100644 --- a/demos/3d/kinematic_char/level.scn +++ b/demos/3d/kinematic_char/level.scn diff --git a/demos/3d/kinematic_char/purplecube.scn b/demos/3d/kinematic_char/purplecube.scn Binary files differindex ab758366fd..e3ed1bf84b 100644 --- a/demos/3d/kinematic_char/purplecube.scn +++ b/demos/3d/kinematic_char/purplecube.scn diff --git a/demos/3d/mousepick_test/mousepick.gd b/demos/3d/mousepick_test/mousepick.gd index c96091b650..c250c7f084 100644 --- a/demos/3d/mousepick_test/mousepick.gd +++ b/demos/3d/mousepick_test/mousepick.gd @@ -1,15 +1,12 @@ extends RigidBody -# member variables here, example: -# var a=2 -# var b="textvar" - +# member variables var gray_mat = FixedMaterial.new() - var selected=false -func _input_event(camera,event,pos,normal,shape): + +func _input_event(camera, event, pos, normal, shape): if (event.type==InputEvent.MOUSE_BUTTON and event.pressed): if (not selected): get_node("mesh").set_material_override(gray_mat) @@ -17,16 +14,11 @@ func _input_event(camera,event,pos,normal,shape): get_node("mesh").set_material_override(null) selected = not selected - -func _mouse_enter(): - get_node("mesh").set_scale( Vector3(1.1,1.1,1.1) ) -func _mouse_exit(): - get_node("mesh").set_scale( Vector3(1,1,1) ) - -func _ready(): - # Initalization here - pass +func _mouse_enter(): + get_node("mesh").set_scale(Vector3(1.1, 1.1, 1.1)) +func _mouse_exit(): + get_node("mesh").set_scale(Vector3(1, 1, 1)) diff --git a/demos/3d/mousepick_test/mousepick.scn b/demos/3d/mousepick_test/mousepick.scn Binary files differindex 7ecac46a86..0b6c33c119 100644 --- a/demos/3d/mousepick_test/mousepick.scn +++ b/demos/3d/mousepick_test/mousepick.scn diff --git a/demos/3d/navmesh/navmesh.gd b/demos/3d/navmesh/navmesh.gd index b5dc488ec3..87b0e1d2cc 100644 --- a/demos/3d/navmesh/navmesh.gd +++ b/demos/3d/navmesh/navmesh.gd @@ -1,61 +1,54 @@ extends Navigation -# member variables here, example: -# var a=2 -# var b="textvar" +# member variables +const SPEED = 4.0 -const SPEED=4.0 +var camrot = 0.0 -var camrot=0.0 - -var begin=Vector3() -var end=Vector3() +var begin = Vector3() +var end = Vector3() var m = FixedMaterial.new() -var path=[] - -func _process(delta): +var path = [] +var draw_path=false - if (path.size()>1): - +func _process(delta): + if (path.size() > 1): var to_walk = delta*SPEED - var to_watch = Vector3(0,1,0) - while(to_walk>0 and path.size()>=2): - var pfrom = path[path.size()-1] - var pto = path[path.size()-2] + var to_watch = Vector3(0, 1, 0) + while(to_walk > 0 and path.size() >= 2): + var pfrom = path[path.size() - 1] + var pto = path[path.size() - 2] to_watch = (pto - pfrom).normalized() var d = pfrom.distance_to(pto) - if (d<=to_walk): - path.remove(path.size()-1) - to_walk-=d + if (d <= to_walk): + path.remove(path.size() - 1) + to_walk -= d else: - path[path.size()-1] = pfrom.linear_interpolate(pto,to_walk/d) - to_walk=0 - - var atpos = path[path.size()-1] + path[path.size() - 1] = pfrom.linear_interpolate(pto, to_walk/d) + to_walk = 0 + + var atpos = path[path.size() - 1] var atdir = to_watch - atdir.y=0 + atdir.y = 0 var t = Transform() - t.origin=atpos - t=t.looking_at(atpos+atdir,Vector3(0,1,0)) + t.origin = atpos + t=t.looking_at(atpos + atdir, Vector3(0, 1, 0)) get_node("robot_base").set_transform(t) - if (path.size()<2): - path=[] + if (path.size() < 2): + path = [] set_process(false) - else: set_process(false) -var draw_path=false func _update_path(): - - var p = get_simple_path(begin,end,true) - path=Array(p) # Vector3array to complex to use, convert to regular array + var p = get_simple_path(begin, end, true) + path = Array(p) # Vector3array too complex to use, convert to regular array path.invert() set_process(true) @@ -63,48 +56,41 @@ func _update_path(): var im = get_node("draw") im.set_material_override(m) im.clear() - im.begin(Mesh.PRIMITIVE_POINTS,null) + im.begin(Mesh.PRIMITIVE_POINTS, null) im.add_vertex(begin) im.add_vertex(end) im.end() - im.begin(Mesh.PRIMITIVE_LINE_STRIP,null) + im.begin(Mesh.PRIMITIVE_LINE_STRIP, null) for x in p: im.add_vertex(x) im.end() -func _input(ev): - if (ev.type==InputEvent.MOUSE_BUTTON and ev.button_index==BUTTON_LEFT and ev.pressed): - - var from = get_node("cambase/Camera").project_ray_origin(ev.pos) - var to = from+get_node("cambase/Camera").project_ray_normal(ev.pos)*100 - var p = get_closest_point_to_segment(from,to) - - begin=get_closest_point(get_node("robot_base").get_translation()) - end=p +func _input(event): + if (event.type == InputEvent.MOUSE_BUTTON and event.button_index == BUTTON_LEFT and event.pressed): + var from = get_node("cambase/Camera").project_ray_origin(event.pos) + var to = from + get_node("cambase/Camera").project_ray_normal(event.pos)*100 + var p = get_closest_point_to_segment(from, to) + + begin = get_closest_point(get_node("robot_base").get_translation()) + end = p _update_path() - - if (ev.type==InputEvent.MOUSE_MOTION): - if (ev.button_mask&BUTTON_MASK_MIDDLE): - - camrot+=ev.relative_x*0.005 - get_node("cambase").set_rotation(Vector3(0,camrot,0)) + + if (event.type == InputEvent.MOUSE_MOTION): + if (event.button_mask&BUTTON_MASK_MIDDLE): + camrot += event.relative_x*0.005 + get_node("cambase").set_rotation(Vector3(0, camrot, 0)) print("camrot ", camrot) - func _ready(): # Initalization here set_process_input(true) m.set_line_width(3) m.set_point_size(3) - m.set_fixed_flag(FixedMaterial.FLAG_USE_POINT_SIZE,true) - m.set_flag(Material.FLAG_UNSHADED,true) + m.set_fixed_flag(FixedMaterial.FLAG_USE_POINT_SIZE, true) + m.set_flag(Material.FLAG_UNSHADED, true) #begin = get_closest_point(get_node("start").get_translation()) #end = get_closest_point(get_node("end").get_translation()) #call_deferred("_update_path") - - pass - - diff --git a/demos/3d/navmesh/navmesh.scn b/demos/3d/navmesh/navmesh.scn Binary files differindex 1202985dec..33183781ad 100644 --- a/demos/3d/navmesh/navmesh.scn +++ b/demos/3d/navmesh/navmesh.scn diff --git a/demos/3d/platformer/bullet.gd b/demos/3d/platformer/bullet.gd index 842e6874e9..4709273535 100644 --- a/demos/3d/platformer/bullet.gd +++ b/demos/3d/platformer/bullet.gd @@ -1,14 +1,5 @@ extends RigidBody -# member variables here, example: -# var a=2 -# var b="textvar" - +# member variables var disabled=false - -func _ready(): - # Initalization here - pass - - diff --git a/demos/3d/platformer/bullet.scn b/demos/3d/platformer/bullet.scn Binary files differindex da90dba1a5..54ceb50488 100644 --- a/demos/3d/platformer/bullet.scn +++ b/demos/3d/platformer/bullet.scn diff --git a/demos/3d/platformer/coin.gd b/demos/3d/platformer/coin.gd index 8bf1a3460d..ef84014931 100644 --- a/demos/3d/platformer/coin.gd +++ b/demos/3d/platformer/coin.gd @@ -1,23 +1,11 @@ extends Area -# member variables here, example: -# var a=2 -# var b="textvar" - - +# member variables var taken = false -func _on_coin_body_enter( body ): +func _on_coin_body_enter(body): if (not taken and body extends preload("res://player.gd")): get_node("anim").play("take") taken=true - - -func _ready(): - # Initalization here - pass - - - diff --git a/demos/3d/platformer/coin.scn b/demos/3d/platformer/coin.scn Binary files differindex a4148b4060..238150788b 100644 --- a/demos/3d/platformer/coin.scn +++ b/demos/3d/platformer/coin.scn diff --git a/demos/3d/platformer/enemy.gd b/demos/3d/platformer/enemy.gd index 9b2e95a96d..61671c7bd3 100644 --- a/demos/3d/platformer/enemy.gd +++ b/demos/3d/platformer/enemy.gd @@ -1,14 +1,10 @@ extends RigidBody -# member variables here, example: -# var a=2 -# var b="textvar" - +# member variables const STATE_WALKING = 0 const STATE_DYING = 1 - var prev_advance = false var deaccel = 20.0 var accel = 5 @@ -16,80 +12,67 @@ var max_speed = 2 var rot_dir = 4 var rot_speed = 1 -var dying=false - -func _integrate_forces(state): +var dying = false - +func _integrate_forces(state): var delta = state.get_step() var lv = state.get_linear_velocity() var g = state.get_total_gravity() - lv += g * delta #apply gravity + lv += g*delta # apply gravity var up = -g.normalized() if (dying): state.set_linear_velocity(lv) return - + for i in range(state.get_contact_count()): var cc = state.get_contact_collider_object(i) var dp = state.get_contact_local_normal(i) - + if (cc): if (cc extends preload("res://bullet.gd") and not cc.disabled): set_mode(MODE_RIGID) - dying=true - #lv=s.get_contact_local_normal(i)*400 - state.set_angular_velocity( -dp.cross(up).normalized() *33.0) + dying = true + #lv = s.get_contact_local_normal(i)*400 + state.set_angular_velocity(-dp.cross(up).normalized()*33.0) get_node("AnimationPlayer").play("impact") get_node("AnimationPlayer").queue("explode") set_friction(1) - cc.disabled=true + cc.disabled = true get_node("sound").play("hit") return - - - - var col_floor = get_node("Armature/ray_floor").is_colliding() var col_wall = get_node("Armature/ray_wall").is_colliding() var advance = not col_wall and col_floor var dir = get_node("Armature").get_transform().basis[2].normalized() - - var deaccel_dir = dir if (advance): if (dir.dot(lv) < max_speed): - lv+=dir * accel * delta + lv += dir*accel*delta deaccel_dir = dir.cross(g).normalized() else: if (prev_advance): - rot_dir = 1 #randf() * 2.0 -1.0 - - dir = Matrix3(up,rot_dir * rot_speed * delta).xform(dir) - get_node("Armature").set_transform( Transform().looking_at(-dir,up) ) - + rot_dir = 1 # randf()*2.0 - 1.0 + dir = Matrix3(up, rot_dir*rot_speed*delta).xform(dir) + get_node("Armature").set_transform(Transform().looking_at(-dir, up)) + var dspeed = deaccel_dir.dot(lv) - dspeed -= deaccel * delta - if (dspeed<0): - dspeed=0 + dspeed -= deaccel*delta + if (dspeed < 0): + dspeed = 0 lv = lv - deaccel_dir*deaccel_dir.dot(lv) + deaccel_dir*dspeed - state.set_linear_velocity(lv) - prev_advance=advance + prev_advance = advance -func _ready(): - # Initalization here - pass func _die(): queue_free() diff --git a/demos/3d/platformer/enemy.scn b/demos/3d/platformer/enemy.scn Binary files differindex 083582a85a..dd62692b7f 100644 --- a/demos/3d/platformer/enemy.scn +++ b/demos/3d/platformer/enemy.scn diff --git a/demos/3d/platformer/engine.cfg b/demos/3d/platformer/engine.cfg index 793ac36364..84cac52c97 100644 --- a/demos/3d/platformer/engine.cfg +++ b/demos/3d/platformer/engine.cfg @@ -1,7 +1,7 @@ [application] name="Platformer 3D" -main_scene="res://stage.xml" +main_scene="res://stage.scn" icon="res://icon.png" [display] diff --git a/demos/3d/platformer/player.gd b/demos/3d/platformer/player.gd index 76cf2861bf..f299f885ed 100644 --- a/demos/3d/platformer/player.gd +++ b/demos/3d/platformer/player.gd @@ -1,12 +1,7 @@ extends RigidBody -# member variables here, example: -# var a=2 -# var b="textvar" - -#var dir=Vector3() - +# member variables const ANIM_FLOOR = 0 const ANIM_AIR_UP = 1 const ANIM_AIR_DOWN = 2 @@ -14,21 +9,21 @@ const ANIM_AIR_DOWN = 2 const SHOOT_TIME = 1.5 const SHOOT_SCALE = 2 -const CHAR_SCALE = Vector3(0.3,0.3,0.3) +const CHAR_SCALE = Vector3(0.3, 0.3, 0.3) var facing_dir = Vector3(1, 0, 0) var movement_dir = Vector3() var jumping=false -var turn_speed=40 +var turn_speed = 40 var keep_jump_inertia = true var air_idle_deaccel = false -var accel=19.0 -var deaccel=14.0 +var accel = 19.0 +var deaccel = 14.0 var sharp_turn_threshhold = 140 -var max_speed=3.1 +var max_speed = 3.1 var on_floor = false var prev_shoot = false @@ -37,8 +32,8 @@ var last_floor_velocity = Vector3() var shoot_blend = 0 -func adjust_facing(p_facing, p_target,p_step, p_adjust_rate,current_gn): +func adjust_facing(p_facing, p_target, p_step, p_adjust_rate, current_gn): var n = p_target # normal var t = n.cross(current_gn).normalized() @@ -47,47 +42,43 @@ func adjust_facing(p_facing, p_target,p_step, p_adjust_rate,current_gn): var ang = atan2(y,x) - if (abs(ang)<0.001): # too small + if (abs(ang) < 0.001): # too small return p_facing var s = sign(ang) - ang = ang * s - var turn = ang * p_adjust_rate * p_step + ang = ang*s + var turn = ang*p_adjust_rate*p_step var a - if (ang<turn): - a=ang + if (ang < turn): + a = ang else: - a=turn - ang = (ang - a) * s + a = turn + ang = (ang - a)*s - return ((n * cos(ang)) + (t * sin(ang))) * p_facing.length() - - + return (n*cos(ang) + t*sin(ang))*p_facing.length() -func _integrate_forces( state ): +func _integrate_forces(state): var lv = state.get_linear_velocity() # linear velocity var g = state.get_total_gravity() var delta = state.get_step() # var d = 1.0 - delta*state.get_total_density() -# if (d<0): -# d=0 - lv += g * delta #apply gravity - +# if (d < 0): +# d = 0 + lv += g*delta # apply gravity + var anim = ANIM_FLOOR - + var up = -g.normalized() # (up is against gravity) var vv = up.dot(lv) # vertical velocity - var hv = lv - (up*vv) # horizontal velocity - - - + var hv = lv - up*vv # horizontal velocity + var hdir = hv.normalized() # horizontal direction - var hspeed = hv.length() #horizontal speed - + var hspeed = hv.length() # horizontal speed + var floor_velocity var onfloor = false - + if (state.get_contact_count() == 0): floor_velocity = last_floor_velocity else: @@ -98,104 +89,89 @@ func _integrate_forces( state ): onfloor = true floor_velocity = state.get_contact_collider_velocity_at_pos(i) break - - - var dir = Vector3() #where does the player intend to walk to + + var dir = Vector3() # where does the player intend to walk to var cam_xform = get_node("target/camera").get_global_transform() if (Input.is_action_pressed("move_forward")): - dir+=-cam_xform.basis[2] + dir += -cam_xform.basis[2] if (Input.is_action_pressed("move_backwards")): - dir+=cam_xform.basis[2] + dir += cam_xform.basis[2] if (Input.is_action_pressed("move_left")): - dir+=-cam_xform.basis[0] + dir += -cam_xform.basis[0] if (Input.is_action_pressed("move_right")): - dir+=cam_xform.basis[0] - + dir += cam_xform.basis[0] + var jump_attempt = Input.is_action_pressed("jump") var shoot_attempt = Input.is_action_pressed("shoot") - + var target_dir = (dir - up*dir.dot(up)).normalized() if (onfloor): - var sharp_turn = hspeed > 0.1 and rad2deg(acos(target_dir.dot(hdir))) > sharp_turn_threshhold - - if (dir.length()>0.1 and !sharp_turn) : - if (hspeed > 0.001) : - + + if (dir.length() > 0.1 and !sharp_turn): + if (hspeed > 0.001): #linear_dir = linear_h_velocity/linear_vel - #if (linear_vel > brake_velocity_limit and linear_dir.dot(ctarget_dir)<-cos(Math::deg2rad(brake_angular_limit))) - # brake=true + #if (linear_vel > brake_velocity_limit and linear_dir.dot(ctarget_dir) < -cos(Math::deg2rad(brake_angular_limit))) + # brake = true #else - hdir = adjust_facing(hdir,target_dir,delta,1.0/hspeed*turn_speed,up) + hdir = adjust_facing(hdir, target_dir, delta, 1.0/hspeed*turn_speed, up) facing_dir = hdir else: - hdir = target_dir - if (hspeed<max_speed): - hspeed+=accel*delta - + if (hspeed < max_speed): + hspeed += accel*delta else: - hspeed-=deaccel*delta - if (hspeed<0): - hspeed=0 + hspeed -= deaccel*delta + if (hspeed < 0): + hspeed = 0 hv = hdir*hspeed var mesh_xform = get_node("Armature").get_transform() - var facing_mesh=-mesh_xform.basis[0].normalized() + var facing_mesh = -mesh_xform.basis[0].normalized() facing_mesh = (facing_mesh - up*facing_mesh.dot(up)).normalized() - facing_mesh = adjust_facing(facing_mesh,target_dir,delta,1.0/hspeed*turn_speed,up) - var m3 = Matrix3(-facing_mesh,up,-facing_mesh.cross(up).normalized()).scaled( CHAR_SCALE ) + facing_mesh = adjust_facing(facing_mesh, target_dir, delta, 1.0/hspeed*turn_speed, up) + var m3 = Matrix3(-facing_mesh, up, -facing_mesh.cross(up).normalized()).scaled(CHAR_SCALE) + + get_node("Armature").set_transform(Transform(m3, mesh_xform.origin)) - get_node("Armature").set_transform(Transform(m3,mesh_xform.origin)) - if (not jumping and jump_attempt): vv = 7.0 - jumping = true + jumping = true get_node("sfx").play("jump") else: - - if (vv>0): - anim=ANIM_AIR_UP + if (vv > 0): + anim = ANIM_AIR_UP else: - anim=ANIM_AIR_DOWN - + anim = ANIM_AIR_DOWN + var hs - if (dir.length()>0.1): - - hv += target_dir * (accel * 0.2) * delta + if (dir.length() > 0.1): + hv += target_dir*(accel*0.2)*delta if (hv.length() > max_speed): - hv = hv.normalized() * max_speed - + hv = hv.normalized()*max_speed else: - if (air_idle_deaccel): - hspeed = hspeed - (deaccel * 0.2) * delta - if (hspeed<0): - hspeed=0 - + hspeed = hspeed - (deaccel*0.2)*delta + if (hspeed < 0): + hspeed = 0 + hv = hdir*hspeed - - + if (jumping and vv < 0): - jumping=false - - lv = hv+up*vv + jumping = false + lv = hv + up*vv - if (onfloor): - movement_dir = lv #lv += floor_velocity last_floor_velocity = floor_velocity else: - if (on_floor) : - #if (keep_jump_inertia): # lv += last_floor_velocity pass @@ -207,37 +183,30 @@ func _integrate_forces( state ): state.set_linear_velocity(lv) - if (shoot_blend>0): - shoot_blend -= delta * SHOOT_SCALE - if (shoot_blend<0): - shoot_blend=0 + if (shoot_blend > 0): + shoot_blend -= delta*SHOOT_SCALE + if (shoot_blend < 0): + shoot_blend = 0 if (shoot_attempt and not prev_shoot): - shoot_blend = SHOOT_TIME + shoot_blend = SHOOT_TIME var bullet = preload("res://bullet.scn").instance() - bullet.set_transform( get_node("Armature/bullet").get_global_transform().orthonormalized() ) - get_parent().add_child( bullet ) - bullet.set_linear_velocity( get_node("Armature/bullet").get_global_transform().basis[2].normalized() * 20 ) - PS.body_add_collision_exception( bullet.get_rid(), get_rid() ) #add it to bullet + bullet.set_transform(get_node("Armature/bullet").get_global_transform().orthonormalized()) + get_parent().add_child(bullet) + bullet.set_linear_velocity(get_node("Armature/bullet").get_global_transform().basis[2].normalized()*20) + PS.body_add_collision_exception(bullet.get_rid(), get_rid()) # add it to bullet get_node("sfx").play("shoot") - + prev_shoot = shoot_attempt if (onfloor): - get_node("AnimationTreePlayer").blend2_node_set_amount("walk",hspeed / max_speed) - - get_node("AnimationTreePlayer").transition_node_set_current("state",anim) - get_node("AnimationTreePlayer").blend2_node_set_amount("gun",min(shoot_blend,1.0)) -# state.set_angular_velocity(Vector3()) - + get_node("AnimationTreePlayer").blend2_node_set_amount("walk", hspeed/max_speed) + get_node("AnimationTreePlayer").transition_node_set_current("state", anim) + get_node("AnimationTreePlayer").blend2_node_set_amount("gun", min(shoot_blend, 1.0)) +# state.set_angular_velocity(Vector3()) func _ready(): - - # Initalization here get_node("AnimationTreePlayer").set_active(true) - pass - - diff --git a/demos/3d/platformer/player.scn b/demos/3d/platformer/player.scn Binary files differnew file mode 100644 index 0000000000..854a8397e4 --- /dev/null +++ b/demos/3d/platformer/player.scn diff --git a/demos/3d/platformer/player.xml b/demos/3d/platformer/player.xml deleted file mode 100644 index c008d21675..0000000000 --- a/demos/3d/platformer/player.xml +++ /dev/null @@ -1,1762 +0,0 @@ -<?xml 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<string> "bones/9/rest" </string> - <string> "bones/9/enabled" </string> - <string> "bones/9/bound_childs" </string> - <string> "bones/10/name" </string> - <string> "bones/10/parent" </string> - <string> "bones/10/rest" </string> - <string> "bones/10/enabled" </string> - <string> "bones/10/bound_childs" </string> - <string> "bones/11/name" </string> - <string> "bones/11/parent" </string> - <string> "bones/11/rest" </string> - <string> "bones/11/enabled" </string> - <string> "bones/11/bound_childs" </string> - <string> "bones/12/name" </string> - <string> "bones/12/parent" </string> - <string> "bones/12/rest" </string> - <string> "bones/12/enabled" </string> - <string> "bones/12/bound_childs" </string> - <string> "bones/13/name" </string> - <string> "bones/13/parent" </string> - <string> "bones/13/rest" </string> - <string> "bones/13/enabled" </string> - <string> "bones/13/bound_childs" </string> - <string> "bones/14/name" </string> - <string> "bones/14/parent" </string> - <string> "bones/14/rest" </string> - <string> "bones/14/enabled" </string> - <string> "bones/14/bound_childs" </string> - <string> "bones/15/name" </string> - <string> "bones/15/parent" </string> - <string> "bones/15/rest" </string> - <string> "bones/15/enabled" </string> - <string> "bones/15/bound_childs" </string> - <string> "bones/16/name" </string> - <string> "bones/16/parent" </string> - <string> "bones/16/rest" </string> - <string> "bones/16/enabled" </string> - <string> "bones/16/bound_childs" </string> - <string> "bones/17/name" </string> - <string> "bones/17/parent" </string> - <string> "bones/17/rest" </string> - <string> "bones/17/enabled" </string> - <string> "bones/17/bound_childs" </string> - <string> "bones/18/name" </string> - <string> "bones/18/parent" </string> - <string> "bones/18/rest" </string> - <string> "bones/18/enabled" </string> - <string> "bones/18/bound_childs" </string> - <string> "bones/19/name" </string> - <string> "bones/19/parent" </string> - <string> "bones/19/rest" </string> - <string> "bones/19/enabled" </string> - <string> "bones/19/bound_childs" </string> - <string> "bones/20/name" </string> - <string> "bones/20/parent" </string> - <string> "bones/20/rest" </string> - <string> "bones/20/enabled" </string> - <string> "bones/20/bound_childs" </string> - <string> "bones/21/name" </string> - <string> "bones/21/parent" </string> - <string> "bones/21/rest" </string> - <string> "bones/21/enabled" </string> - <string> "bones/21/bound_childs" </string> - <string> "bones/22/name" </string> - <string> "bones/22/parent" </string> - <string> "bones/22/rest" </string> - <string> "bones/22/enabled" </string> - <string> "bones/22/bound_childs" </string> - <string> "bones/23/name" </string> - <string> "bones/23/parent" </string> - <string> "bones/23/rest" </string> - <string> "bones/23/enabled" </string> - <string> "bones/23/bound_childs" </string> - <string> "bones/24/name" </string> - <string> "bones/24/parent" </string> - <string> 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\ No newline at end of file diff --git a/demos/3d/platformer/tiles.scn b/demos/3d/platformer/tiles.scn Binary files differindex ca804d2d09..4c3442dbeb 100644 --- a/demos/3d/platformer/tiles.scn +++ b/demos/3d/platformer/tiles.scn diff --git a/demos/3d/sat_test/box.scn b/demos/3d/sat_test/box.scn Binary files differindex 8b02826ea7..f9c15839a2 100644 --- a/demos/3d/sat_test/box.scn +++ b/demos/3d/sat_test/box.scn diff --git a/demos/3d/sat_test/capsule.scn b/demos/3d/sat_test/capsule.scn Binary files differindex a4fe2b2b3f..db8ff43116 100644 --- a/demos/3d/sat_test/capsule.scn +++ b/demos/3d/sat_test/capsule.scn diff --git a/demos/3d/sat_test/convex.scn b/demos/3d/sat_test/convex.scn Binary files differindex 5f62beccaf..93e05338eb 100644 --- a/demos/3d/sat_test/convex.scn +++ b/demos/3d/sat_test/convex.scn diff --git a/demos/3d/sat_test/engine.cfg b/demos/3d/sat_test/engine.cfg index 82c688635d..e21c9b1eff 100644 --- a/demos/3d/sat_test/engine.cfg +++ b/demos/3d/sat_test/engine.cfg @@ -1,5 +1,5 @@ [application] name="SAT Collision Test" -main_scene="res://sat_test.xml" +main_scene="res://sat_test.scn" icon="res://icon.png" diff --git a/demos/3d/sat_test/sat_test.scn b/demos/3d/sat_test/sat_test.scn Binary files differnew file mode 100644 index 0000000000..0b25431202 --- /dev/null +++ b/demos/3d/sat_test/sat_test.scn diff --git a/demos/3d/sat_test/sat_test.xml b/demos/3d/sat_test/sat_test.xml deleted file mode 100644 index f11dec3292..0000000000 --- a/demos/3d/sat_test/sat_test.xml +++ /dev/null @@ -1,179 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="5" version="0.99" version_name="Godot Engine v0.99.3735-pre-beta"> - <ext_resource path="res://box.*" type="PackedScene"></ext_resource> - <ext_resource path="res://sphere.*" type="PackedScene"></ext_resource> - <ext_resource path="res://capsule.*" type="PackedScene"></ext_resource> - <ext_resource path="res://convex.*" type="PackedScene"></ext_resource> - <main_resource> - <dictionary name="_bundled" shared="false"> - <string> "names" </string> - <string_array len="30"> - <string> "Node" </string> - <string> "__meta__" </string> - <string> "sphere" </string> - <string> "Spatial" </string> - <string> "transform/local" </string> - <string> "box" </string> - <string> "convex" </string> - <string> "Camera" </string> - <string> "projection" </string> - <string> "fov" </string> - <string> "near" </string> - <string> "far" </string> - <string> "vaspect" </string> - <string> "current" </string> - <string> "visible_layers" </string> - <string> "environment" </string> - <string> "OmniLight" </string> - <string> "layers" </string> - <string> "params/energy" </string> - <string> "colors/ambient" </string> - <string> "colors/diffuse" </string> - <string> "colors/specular" </string> - <string> "shadow/shadow" </string> - <string> "shadow/darkening" </string> - <string> "shadow/z_offset" </string> - <string> "shadow/z_slope_scale" </string> - <string> "projector" </string> - <string> "operator" </string> - <string> "params/radius" </string> - <string> "params/attenuation" </string> - </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> - <string> "node_count" </string> - <int> 7 </int> - <string> "variants" </string> - <array len="26" shared="false"> - <dictionary shared="false"> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "zoom" </string> - <real> 1 </real> - <string> "ofs" </string> - <vector2> 1, 1 </vector2> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> - <string> "fov" </string> - <real> 400 </real> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 34.508423 </real> - <string> "x_rot" </string> - <real> 0.7 </real> - <string> "y_rot" </string> - <real> 1.262503 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 13.3659, 3.22136, 2.27417 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> False </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "3D" </string> - </dictionary> - <resource resource_type="PackedScene" path="res://sphere.*"> </resource> - <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.93877 </transform> - <resource resource_type="PackedScene" path="res://box.*"> </resource> - <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 13.5356, 0, -3.40082 </transform> - <resource resource_type="PackedScene" path="res://convex.*"> </resource> - <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 22.8626, 0, -2.50073 </transform> - <resource resource_type="PackedScene" path="res://capsule.*"> </resource> - <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 28.4061, 0, -2.76809 </transform> - <transform> 1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 14.482, 11.1225, 20.5858 </transform> - <int> 0 </int> - <real> 60 </real> - <real> 0.1 </real> - <real> 100 </real> - <bool> False </bool> - <int> -1 </int> - <resource name=""></resource> <transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 66.4797, 0, 10.4696 </transform> - <int> 1 </int> - <real> 1.5 </real> - <color> 0.355828, 0.346354, 0.329995, 1 </color> - <color> 1, 1, 1, 1 </color> - <real> 0 </real> - <real> 0.05 </real> - <real> 500 </real> - <real> 0.535887 </real> - </array> - <string> "nodes" </string> - <int_array len="105"> -1, -1, 0, 0, -1, 1, 1, 0, 0, 0, 0, 3, 2, 1, 1, 4, 2, 0, 0, 0, 3, 5, 3, 1, 4, 4, 0, 0, 0, 3, 6, 5, 1, 4, 6, 0, 0, 0, 3, 3, 7, 1, 4, 8, 0, 0, 0, 7, 7, -1, 9, 4, 9, 8, 10, 9, 11, 10, 12, 11, 13, 12, 14, 13, 14, 14, 15, 15, 16, 0, 0, 0, 16, 16, -1, 14, 4, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 21, 22, 14, 23, 22, 24, 23, 25, 22, 26, 16, 27, 10, 28, 24, 29, 25, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> - </dictionary> - - </main_resource> -</resource_file>
\ No newline at end of file diff --git a/demos/3d/sat_test/shapes.scn b/demos/3d/sat_test/shapes.scn Binary files differindex 584237b89d..bf10be0a59 100644 --- a/demos/3d/sat_test/shapes.scn +++ b/demos/3d/sat_test/shapes.scn diff --git a/demos/3d/sat_test/sphere.scn b/demos/3d/sat_test/sphere.scn Binary files differindex dd49c914b3..e40c3bd42d 100644 --- a/demos/3d/sat_test/sphere.scn +++ b/demos/3d/sat_test/sphere.scn diff --git a/demos/3d/shader_materials/shader_materials.scn b/demos/3d/shader_materials/shader_materials.scn Binary files differindex 243c6c8f06..7eb43cda0d 100644 --- a/demos/3d/shader_materials/shader_materials.scn +++ b/demos/3d/shader_materials/shader_materials.scn diff --git a/demos/3d/truck_town/car_base.scn b/demos/3d/truck_town/car_base.scn Binary files differindex d62c8dcb29..acfbfae162 100644 --- a/demos/3d/truck_town/car_base.scn +++ b/demos/3d/truck_town/car_base.scn diff --git a/demos/3d/truck_town/car_select.gd b/demos/3d/truck_town/car_select.gd index 00b4d853b8..62383a8b9a 100644 --- a/demos/3d/truck_town/car_select.gd +++ b/demos/3d/truck_town/car_select.gd @@ -1,40 +1,30 @@ extends Control -# member variables here, example: -# var a=2 -# var b="textvar" - -func _ready(): - # Initalization here - pass - -var town=null +# member variables +var town = null func _back(): - town.queue_free() show() - -func _load_scene(car): +func _load_scene(car): var tt = load(car).instance() tt.set_name("car") town = load("res://truck_scene.scn").instance() town.get_node("instance_pos").add_child(tt) - town.get_node("back").connect("pressed",self,"_back") + town.get_node("back").connect("pressed", self, "_back") get_parent().add_child(town) hide() -func _on_van_1_pressed(): +func _on_van_1_pressed(): _load_scene("res://car_base.scn") func _on_van_2_pressed(): - _load_scene("res://trailer_truck.scn") diff --git a/demos/3d/truck_town/car_select.scn b/demos/3d/truck_town/car_select.scn Binary files differindex 024adf1423..d838e995b2 100644 --- a/demos/3d/truck_town/car_select.scn +++ b/demos/3d/truck_town/car_select.scn diff --git a/demos/3d/truck_town/crane.scn b/demos/3d/truck_town/crane.scn Binary files differindex 2c4645af69..dfddd97882 100644 --- a/demos/3d/truck_town/crane.scn +++ b/demos/3d/truck_town/crane.scn diff --git a/demos/3d/truck_town/follow_camera.gd b/demos/3d/truck_town/follow_camera.gd index cf7172d7bb..5e6324db73 100644 --- a/demos/3d/truck_town/follow_camera.gd +++ b/demos/3d/truck_town/follow_camera.gd @@ -1,69 +1,57 @@ extends Camera -# member variables here, example: -# var a=2 -# var b="textvar" - -var collision_exception=[] -export var min_distance=0.5 -export var max_distance=4.0 -export var angle_v_adjust=0.0 -export var autoturn_ray_aperture=25 -export var autoturn_speed=50 +# member variables +var collision_exception = [] +export var min_distance = 0.5 +export var max_distance = 4.0 +export var angle_v_adjust = 0.0 +export var autoturn_ray_aperture = 25 +export var autoturn_speed = 50 var max_height = 2.0 var min_height = 0 + func _fixed_process(dt): - var target = get_parent().get_global_transform().origin + var target = get_parent().get_global_transform().origin var pos = get_global_transform().origin - var up = Vector3(0,1,0) + var up = Vector3(0, 1, 0) var delta = pos - target - #regular delta follow + # regular delta follow - #check ranges - + # check ranges if (delta.length() < min_distance): - delta = delta.normalized() * min_distance + delta = delta.normalized()*min_distance elif (delta.length() > max_distance): - delta = delta.normalized() * max_distance + delta = delta.normalized()*max_distance - #check upper and lower height + # check upper and lower height if ( delta.y > max_height): delta.y = max_height if ( delta.y < min_height): delta.y = min_height - + pos = target + delta - look_at_from_pos(pos,target,up) + look_at_from_pos(pos, target, up) - #turn a little up or down + # turn a little up or down var t = get_transform() - t.basis = Matrix3(t.basis[0],deg2rad(angle_v_adjust)) * t.basis + t.basis = Matrix3(t.basis[0], deg2rad(angle_v_adjust))*t.basis set_transform(t) - - -func _ready(): -#find collision exceptions for ray +func _ready(): + # find collision exceptions for ray var node = self while(node): if (node extends RigidBody): collision_exception.append(node.get_rid()) break else: - node=node.get_parent() - # Initalization here + node = node.get_parent() set_fixed_process(true) - #this detaches the camera transform from the parent spatial node + # this detaches the camera transform from the parent spatial node set_as_toplevel(true) - - - - - - diff --git a/demos/3d/truck_town/trailer_truck.scn b/demos/3d/truck_town/trailer_truck.scn Binary files differindex 0131e9e3a2..6fcf83e270 100644 --- a/demos/3d/truck_town/trailer_truck.scn +++ b/demos/3d/truck_town/trailer_truck.scn diff --git a/demos/3d/truck_town/truck_scene.scn b/demos/3d/truck_town/truck_scene.scn Binary files differindex a02ce259c1..0c1be13ce2 100644 --- a/demos/3d/truck_town/truck_scene.scn +++ b/demos/3d/truck_town/truck_scene.scn diff --git a/demos/3d/truck_town/trucktown.scn b/demos/3d/truck_town/trucktown.scn Binary files differindex 57a84315ee..4a8f7e7e52 100644 --- a/demos/3d/truck_town/trucktown.scn +++ b/demos/3d/truck_town/trucktown.scn diff --git a/demos/3d/truck_town/vehicle.gd b/demos/3d/truck_town/vehicle.gd index 1aa7f0faa2..1c9bd2e891 100644 --- a/demos/3d/truck_town/vehicle.gd +++ b/demos/3d/truck_town/vehicle.gd @@ -1,54 +1,46 @@ extends VehicleBody -# member variables here, example: -# var a=2 -# var b="textvar" +# member variables +const STEER_SPEED = 1 +const STEER_LIMIT = 0.4 +var steer_angle = 0 +var steer_target = 0 -const STEER_SPEED=1 -const STEER_LIMIT=0.4 +export var engine_force = 40 -var steer_angle=0 -var steer_target=0 - - -export var engine_force=40 func _fixed_process(delta): - - if (Input.is_action_pressed("ui_left")): - steer_target=-STEER_LIMIT + steer_target = -STEER_LIMIT elif (Input.is_action_pressed("ui_right")): - steer_target=STEER_LIMIT + steer_target = STEER_LIMIT else: - steer_target=0 - + steer_target = 0 + if (Input.is_action_pressed("ui_up")): set_engine_force(engine_force) else: set_engine_force(0) - + if (Input.is_action_pressed("ui_down")): set_brake(1) else: set_brake(0.0) - - + if (steer_target < steer_angle): steer_angle -= STEER_SPEED*delta if (steer_target > steer_angle): - steer_angle=steer_target + steer_angle = steer_target elif (steer_target > steer_angle): steer_angle += STEER_SPEED*delta if (steer_target < steer_angle): - steer_angle=steer_target - + steer_angle = steer_target + set_steering(steer_angle) + + func _ready(): # Initalization here set_fixed_process(true) - pass - - diff --git a/demos/gui/drag_and_drop/drag_and_drop.scn b/demos/gui/drag_and_drop/drag_and_drop.scn Binary files differindex 94a25cc53e..9dec254ef7 100644 --- a/demos/gui/drag_and_drop/drag_and_drop.scn +++ b/demos/gui/drag_and_drop/drag_and_drop.scn diff --git a/demos/gui/drag_and_drop/drag_drop_script.gd b/demos/gui/drag_and_drop/drag_drop_script.gd index 21a737ce1a..7bcaf1a35e 100644 --- a/demos/gui/drag_and_drop/drag_drop_script.gd +++ b/demos/gui/drag_and_drop/drag_drop_script.gd @@ -2,23 +2,19 @@ extends ColorPickerButton -#virtual function func get_drag_data(pos): - - #use another colorpicker as drag preview + # use another colorpicker as drag preview var cpb = ColorPickerButton.new() - cpb.set_color( get_color() ) - cpb.set_size(Vector2(50,50)) + cpb.set_color(get_color()) + cpb.set_size(Vector2(50, 50)) set_drag_preview(cpb) - #return color as drag data + # return color as drag data return get_color() -#virtual function + func can_drop_data(pos, data): - return typeof(data)==TYPE_COLOR + return typeof(data) == TYPE_COLOR + -#virtual function func drop_data(pos, data): set_color(data) - - diff --git a/demos/gui/input_mapping/controls.gd b/demos/gui/input_mapping/controls.gd index 6ca059c812..7420053ef1 100644 --- a/demos/gui/input_mapping/controls.gd +++ b/demos/gui/input_mapping/controls.gd @@ -11,10 +11,12 @@ extends Control +# member variables var player_actions = [ "move_up", "move_down", "move_left", "move_right", "jump" ] var action # To register the action the UI is currently handling var button # Button node corresponding to the above action + func wait_for_input(action_bind): action = action_bind # See note at the beginning of the script @@ -22,6 +24,7 @@ func wait_for_input(action_bind): get_node("contextual_help").set_text("Press a key to assign to the '" + action + "' action.") set_process_input(true) + func _input(event): # Handle the first pressed key if (event.type == InputEvent.KEY): @@ -39,6 +42,7 @@ func _input(event): # Add the new key binding InputMap.action_add_event(action, event) + func _ready(): # Initialise each button with the default key binding from InputMap var input_event diff --git a/demos/gui/input_mapping/controls.scn b/demos/gui/input_mapping/controls.scn Binary files differindex 03567fb691..98cbbca464 100644 --- a/demos/gui/input_mapping/controls.scn +++ b/demos/gui/input_mapping/controls.scn diff --git a/demos/gui/rich_text_bbcode/rich_text_bbcode.gd b/demos/gui/rich_text_bbcode/rich_text_bbcode.gd index 30fac1f729..79a08c1303 100644 --- a/demos/gui/rich_text_bbcode/rich_text_bbcode.gd +++ b/demos/gui/rich_text_bbcode/rich_text_bbcode.gd @@ -1,17 +1,6 @@ extends Panel -# member variables here, example: -# var a=2 -# var b="textvar" -func _ready(): - # Initialization here - pass - - - - -func _on_RichTextLabel_meta_clicked( meta ): +func _on_RichTextLabel_meta_clicked(meta): OS.shell_open(meta) - pass # replace with function body diff --git a/demos/gui/rich_text_bbcode/rich_text_bbcode.scn b/demos/gui/rich_text_bbcode/rich_text_bbcode.scn Binary files differindex 081338fd91..c908d44dc3 100644 --- a/demos/gui/rich_text_bbcode/rich_text_bbcode.scn +++ b/demos/gui/rich_text_bbcode/rich_text_bbcode.scn diff --git a/demos/gui/translation/controls.gd b/demos/gui/translation/controls.gd index f8403f49a7..ae2e26362b 100644 --- a/demos/gui/translation/controls.gd +++ b/demos/gui/translation/controls.gd @@ -1,20 +1,9 @@ extends Panel -# member variables here, example: -# var a=2 -# var b="textvar" - -func _ready(): - # Initialization here - pass - - - func _on_back_pressed(): var s = load("res://main.scn") var si = s.instance() get_parent().add_child(si) queue_free() - pass # replace with function body diff --git a/demos/gui/translation/controls.scn b/demos/gui/translation/controls.scn Binary files differindex 66e6d47702..055ac90b9b 100644 --- a/demos/gui/translation/controls.scn +++ b/demos/gui/translation/controls.scn diff --git a/demos/gui/translation/main.gd b/demos/gui/translation/main.gd index bf3c0c0840..9b188cd588 100644 --- a/demos/gui/translation/main.gd +++ b/demos/gui/translation/main.gd @@ -1,31 +1,21 @@ extends Panel -# member variables here, example: -# var a=2 -# var b="textvar" - -func _ready(): - # Initialization here - pass - - func _goto_scene(): var s = load("res://controls.scn") var si = s.instance() get_parent().add_child(si) queue_free() - pass func _on_system_pressed(): - #will autodetect based on system, then fall back - #to english if not found + # will autodetect based on system, then fall back + # to english if not found _goto_scene() -#NOTE: Changling locale will not change the text in the controls, -# The scene must be reloaded for changes to take effect. +# NOTE: Changing locale will not change the text in the controls, +# The scene must be reloaded for changes to take effect. func _on_english_pressed(): TranslationServer.set_locale("en") diff --git a/demos/gui/translation/main.scn b/demos/gui/translation/main.scn Binary files differindex 76c9ba7b45..8fc0b4ffb2 100644 --- a/demos/gui/translation/main.scn +++ b/demos/gui/translation/main.scn diff --git a/demos/misc/autoload/global.gd b/demos/misc/autoload/global.gd index d1bd45461f..126cbc0ab7 100644 --- a/demos/misc/autoload/global.gd +++ b/demos/misc/autoload/global.gd @@ -1,35 +1,33 @@ extends Node - +# member variables var current_scene = null func goto_scene(path): - # This function will usually be called from a signal callback, # or some other function from the running scene. # Deleting the current scene at this point might be # a bad idea, because it may be inside of a callback or function of it. # The worst case will be a crash or unexpected behavior. - + # The way around this is deferring the load to a later time, when # it is ensured that no code from the current scene is running: - + call_deferred("_deferred_goto_scene",path) func _deferred_goto_scene(path): - # Immediately free the current scene, - # there is no risk here. + # there is no risk here. current_scene.free() - + # Load new scene var s = ResourceLoader.load(path) - + # Instance the new scene current_scene = s.instance() - + # Add it to the active scene, as child of root get_tree().get_root().add_child(current_scene) @@ -38,6 +36,6 @@ func _ready(): # Get the current scene, the first time. # it is always the last child of root, # after the autoloaded nodes. - + var root = get_tree().get_root() - current_scene = root.get_child( root.get_child_count() -1 ) + current_scene = root.get_child(root.get_child_count() - 1) diff --git a/demos/misc/autoload/scene_a.gd b/demos/misc/autoload/scene_a.gd index 21a6a84eb9..b95ce7dc6e 100644 --- a/demos/misc/autoload/scene_a.gd +++ b/demos/misc/autoload/scene_a.gd @@ -5,13 +5,12 @@ extends Panel # var a=2 # var b="textvar" + func _ready(): # Initalization here pass - - func _on_goto_scene_pressed(): get_node("/root/global").goto_scene("res://scene_b.scn") pass # replace with function body diff --git a/demos/misc/autoload/scene_a.scn b/demos/misc/autoload/scene_a.scn Binary files differindex 61727a57ba..eff314e29d 100644 --- a/demos/misc/autoload/scene_a.scn +++ b/demos/misc/autoload/scene_a.scn diff --git a/demos/misc/autoload/scene_b.gd b/demos/misc/autoload/scene_b.gd index 4a88fddda9..599058848b 100644 --- a/demos/misc/autoload/scene_b.gd +++ b/demos/misc/autoload/scene_b.gd @@ -5,13 +5,12 @@ extends Panel # var a=2 # var b="textvar" + func _ready(): # Initalization here pass - - func _on_goto_scene_pressed(): get_node("/root/global").goto_scene("res://scene_a.scn") pass # replace with function body diff --git a/demos/misc/autoload/scene_b.scn b/demos/misc/autoload/scene_b.scn Binary files differindex ae09eeff88..4cdb03e90e 100644 --- a/demos/misc/autoload/scene_b.scn +++ b/demos/misc/autoload/scene_b.scn diff --git a/demos/misc/instancing/ball.scn b/demos/misc/instancing/ball.scn Binary files differindex 81c222a306..4d6367885e 100644 --- a/demos/misc/instancing/ball.scn +++ b/demos/misc/instancing/ball.scn diff --git a/demos/misc/instancing/container.scn b/demos/misc/instancing/container.scn Binary files differindex 9a365ac494..0f65daa2ca 100644 --- a/demos/misc/instancing/container.scn +++ b/demos/misc/instancing/container.scn diff --git a/demos/misc/joysticks/joysticks.gd b/demos/misc/joysticks/joysticks.gd index d359e993e6..dc9166e49e 100644 --- a/demos/misc/joysticks/joysticks.gd +++ b/demos/misc/joysticks/joysticks.gd @@ -8,33 +8,36 @@ extends Node2D # # Licensed under the MIT license +# member variables var joy_num var cur_joy var axis_value var btn_state -func _ready(): - set_process_input(true) -func _input(ev): +func _input(event): # get the joystick device number from the spinbox joy_num = get_node("joy_num").get_value() - + # display the name of the joystick if we haven't already if joy_num != cur_joy: cur_joy = joy_num - get_node("joy_name").set_text( Input.get_joy_name(joy_num) ) - + get_node("joy_name").set_text(Input.get_joy_name(joy_num)) + # loop through the axes and show their current values - for axis in range(0,8): - axis_value = Input.get_joy_axis(joy_num,axis) - get_node("axis_prog"+str(axis)).set_value(100*axis_value) - get_node("axis_val"+str(axis)).set_text(str(axis_value)) - + for axis in range(0, 8): + axis_value = Input.get_joy_axis(joy_num, axis) + get_node("axis_prog" + str(axis)).set_value(100*axis_value) + get_node("axis_val" + str(axis)).set_text(str(axis_value)) + # loop through the buttons and highlight the ones that are pressed - for btn in range(0,17): + for btn in range(0, 17): btn_state = 1 if (Input.is_joy_button_pressed(joy_num, btn)): - get_node("btn"+str(btn)).add_color_override("font_color",Color(1,1,1,1)) + get_node("btn" + str(btn)).add_color_override("font_color", Color(1, 1, 1, 1)) else: - get_node("btn"+str(btn)).add_color_override("font_color",Color(0.2,0.1,0.3,1)) + get_node("btn" + str(btn)).add_color_override("font_color", Color(0.2, 0.1, 0.3, 1)) + + +func _ready(): + set_process_input(true) diff --git a/demos/misc/joysticks/joysticks.scn b/demos/misc/joysticks/joysticks.scn Binary files differindex 5dbd7f49bf..b78bccbf33 100644 --- a/demos/misc/joysticks/joysticks.scn +++ b/demos/misc/joysticks/joysticks.scn diff --git a/demos/misc/pause/spinpause.gd b/demos/misc/pause/spinpause.gd index 1b8f8388f0..ea5617c06f 100644 --- a/demos/misc/pause/spinpause.gd +++ b/demos/misc/pause/spinpause.gd @@ -11,5 +11,3 @@ func _on_pause_pressed(): func _on_unpause_pressed(): get_node("pause_popup").hide() get_tree().set_pause(false) - - diff --git a/demos/misc/pause/spinpause.scn b/demos/misc/pause/spinpause.scn Binary files differindex a3835c4374..2cbe85ec9a 100644 --- a/demos/misc/pause/spinpause.scn +++ b/demos/misc/pause/spinpause.scn diff --git a/demos/misc/regex/regex.gd b/demos/misc/regex/regex.gd index 409b4cab05..4921f4ff2e 100644 --- a/demos/misc/regex/regex.gd +++ b/demos/misc/regex/regex.gd @@ -1,11 +1,15 @@ + extends VBoxContainer +# member variables var regex = RegEx.new() + func update_expression(text): regex.compile(text) update_text() + func update_text(): var text = get_node("Text").get_text() var list = get_node("List") @@ -18,7 +22,7 @@ func update_text(): label.set_text(res) list.add_child(label) + func _ready(): get_node("Text").set_text("They asked me \"What's going on \\\"in the manor\\\"?\"") update_expression(get_node("Expression").get_text()) - diff --git a/demos/misc/regex/regex.scn b/demos/misc/regex/regex.scn Binary files differindex 1f46521d0d..debd55504f 100644 --- a/demos/misc/regex/regex.scn +++ b/demos/misc/regex/regex.scn diff --git a/demos/misc/scene_changer/scene_a.gd b/demos/misc/scene_changer/scene_a.gd index 956878b0f7..e27c48cf11 100644 --- a/demos/misc/scene_changer/scene_a.gd +++ b/demos/misc/scene_changer/scene_a.gd @@ -5,13 +5,12 @@ extends Panel # var a=2 # var b="textvar" + func _ready(): # Initalization here pass - - func _on_goto_scene_pressed(): get_tree().change_scene("res://scene_b.scn") pass # replace with function body diff --git a/demos/misc/scene_changer/scene_a.scn b/demos/misc/scene_changer/scene_a.scn Binary files differindex 61727a57ba..9a4b6434be 100644 --- a/demos/misc/scene_changer/scene_a.scn +++ b/demos/misc/scene_changer/scene_a.scn diff --git a/demos/misc/scene_changer/scene_b.gd b/demos/misc/scene_changer/scene_b.gd index 4f94d6bb8f..b785ada45c 100644 --- a/demos/misc/scene_changer/scene_b.gd +++ b/demos/misc/scene_changer/scene_b.gd @@ -5,13 +5,12 @@ extends Panel # var a=2 # var b="textvar" + func _ready(): # Initalization here pass - - func _on_goto_scene_pressed(): get_tree().change_scene("res://scene_a.scn") pass # replace with function body diff --git a/demos/misc/scene_changer/scene_b.scn b/demos/misc/scene_changer/scene_b.scn Binary files differindex ae09eeff88..4cdb03e90e 100644 --- a/demos/misc/scene_changer/scene_b.scn +++ b/demos/misc/scene_changer/scene_b.scn diff --git a/demos/misc/threads/thread.gd b/demos/misc/threads/thread.gd index 7d8aabd1b7..fbfd68af2b 100644 --- a/demos/misc/threads/thread.gd +++ b/demos/misc/threads/thread.gd @@ -1,31 +1,31 @@ extends Node2D -# member variables here, example: -# var a=2 -# var b="textvar" - +# member variables var thread = Thread.new() -#this function runs in a thread! -#threads always take one userdata argument + +# this function runs in a thread! +# threads always take one userdata argument func _bg_load(path): print("THREAD FUNC!") - #load the resource + # load the resource var tex = ResourceLoader.load(path) - #call _bg_load_done on main thread + # call _bg_load_done on main thread call_deferred("_bg_load_done") - return tex #return it + return tex # return it + func _bg_load_done(): - #wait for the thread to complete, get the returned value + # wait for the thread to complete, get the returned value var tex = thread.wait_to_finish() - #set to the sprite + # set to the sprite get_node("sprite").set_texture(tex) + func _on_load_pressed(): if (thread.is_active()): - #already working + # already working return print("START THREAD!") - thread.start(self,"_bg_load","res://mona.png") + thread.start(self, "_bg_load", "res://mona.png") diff --git a/demos/misc/threads/thread.scn b/demos/misc/threads/thread.scn Binary files differindex 349127529a..eea93615c7 100644 --- a/demos/misc/threads/thread.scn +++ b/demos/misc/threads/thread.scn diff --git a/demos/misc/tween/engine.cfg b/demos/misc/tween/engine.cfg index 3d3d639964..1d87303015 100644 --- a/demos/misc/tween/engine.cfg +++ b/demos/misc/tween/engine.cfg @@ -1,7 +1,7 @@ [application] name="Tween Demo" -main_scene="res://main.xml" +main_scene="res://main.scn" icon="res://icon.png" target_fps=60 diff --git a/demos/misc/tween/main.gd b/demos/misc/tween/main.gd index a0106a7682..4d37c18ba9 100644 --- a/demos/misc/tween/main.gd +++ b/demos/misc/tween/main.gd @@ -1,10 +1,7 @@ extends Control -# member variables here, example: -# var a=2 -# var b="textvar" - +# member variables var trans = ["linear", "sine", "quint", "quart", "quad", "expo", "elastic", "cubic", "circ", "bounce", "back"] var eases = ["in", "out", "in_out", "out_in"] var modes = ["move", "color", "scale", "rotate", "callback", "follow", "repeat", "pause"] @@ -14,6 +11,7 @@ var state = { eases = Tween.EASE_IN, } + func _ready(): for index in range(trans.size()): var name = trans[index] @@ -39,9 +37,7 @@ func _ready(): get_node("modes/repeat").set_pressed(true) reset_tween() - - # Initalization here - pass + func on_trans_changed(name, index): for index in range(trans.size()): @@ -53,7 +49,8 @@ func on_trans_changed(name, index): state.trans = index reset_tween() - + + func on_eases_changed(name, index): for index in range(eases.size()): var pressed = eases[index] == name @@ -64,7 +61,8 @@ func on_eases_changed(name, index): state.eases = index reset_tween() - + + func on_modes_changed(name): var tween = get_node("tween") if name == "pause": @@ -76,10 +74,12 @@ func on_modes_changed(name): get_node("timeline").set_ignore_mouse(true) else: reset_tween() - + + func on_color_changed(color): reset_tween() - + + func reset_tween(): var tween = get_node("tween") var pos = tween.tell() @@ -92,20 +92,20 @@ func reset_tween(): var size = get_node("tween/area").get_size() if get_node("modes/move").is_pressed(): - tween.interpolate_method(sprite, "set_pos", Vector2(0,0), Vector2(size.width, size.height), 2, state.trans, state.eases) - tween.interpolate_property(sprite, "transform/pos", Vector2(size.width,size.height), Vector2(0, 0), 2, state.trans, state.eases, 2) + tween.interpolate_method(sprite, "set_pos", Vector2(0, 0), Vector2(size.width, size.height), 2, state.trans, state.eases) + tween.interpolate_property(sprite, "transform/pos", Vector2(size.width, size.height), Vector2(0, 0), 2, state.trans, state.eases, 2) if get_node("modes/color").is_pressed(): tween.interpolate_method(sprite, "set_modulate", get_node("color/color_from").get_color(), get_node("color/color_to").get_color(), 2, state.trans, state.eases) tween.interpolate_property(sprite, "modulate", get_node("color/color_to").get_color(), get_node("color/color_from").get_color(), 2, state.trans, state.eases, 2) else: - sprite.set_modulate(Color(1, 1, 1, 1)) + sprite.set_modulate(Color(1,1,1,1)) if get_node("modes/scale").is_pressed(): - tween.interpolate_method(sprite, "set_scale", Vector2(0.5,0.5), Vector2(1.5, 1.5), 2, state.trans, state.eases) - tween.interpolate_property(sprite, "transform/scale", Vector2(1.5,1.5), Vector2(0.5, 0.5), 2, state.trans, state.eases, 2) + tween.interpolate_method(sprite, "set_scale", Vector2(0.5, 0.5), Vector2(1.5, 1.5), 2, state.trans, state.eases) + tween.interpolate_property(sprite, "transform/scale", Vector2(1.5, 1.5), Vector2(0.5, 0.5), 2, state.trans, state.eases, 2) else: - sprite.set_scale(Vector2(1, 1)) + sprite.set_scale(Vector2(1,1)) if get_node("modes/rotate").is_pressed(): tween.interpolate_method(sprite, "_set_rotd", 0, 360, 2, state.trans, state.eases) @@ -139,26 +139,27 @@ func reset_tween(): else: tween.resume_all() get_node("timeline").set_ignore_mouse(true) - -func _on_tween_step( object, key, elapsed, value ): - var timeline = get_node("timeline") +func _on_tween_step(object, key, elapsed, value): + var timeline = get_node("timeline") + var tween = get_node("tween") var runtime = tween.get_runtime() - - var ratio = 100 * (elapsed / runtime) - timeline.set_value(ratio) + var ratio = 100*(elapsed/runtime) + timeline.set_value(ratio) + -func _on_timeline_value_changed( value ): +func _on_timeline_value_changed(value): if !get_node("modes/pause").is_pressed(): return var tween = get_node("tween") var runtime = tween.get_runtime() - tween.seek(runtime * value / 100) - + tween.seek(runtime*value/100) + + func on_callback(arg): var label = get_node("tween/area/label") label.add_text("on_callback -> " + arg + "\n") diff --git a/demos/misc/tween/main.scn b/demos/misc/tween/main.scn Binary files differnew file mode 100644 index 0000000000..3f25bfd75c --- /dev/null +++ b/demos/misc/tween/main.scn diff --git a/demos/misc/tween/main.xml b/demos/misc/tween/main.xml deleted file mode 100644 index 6580ba04da..0000000000 --- a/demos/misc/tween/main.xml +++ /dev/null @@ -1,367 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="3" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> - <ext_resource path="res://icon.png" type="Texture"></ext_resource> - <ext_resource path="res://main.gd" type="Script"></ext_resource> - <main_resource> - <dictionary name="_bundled" shared="false"> - <string> "names" </string> - <string_array len="115"> - <string> "main" </string> - <string> "Control" </string> - <string> "_import_path" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/behind_parent" </string> - <string> "margin/right" </string> - <string> "margin/bottom" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "focus_neighbour/left" </string> - <string> "focus_neighbour/top" </string> - <string> "focus_neighbour/right" </string> - <string> "focus_neighbour/bottom" </string> - <string> "focus/ignore_mouse" </string> - <string> "focus/stop_mouse" </string> - <string> "size_flags/horizontal" </string> - <string> "size_flags/vertical" </string> - <string> "size_flags/stretch_ratio" </string> - <string> "script/script" </string> - <string> "__meta__" </string> - <string> "trans" </string> - <string> "VBoxContainer" </string> - <string> "margin/left" </string> - <string> "margin/top" </string> - <string> "linear" </string> - <string> "Button" </string> - <string> "disabled" </string> - <string> "pressed" </string> - <string> "toggle_mode" </string> - <string> "click_on_press" </string> - <string> "text" </string> - <string> "icon" </string> - <string> "flat" </string> - <string> "clip_text" </string> - <string> "align" </string> - <string> "sine" </string> - <string> "quint" </string> - <string> "quart" </string> - <string> "quad" </string> - <string> "expo" </string> - <string> "elastic" </string> - <string> "cubic" </string> - <string> "circ" </string> - <string> "bounce" </string> - <string> "back" </string> - <string> "eases" </string> - <string> "in" </string> - <string> "out" </string> - <string> "in_out" </string> - <string> "out_in" </string> - <string> "modes" </string> - <string> "move" </string> - <string> "color" </string> - <string> "scale" </string> - <string> "rotate" </string> - <string> "callback" </string> - <string> "follow" </string> - <string> "repeat" </string> - <string> "pause" </string> - <string> "label_1" </string> - <string> "Label" </string> - <string> "range/min" </string> - <string> "range/max" </string> - <string> "range/step" </string> - <string> "range/page" </string> - <string> "range/value" </string> - <string> "range/exp_edit" </string> - <string> "rounded_values" </string> - <string> "valign" </string> - <string> "autowrap" </string> - <string> "uppercase" </string> - <string> "percent_visible" </string> - <string> "color_from" </string> - <string> "ColorPicker" </string> - <string> "label_2" </string> - <string> "color_to" </string> - <string> "tween" </string> - <string> "Tween" </string> - <string> "playback/process_mode" </string> - <string> "playback/active" </string> - <string> "playback/repeat" </string> - <string> "playback/speed" </string> - <string> "area" </string> - <string> "Panel" </string> - <string> "label" </string> - <string> "RichTextLabel" </string> - <string> "scroll_active" </string> - <string> "scroll_follow" </string> - <string> "tab_size" </string> - <string> "selection_enabled" </string> - <string> "sprite" </string> - <string> "Sprite" </string> - <string> "transform/pos" </string> - <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> - <string> "follow_2" </string> - <string> "timeline" </string> - <string> "HSlider" </string> - <string> "tick_count" </string> - <string> "ticks_on_borders" </string> - <string> "_on_tween_step" </string> - <string> "tween_step" </string> - <string> "_on_timeline_value_changed" </string> - <string> "value_changed" </string> - </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 2 </int> - <string> "node_count" </string> - <int> 39 </int> - <string> "variants" </string> - <array len="104" shared="false"> - <node_path> "" </node_path> - <bool> True </bool> - <real> 1 </real> - <bool> False </bool> - <real> 800 </real> - <real> 600 </real> - <real> 0 </real> - <vector2> 1, 1 </vector2> - <int> 2 </int> - <resource resource_type="Script" path="res://main.gd"> </resource> - <dictionary shared="false"> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="1" shared="false"> - <string> "res://main.gd" </string> - </array> - </dictionary> - <string> "2D" </string> - <dictionary shared="false"> - <string> "pixel_snap" </string> - <bool> False </bool> - <string> "zoom" </string> - <real> 1.360374 </real> - <string> "use_snap" </string> - <bool> True </bool> - <string> "ofs" </string> - <vector2> -215.073, -20.8125 </vector2> - <string> "snap" </string> - <int> 8 </int> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> - <string> "fov" </string> - <real> 45 </real> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - 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98, 3, 99, 3, 100, 20, 101, 20, 102, 78, 103, 97, 104, 3, 105, 98, 0, 33, 0, 93, 106, -1, 19, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 94, 100, 9, 6, 10, 7, 95, 96, 96, 1, 97, 95, 98, 3, 99, 3, 100, 20, 101, 20, 102, 78, 103, 97, 104, 3, 105, 98, 0, 0, 0, 108, 107, -1, 28, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 24, 101, 25, 102, 7, 72, 8, 41, 9, 6, 10, 7, 11, 0, 12, 0, 13, 0, 14, 0, 15, 3, 16, 1, 17, 8, 19, 2, 63, 6, 64, 103, 65, 2, 66, 6, 67, 2, 68, 3, 69, 3, 109, 78, 110, 3, 0 </int_array> - <string> "conns" </string> - <int_array len="12"> 32, 0, 112, 111, 2, 0, 38, 0, 114, 113, 2, 0 </int_array> - </dictionary> - - </main_resource> -</resource_file> diff --git a/demos/misc/udp_chat/chat.gd b/demos/misc/udp_chat/chat.gd index 3270eebbfe..a2d52bf126 100644 --- a/demos/misc/udp_chat/chat.gd +++ b/demos/misc/udp_chat/chat.gd @@ -1,72 +1,67 @@ extends Panel -# Really simple UDP chat client, not intended as a chat example!! +# Really simple UDP chat client, not intended as a comprehensive chat implementation. # (UDP can lose packets and you won't normally find out, so don't do a chat this way) # This is just a demo that shows how to use the UDP class. +# member variables var udp = PacketPeerUDP.new() -func _process(delta): +func _process(delta): if (not udp.is_listening()): return - - while(udp.get_available_packet_count()>0): + + while(udp.get_available_packet_count() > 0): var packet = udp.get_var() - if (typeof(packet)==TYPE_STRING): + if (typeof(packet) == TYPE_STRING): var host = udp.get_packet_ip() var port = udp.get_packet_port() - get_node("chat/text").add_text("("+host+":"+str(port)+":) "+packet) + get_node("chat/text").add_text("(" + host + ":" + str(port) + ":) " + packet) get_node("chat/text").newline() - - + func _ready(): # Initalization here - get_node("chat").add_style_override("panel",get_stylebox("bg","Tree")) + get_node("chat").add_style_override("panel", get_stylebox("bg", "Tree")) set_process(true) - func send_message(text): if (udp.is_listening()): udp.put_var(text) - - -func _on_connect_toggled( pressed ): +func _on_connect_toggled(pressed): if (pressed): - var err = udp.listen( get_node("listen_port").get_val() ) - if (err!=OK): - get_node("status").set_text("Error:\nCan't Listen.") + var err = udp.listen(get_node("listen_port").get_val()) + if (err != OK): + get_node("status").set_text("Error:\nCan't listen.") get_node("connect").set_pressed(false) else: get_node("status").set_text("Connected.") get_node("connect").set_text("Disconnect") err = udp.set_send_address(get_node("remote_host").get_text(),get_node("remote_port").get_val()) - if (err!=OK): - get_node("status").set_text("Error:\nCan't Resolve.") + if (err != OK): + get_node("status").set_text("Error:\nCan't resolve.") get_node("connect").set_pressed(false) else: - send_message("* "+get_node("user_name").get_text()+" entered chat.") + send_message("* " + get_node("user_name").get_text() + " entered chat.") else: - udp.close() get_node("status").set_text("Disconnected.") get_node("connect").set_text("Connect") - +func _on_entry_line_text_entered(text): + _on_entry_button_pressed() -func _on_entry_line_text_entered( text ): - _on_entry_button_pressed(); func _on_entry_button_pressed(): var msg = get_node("entry_line").get_text() - if (msg==""): + if (msg == ""): return - send_message(get_node("user_name").get_text()+"> "+msg) + send_message(get_node("user_name").get_text() + "> " + msg) get_node("entry_line").set_text("") diff --git a/demos/misc/udp_chat/chat.scn b/demos/misc/udp_chat/chat.scn Binary files differindex efa4b799a0..fe38e9da72 100644 --- a/demos/misc/udp_chat/chat.scn +++ b/demos/misc/udp_chat/chat.scn diff --git a/demos/misc/window_management/control.gd b/demos/misc/window_management/control.gd index 1609dda699..881dbdc798 100644 --- a/demos/misc/window_management/control.gd +++ b/demos/misc/window_management/control.gd @@ -1,17 +1,18 @@ extends Control +# member variables var mousepos -func _fixed_process(delta): +func _fixed_process(delta): var modetext = "Mode:\n" if(OS.is_window_fullscreen()): modetext += "Fullscreen\n" else: modetext += "Windowed\n" - + if(!OS.is_window_resizable()): modetext += "FixedSize\n" @@ -29,119 +30,119 @@ func _fixed_process(delta): get_node("Label_Mode").set_text(modetext) - get_node("Label_Position").set_text( str("Position:\n", OS.get_window_position() ) ) + get_node("Label_Position").set_text(str("Position:\n", OS.get_window_position())) - get_node("Label_Size").set_text(str("Size:\n", OS.get_window_size() ) ) + get_node("Label_Size").set_text(str("Size:\n", OS.get_window_size())) - get_node("Label_MousePosition").set_text(str("Mouse Position:\n", mousepos ) ) + get_node("Label_MousePosition").set_text(str("Mouse Position:\n", mousepos)) - get_node("Label_Screen_Count").set_text( str("Screen_Count:\n", OS.get_screen_count() ) ) + get_node("Label_Screen_Count").set_text(str("Screen_Count:\n", OS.get_screen_count())) - get_node("Label_Screen_Current").set_text( str("Screen:\n", OS.get_current_screen() ) ) + get_node("Label_Screen_Current").set_text(str("Screen:\n", OS.get_current_screen())) - get_node("Label_Screen0_Resolution").set_text( str("Screen0 Resolution:\n", OS.get_screen_size() ) ) + get_node("Label_Screen0_Resolution").set_text(str("Screen0 Resolution:\n", OS.get_screen_size())) - get_node("Label_Screen0_Position").set_text(str("Screen0 Position:\n",OS.get_screen_position() ) ) + get_node("Label_Screen0_Position").set_text(str("Screen0 Position:\n", OS.get_screen_position())) if(OS.get_screen_count() > 1): get_node("Button_Screen0").show() get_node("Button_Screen1").show() get_node("Label_Screen1_Resolution").show() get_node("Label_Screen1_Position").show() - get_node("Label_Screen1_Resolution").set_text( str("Screen1 Resolution:\n", OS.get_screen_size(1) ) ) - get_node("Label_Screen1_Position").set_text( str("Screen1 Position:\n", OS.get_screen_position(1) ) ) + get_node("Label_Screen1_Resolution").set_text(str("Screen1 Resolution:\n", OS.get_screen_size(1))) + get_node("Label_Screen1_Position").set_text(str("Screen1 Position:\n", OS.get_screen_position(1))) else: get_node("Button_Screen0").hide() get_node("Button_Screen1").hide() get_node("Label_Screen1_Resolution").hide() get_node("Label_Screen1_Position").hide() - - get_node("Button_Fullscreen").set_pressed( OS.is_window_fullscreen() ) - get_node("Button_FixedSize").set_pressed( !OS.is_window_resizable() ) - get_node("Button_Minimized").set_pressed( OS.is_window_minimized() ) - get_node("Button_Maximized").set_pressed( OS.is_window_maximized() ) - get_node("Button_Mouse_Grab").set_pressed( Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED ) + + get_node("Button_Fullscreen").set_pressed(OS.is_window_fullscreen()) + get_node("Button_FixedSize").set_pressed(!OS.is_window_resizable()) + get_node("Button_Minimized").set_pressed(OS.is_window_minimized()) + get_node("Button_Maximized").set_pressed(OS.is_window_maximized()) + get_node("Button_Mouse_Grab").set_pressed(Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED) func check_wm_api(): var s = "" - if( !OS.has_method("get_screen_count") ): + if(!OS.has_method("get_screen_count")): s += " - get_screen_count()\n" - if( !OS.has_method("get_current_screen") ): + if(!OS.has_method("get_current_screen")): s += " - get_current_screen()\n" - if( !OS.has_method("set_current_screen") ): + if(!OS.has_method("set_current_screen")): s += " - set_current_screen()\n" - if( !OS.has_method("get_screen_position") ): + if(!OS.has_method("get_screen_position")): s += " - get_screen_position()\n" - if( !OS.has_method("get_screen_size") ): + if(!OS.has_method("get_screen_size")): s += " - get_screen_size()\n" - if( !OS.has_method("get_window_position") ): + if(!OS.has_method("get_window_position")): s += " - get_window_position()\n" - if( !OS.has_method("set_window_position") ): + if(!OS.has_method("set_window_position")): s += " - set_window_position()\n" - if( !OS.has_method("get_window_size") ): + if(!OS.has_method("get_window_size")): s += " - get_window_size()\n" - if( !OS.has_method("set_window_size") ): + if(!OS.has_method("set_window_size")): s += " - set_window_size()\n" - if( !OS.has_method("set_window_fullscreen") ): + if(!OS.has_method("set_window_fullscreen")): s += " - set_window_fullscreen()\n" - if( !OS.has_method("is_window_fullscreen") ): + if(!OS.has_method("is_window_fullscreen")): s += " - is_window_fullscreen()\n" - if( !OS.has_method("set_window_resizable") ): + if(!OS.has_method("set_window_resizable")): s += " - set_window_resizable()\n" - if( !OS.has_method("is_window_resizable") ): + if(!OS.has_method("is_window_resizable")): s += " - is_window_resizable()\n" - if( !OS.has_method("set_window_minimized") ): + if(!OS.has_method("set_window_minimized")): s += " - set_window_minimized()\n" - if( !OS.has_method("is_window_minimized") ): + if(!OS.has_method("is_window_minimized")): s += " - is_window_minimized()\n" - if( !OS.has_method("set_window_maximized") ): + if(!OS.has_method("set_window_maximized")): s += " - set_window_maximized()\n" - if( !OS.has_method("is_window_maximized") ): + if(!OS.has_method("is_window_maximized")): s += " - is_window_maximized()\n" - if( s.length() == 0 ): + if(s.length() == 0): return true else: var text = get_node("ImplementationDialog/Text").get_text() - get_node("ImplementationDialog/Text").set_text( text + s ) + get_node("ImplementationDialog/Text").set_text(text + s) get_node("ImplementationDialog").show() return false func _ready(): - if( check_wm_api() ): + if(check_wm_api()): set_fixed_process(true) set_process_input(true) -func _input(ev): - if (ev.type==InputEvent.MOUSE_MOTION): - mousepos = ev.pos +func _input(event): + if (event.type == InputEvent.MOUSE_MOTION): + mousepos = event.pos func _on_Button_MoveTo_pressed(): - OS.set_window_position( Vector2(100,100) ) + OS.set_window_position(Vector2(100, 100)) func _on_Button_Resize_pressed(): - OS.set_window_size( Vector2(1024,768) ) + OS.set_window_size(Vector2(1024, 768)) func _on_Button_Screen0_pressed(): diff --git a/demos/misc/window_management/observer/observer.gd b/demos/misc/window_management/observer/observer.gd index d27912a670..c1878bca43 100644 --- a/demos/misc/window_management/observer/observer.gd +++ b/demos/misc/window_management/observer/observer.gd @@ -1,16 +1,17 @@ extends Spatial +# member variables var r_pos = Vector2() var state -const STATE_MENU=0 -const STATE_GRAB=1 +const STATE_MENU = 0 +const STATE_GRAB = 1 + func direction(vector): - var v = get_node("Camera").get_global_transform().basis * vector + var v = get_node("Camera").get_global_transform().basis*vector v = v.normalized() - return v @@ -22,7 +23,6 @@ func impulse(event, action): func _fixed_process(delta): - if(state != STATE_GRAB): return @@ -34,31 +34,31 @@ func _fixed_process(delta): var org = get_translation() if (Input.is_action_pressed("move_forward")): - dir += direction(Vector3(0,0,-1)) + dir += direction(Vector3(0, 0, -1)) if (Input.is_action_pressed("move_backwards")): - dir += direction(Vector3(0,0,1)) + dir += direction(Vector3(0, 0, 1)) if (Input.is_action_pressed("move_left")): - dir += direction(Vector3(-1,0,0)) + dir += direction(Vector3(-1, 0, 0)) if (Input.is_action_pressed("move_right")): - dir += direction(Vector3(1,0,0)) + dir += direction(Vector3(1, 0, 0)) dir = dir.normalized() - move(dir * 10 * delta) - var d = delta * 0.1 + move(dir*10*delta) + var d = delta*0.1 - var yaw = get_transform().rotated(Vector3(0,1,0), d * r_pos.x) + var yaw = get_transform().rotated(Vector3(0, 1, 0), d*r_pos.x) set_transform(yaw) var cam = get_node("Camera") - var pitch = cam.get_transform().rotated(Vector3(1,0,0), d * r_pos.y) + var pitch = cam.get_transform().rotated(Vector3(1, 0, 0), d*r_pos.y) cam.set_transform(pitch) r_pos.x = 0.0 r_pos.y = 0.0 -func _input( event ): +func _input(event): if(event.type == InputEvent.MOUSE_MOTION): r_pos = event.relative_pos @@ -76,4 +76,3 @@ func _ready(): set_process_input(true) state = STATE_MENU - diff --git a/demos/misc/window_management/observer/observer.scn b/demos/misc/window_management/observer/observer.scn Binary files differindex da29ad62b8..813d7d4587 100644 --- a/demos/misc/window_management/observer/observer.scn +++ b/demos/misc/window_management/observer/observer.scn diff --git a/demos/misc/window_management/window_management.scn b/demos/misc/window_management/window_management.scn Binary files differindex 8db43b6638..35662871f1 100644 --- a/demos/misc/window_management/window_management.scn +++ b/demos/misc/window_management/window_management.scn diff --git a/demos/viewport/2d_in_3d/pong.gd b/demos/viewport/2d_in_3d/pong.gd index bfffdcf0d8..113c1cd44e 100644 --- a/demos/viewport/2d_in_3d/pong.gd +++ b/demos/viewport/2d_in_3d/pong.gd @@ -1,73 +1,67 @@ extends Node2D -# member variables here, example: -# var a=2 -# var b="textvar" +# member variables const INITIAL_BALL_SPEED = 80 var ball_speed = INITIAL_BALL_SPEED var screen_size = Vector2(640,400) -#default ball direction +# default ball direction var direction = Vector2(-1,0) var pad_size = Vector2(8,32) const PAD_SPEED = 150 func _process(delta): - - - # get ball positio and pad rectangles + # get ball position and pad rectangles var ball_pos = get_node("ball").get_pos() - var left_rect = Rect2( get_node("left").get_pos() - pad_size*0.5, pad_size ) - var right_rect = Rect2( get_node("right").get_pos() - pad_size*0.5, pad_size ) + var left_rect = Rect2(get_node("left").get_pos() - pad_size*0.5, pad_size) + var right_rect = Rect2(get_node("right").get_pos() - pad_size*0.5, pad_size) - #integrate new ball postion - ball_pos+=direction*ball_speed*delta + # integrate new ball postion + ball_pos += direction*ball_speed*delta - #flip when touching roof or floor - if ( (ball_pos.y<0 and direction.y <0) or (ball_pos.y>screen_size.y and direction.y>0)): + # flip when touching roof or floor + if ((ball_pos.y < 0 and direction.y < 0) or (ball_pos.y > screen_size.y and direction.y > 0)): direction.y = -direction.y - - #flip, change direction and increase speed when touching pads - if ( (left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)): - direction.x=-direction.x - ball_speed*=1.1 - direction.y=randf()*2.0-1 + + # flip, change direction and increase speed when touching pads + if ((left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)): + direction.x = -direction.x + ball_speed *= 1.1 + direction.y = randf()*2.0 - 1 direction = direction.normalized() - - #check gameover - if (ball_pos.x<0 or ball_pos.x>screen_size.x): - ball_pos=screen_size*0.5 - ball_speed=INITIAL_BALL_SPEED - direction=Vector2(-1,0) - - + + # check gameover + if (ball_pos.x < 0 or ball_pos.x > screen_size.x): + ball_pos = screen_size*0.5 + ball_speed = INITIAL_BALL_SPEED + direction = Vector2(-1,0) + get_node("ball").set_pos(ball_pos) - - #move left pad + + # move left pad var left_pos = get_node("left").get_pos() if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")): - left_pos.y+=-PAD_SPEED*delta + left_pos.y += -PAD_SPEED*delta if (left_pos.y < screen_size.y and Input.is_action_pressed("left_move_down")): - left_pos.y+=PAD_SPEED*delta - + left_pos.y += PAD_SPEED*delta + get_node("left").set_pos(left_pos) - - #move right pad + + # move right pad var right_pos = get_node("right").get_pos() if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")): - right_pos.y+=-PAD_SPEED*delta + right_pos.y += -PAD_SPEED*delta if (right_pos.y < screen_size.y and Input.is_action_pressed("right_move_down")): - right_pos.y+=PAD_SPEED*delta - - get_node("right").set_pos(right_pos) + right_pos.y += PAD_SPEED*delta - + get_node("right").set_pos(right_pos) + func _ready(): + # Initalization here screen_size = get_viewport_rect().size # get actual size pad_size = get_node("left").get_texture().get_size() set_process(true) - diff --git a/demos/viewport/2d_in_3d/pong.scn b/demos/viewport/2d_in_3d/pong.scn Binary files differnew file mode 100644 index 0000000000..559e2f96bc --- /dev/null +++ b/demos/viewport/2d_in_3d/pong.scn diff --git a/demos/viewport/2d_in_3d/pong.xml b/demos/viewport/2d_in_3d/pong.xml deleted file mode 100644 index cf47a8db9f..0000000000 --- a/demos/viewport/2d_in_3d/pong.xml +++ /dev/null @@ -1,183 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="6" version="0.99" version_name="Godot Engine v0.99.3735-pre-beta"> - <ext_resource path="res://pong.*" type="GDScript"></ext_resource> - <ext_resource path="res://separator.*" type="ImageTexture"></ext_resource> - <ext_resource path="res://left_pallete.*" type="ImageTexture"></ext_resource> - <ext_resource path="res://right_pallete.*" type="ImageTexture"></ext_resource> - <ext_resource path="res://ball.*" type="ImageTexture"></ext_resource> - <main_resource> - <dictionary name="_bundled" shared="false"> - <string> "names" </string> - <string_array len="27"> - <string> "game" </string> - <string> "Node2D" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "script/script" </string> - <string> "__meta__" </string> - <string> "left" </string> - <string> "Sprite" </string> - <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> - <string> "right" </string> - <string> "separator" </string> - <string> "ball" </string> - </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> - <string> "node_count" </string> - <int> 5 </int> - <string> "variants" </string> - <array len="20" shared="false"> - <bool> True </bool> - <real> 1 </real> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> - <resource resource_type="GDScript" path="res://pong.*"> </resource> - <dictionary shared="false"> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="1" shared="false"> - <string> "res://pong.gd" </string> - </array> - </dictionary> - <string> "2D" </string> - <dictionary shared="false"> - <string> "pixel_snap" </string> - <bool> True </bool> - <string> "zoom" </string> - <real> 1.108033 </real> - <string> "ofs" </string> - <vector2> -54.59, -36.0052 </vector2> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> - <string> "fov" </string> - <real> 45 </real> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "Script" </string> - </dictionary> - <vector2> 67.6875, 183.208 </vector2> - <resource resource_type="ImageTexture" path="res://left_pallete.*"> </resource> - <bool> False </bool> - <int> 1 </int> - <int> 0 </int> - <color> 1, 1, 1, 1 </color> - <rect2> 0, 0, 0, 0 </rect2> - <vector2> 577, 187 </vector2> - <resource resource_type="ImageTexture" path="res://right_pallete.*"> </resource> - <vector2> 320, 200 </vector2> - <resource resource_type="ImageTexture" path="res://separator.*"> </resource> - <vector2> 320.283, 188 </vector2> - <resource resource_type="ImageTexture" path="res://ball.*"> </resource> - </array> - <string> "nodes" </string> - <int_array len="197"> -1, -1, 1, 0, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 0, 0, 0, 12, 11, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 7, 7, 3, 8, 4, 13, 8, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 24, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 14, 7, 3, 8, 4, 13, 15, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 25, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 16, 7, 3, 8, 4, 13, 17, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0, 0, 0, 12, 26, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 18, 7, 3, 8, 4, 13, 19, 14, 0, 15, 2, 16, 9, 17, 9, 18, 10, 19, 10, 20, 11, 21, 12, 22, 9, 23, 13, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> - </dictionary> - - </main_resource> -</resource_file>
\ No newline at end of file diff --git a/demos/viewport/2d_in_3d/pong3d.gd b/demos/viewport/2d_in_3d/pong3d.gd index 046d4dd859..9e5e5b28c5 100644 --- a/demos/viewport/2d_in_3d/pong3d.gd +++ b/demos/viewport/2d_in_3d/pong3d.gd @@ -1,14 +1,8 @@ extends Spatial -# member variables here, example: -# var a=2 -# var b="textvar" func _ready(): # Initalization here var tex = get_node("Viewport").get_render_target_texture() - get_node("Quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE,tex) - pass - - + get_node("Quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, tex) diff --git a/demos/viewport/2d_in_3d/pong3d.scn b/demos/viewport/2d_in_3d/pong3d.scn Binary files differindex 58fd1513c0..2e60764a88 100644 --- a/demos/viewport/2d_in_3d/pong3d.scn +++ b/demos/viewport/2d_in_3d/pong3d.scn diff --git a/demos/viewport/3d_in_2d/main.scn b/demos/viewport/3d_in_2d/main.scn Binary files differindex ad371b4417..d6c4deea42 100644 --- a/demos/viewport/3d_in_2d/main.scn +++ b/demos/viewport/3d_in_2d/main.scn diff --git a/demos/viewport/3d_in_2d/player.scn b/demos/viewport/3d_in_2d/player.scn Binary files differindex d6e6ddc461..7f490237fb 100644 --- a/demos/viewport/3d_in_2d/player.scn +++ b/demos/viewport/3d_in_2d/player.scn diff --git a/demos/viewport/3d_in_2d/player.xml b/demos/viewport/3d_in_2d/player.xml deleted file mode 100644 index 5730336107..0000000000 --- a/demos/viewport/3d_in_2d/player.xml +++ /dev/null @@ -1,1736 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" version="0.99" version_name="Godot Engine v0.99.3735-pre-beta"> - <resource type="CapsuleShape" path="local://1"> - <real name="radius"> 0.4 </real> - <real name="height"> 0.4 </real> - - </resource> - <resource type="RayShape" path="local://2"> - <real name="length"> 1 </real> - - </resource> - <resource type="FixedMaterial" path="local://3"> - <bool name="flags/visible"> True </bool> - <bool 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<string> "blend2" </string> - <string> "pos" </string> - <vector2> 148, 46 </vector2> - </dictionary> - </array> - </dictionary> - <vector2> 72, 301 </vector2> - <vector2> 1, 1 </vector2> - <resource resource_type="ImageTexture" path="res://osb_up.*"> </resource> - <string> "move_forward" </string> - <vector2> 72, 365 </vector2> - <resource resource_type="ImageTexture" path="res://osb_down.*"> </resource> - <string> "move_backwards" </string> - <vector2> 29, 332 </vector2> - <resource resource_type="ImageTexture" path="res://osb_left.*"> </resource> - <string> "move_left" </string> - <vector2> 108, 327 </vector2> - <resource resource_type="ImageTexture" path="res://osb_right.*"> </resource> - <string> "move_right" </string> - </array> - <string> "nodes" </string> - <int_array len="662"> -1, -1, 1, 0, -1, 21, 2, 0, 3, 1, 4, 2, 5, 3, 6, 4, 7, 5, 8, 3, 9, 0, 10, 6, 11, 7, 12, 7, 13, 8, 14, 3, 15, 9, 16, 8, 17, 8, 18, 8, 19, 10, 20, 10, 21, 11, 22, 12, 0, 0, 0, 24, 23, -1, 3, 25, 2, 26, 1, 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\ No newline at end of file diff --git a/demos/viewport/3d_in_2d/player_2d.scn b/demos/viewport/3d_in_2d/player_2d.scn Binary files differindex eb6a09ae82..edb6c080c1 100644 --- a/demos/viewport/3d_in_2d/player_2d.scn +++ b/demos/viewport/3d_in_2d/player_2d.scn diff --git a/demos/viewport/3d_in_2d/player_3d.scn b/demos/viewport/3d_in_2d/player_3d.scn Binary files differindex 1dfd35adf4..c8bba5e460 100644 --- a/demos/viewport/3d_in_2d/player_3d.scn +++ b/demos/viewport/3d_in_2d/player_3d.scn diff --git a/demos/viewport/gui_in_3d/gui.scn b/demos/viewport/gui_in_3d/gui.scn Binary files differindex 5e8c04754e..d7daa30340 100644 --- a/demos/viewport/gui_in_3d/gui.scn +++ b/demos/viewport/gui_in_3d/gui.scn diff --git a/demos/viewport/gui_in_3d/gui_3d.gd b/demos/viewport/gui_in_3d/gui_3d.gd index c2a9df0069..8b9e352682 100644 --- a/demos/viewport/gui_in_3d/gui_3d.gd +++ b/demos/viewport/gui_in_3d/gui_3d.gd @@ -1,45 +1,38 @@ extends Spatial -# member variables here, example: -# var a=2 -# var b="textvar" - -var prev_pos=null - - -func _input( ev ): - #all other (non-mouse) events - if (not ev.type in [InputEvent.MOUSE_BUTTON,InputEvent.MOUSE_MOTION,InputEvent.SCREEN_DRAG,InputEvent.SCREEN_TOUCH]): - get_node("viewport").input(ev) - - -#mouse events for area -func _on_area_input_event( camera, ev, click_pos, click_normal, shape_idx ): - - #use click pos (click in 3d space, convert to area space - var pos = get_node("area").get_global_transform().affine_inverse() * click_pos - #convert to 2D - pos = Vector2(pos.x,pos.y) - #convert to viewport coordinate system - pos.x=(pos.x+1.5)*100 - pos.y=(-pos.y+0.75)*100 - #set to event - ev.pos=pos - ev.global_pos=pos - if (prev_pos==null): - prev_pos=pos - if (ev.type==InputEvent.MOUSE_MOTION): - ev.relative_pos=pos-prev_pos - prev_pos=pos - - get_node("viewport").input(ev) - - +# member variables +var prev_pos = null + + +func _input(event): + # all other (non-mouse) events + if (not event.type in [InputEvent.MOUSE_BUTTON, InputEvent.MOUSE_MOTION, InputEvent.SCREEN_DRAG, InputEvent.SCREEN_TOUCH]): + get_node("viewport").input(event) + + +# mouse events for area +func _on_area_input_event(camera, event, click_pos, click_normal, shape_idx): + # use click pos (click in 3d space, convert to area space) + var pos = get_node("area").get_global_transform().affine_inverse()*click_pos + # convert to 2D + pos = Vector2(pos.x, pos.y) + # convert to viewport coordinate system + pos.x = (pos.x + 1.5)*100 + pos.y = (-pos.y + 0.75)*100 + # set to event + event.pos = pos + event.global_pos = pos + if (prev_pos == null): + prev_pos = pos + if (event.type == InputEvent.MOUSE_MOTION): + event.relative_pos = pos - prev_pos + prev_pos = pos + # sned the event to the viewport + get_node("viewport").input(event) + func _ready(): # Initalization here - get_node("area/quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture() ) + get_node("area/quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture()) set_process_input(true) - pass - diff --git a/demos/viewport/gui_in_3d/gui_3d.scn b/demos/viewport/gui_in_3d/gui_3d.scn Binary files differindex c69d4dc73f..0541e7b142 100644 --- a/demos/viewport/gui_in_3d/gui_3d.scn +++ b/demos/viewport/gui_in_3d/gui_3d.scn diff --git a/demos/viewport/screen_capture/screen_capture.gd b/demos/viewport/screen_capture/screen_capture.gd index 69f16fa498..393efb60b6 100644 --- a/demos/viewport/screen_capture/screen_capture.gd +++ b/demos/viewport/screen_capture/screen_capture.gd @@ -1,27 +1,16 @@ extends Control -# member variables here, example: -# var a=2 -# var b="textvar" - -func _ready(): - # Initialization here - pass - - - func _on_button_pressed(): get_viewport().queue_screen_capture() - #let two frames pass to make sure the screen was aptured + # let two frames pass to make sure the screen was captured yield(get_tree(),"idle_frame") yield(get_tree(),"idle_frame") - #retrieve the captured image + # retrieve the captured image var img = get_viewport().get_screen_capture() - #create a texture for it + # create a texture for it var tex = ImageTexture.new() tex.create_from_image(img) - #set it to the capture node + # set it to the capture node get_node("capture").set_texture(tex) - pass # replace with function body diff --git a/demos/viewport/screen_capture/screen_capture.scn b/demos/viewport/screen_capture/screen_capture.scn Binary files differindex d204e3b67e..ee847fbe62 100644 --- a/demos/viewport/screen_capture/screen_capture.scn +++ b/demos/viewport/screen_capture/screen_capture.scn |