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authorRémi Verschelde <rverschelde@gmail.com>2016-02-17 21:14:59 +0100
committerRémi Verschelde <rverschelde@gmail.com>2016-02-17 21:14:59 +0100
commit54997552922a9eb3b2ca08a6a54add17abc35ff9 (patch)
tree5fbe43aa2067726b284d8ae63d90dd85c02bb44b /demos
parent281236280ee64431b2b0f36b2a0e805ffe4d82d6 (diff)
Drop polygon path finder demo
It is obsoleted by the easier NavigationPolygon API and the feature will likely be dropped in the future (see #3740)
Diffstat (limited to 'demos')
-rw-r--r--demos/3d/polygon_path_finder/engine.cfg5
-rw-r--r--demos/3d/polygon_path_finder/icon.pngbin712 -> 0 bytes
-rw-r--r--demos/3d/polygon_path_finder/poly_with_holes.scnbin2974 -> 0 bytes
-rw-r--r--demos/3d/polygon_path_finder/polygonpathfinder.gd77
4 files changed, 0 insertions, 82 deletions
diff --git a/demos/3d/polygon_path_finder/engine.cfg b/demos/3d/polygon_path_finder/engine.cfg
deleted file mode 100644
index 47450408af..0000000000
--- a/demos/3d/polygon_path_finder/engine.cfg
+++ /dev/null
@@ -1,5 +0,0 @@
-[application]
-
-name="Polygon Pathfinder"
-main_scene="res://poly_with_holes.scn"
-icon="res://icon.png"
diff --git a/demos/3d/polygon_path_finder/icon.png b/demos/3d/polygon_path_finder/icon.png
deleted file mode 100644
index 643f5595ee..0000000000
--- a/demos/3d/polygon_path_finder/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/3d/polygon_path_finder/poly_with_holes.scn b/demos/3d/polygon_path_finder/poly_with_holes.scn
deleted file mode 100644
index 6b340377b7..0000000000
--- a/demos/3d/polygon_path_finder/poly_with_holes.scn
+++ /dev/null
Binary files differ
diff --git a/demos/3d/polygon_path_finder/polygonpathfinder.gd b/demos/3d/polygon_path_finder/polygonpathfinder.gd
deleted file mode 100644
index 1e843043da..0000000000
--- a/demos/3d/polygon_path_finder/polygonpathfinder.gd
+++ /dev/null
@@ -1,77 +0,0 @@
-
-extends Spatial
-
-
-func _ready():
- var pf = PolygonPathFinder.new()
-
- var points = Vector2Array()
- var connections = IntArray()
-
- # Poly 1
- points.push_back(Vector2(0, 0)) # 0
- points.push_back(Vector2(10, 0)) # 1
- points.push_back(Vector2(10, 10)) # 2
- points.push_back(Vector2(0, 10)) # 3
-
- connections.push_back(0) # Connect vertex 0...
- connections.push_back(1) # ... to 1
- drawLine(points[0], points[1], get_node("/root/Spatial/Polys"))
- connections.push_back(1) # Connect vertex 1...
- connections.push_back(2) # ... to 2
- drawLine(points[1], points[2], get_node("/root/Spatial/Polys"))
- connections.push_back(2) # Etc.
- connections.push_back(3)
- drawLine(points[2], points[3], get_node("/root/Spatial/Polys"))
- connections.push_back(3) # Connect vertex 3...
- connections.push_back(0) # ... back to vertex 0, to close the polygon
- drawLine(points[3], points[0], get_node("/root/Spatial/Polys"))
-
- # Poly 2, as obstacle inside poly 1
- points.push_back(Vector2(2, 0.5)) # 4
- points.push_back(Vector2(4, 0.5)) # 5
- points.push_back(Vector2(4, 9.5)) # 6
- points.push_back(Vector2(2, 9.5)) # 7
-
- connections.push_back(4)
- connections.push_back(5)
- drawLine(points[4], points[5], get_node("/root/Spatial/Polys"))
- connections.push_back(5)
- connections.push_back(6)
- drawLine(points[5], points[6], get_node("/root/Spatial/Polys"))
- connections.push_back(6)
- connections.push_back(7)
- drawLine(points[6], points[7], get_node("/root/Spatial/Polys"))
- connections.push_back(7)
- connections.push_back(4)
- drawLine(points[7], points[4], get_node("/root/Spatial/Polys"))
-
- print("points: ", points)
- print("connections: ", connections)
-
- pf.setup(points, connections)
-
- var path = pf.find_path(Vector2(1, 5), Vector2(8, 5))
-
- var lastStep = null
- print("path: ", path)
- for step in path:
- print("step: ", step)
- if (lastStep != null):
- var currPathSegment = Vector2Array()
- drawLine(lastStep, step, get_node("/root/Spatial/Path"))
- lastStep = step
-
-
-func drawLine(pointA, pointB, immediateGeo):
- var drawPosY = 0.1
- var im = immediateGeo
-
- im.begin(Mesh.PRIMITIVE_POINTS, null)
- im.add_vertex(Vector3(pointA.x, drawPosY, pointA.y))
- im.add_vertex(Vector3(pointB.x, drawPosY, pointB.y))
- im.end()
- im.begin(Mesh.PRIMITIVE_LINE_STRIP, null)
- im.add_vertex(Vector3(pointA.x, drawPosY, pointA.y))
- im.add_vertex(Vector3(pointB.x, drawPosY, pointB.y))
- im.end()