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authorRémi Verschelde <rverschelde@gmail.com>2015-11-21 13:31:25 +0100
committerRémi Verschelde <rverschelde@gmail.com>2015-12-09 08:39:12 +0100
commit8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5 (patch)
treec1124b6d4957389006024d1e1baa5de56e207fec /demos/viewport/2d_in_3d
parent8639cecf4cedd56452b47503be19c44b304cd02f (diff)
Use upper-cased first letter at the start of comment sentences
Diffstat (limited to 'demos/viewport/2d_in_3d')
-rw-r--r--demos/viewport/2d_in_3d/pong.gd28
1 files changed, 14 insertions, 14 deletions
diff --git a/demos/viewport/2d_in_3d/pong.gd b/demos/viewport/2d_in_3d/pong.gd
index 113c1cd44e..bf93c63bf2 100644
--- a/demos/viewport/2d_in_3d/pong.gd
+++ b/demos/viewport/2d_in_3d/pong.gd
@@ -1,45 +1,45 @@
extends Node2D
-# member variables
+# Member variables
const INITIAL_BALL_SPEED = 80
var ball_speed = INITIAL_BALL_SPEED
-var screen_size = Vector2(640,400)
-# default ball direction
-var direction = Vector2(-1,0)
-var pad_size = Vector2(8,32)
+var screen_size = Vector2(640, 400)
+# Default ball direction
+var direction = Vector2(-1, 0)
+var pad_size = Vector2(8, 32)
const PAD_SPEED = 150
func _process(delta):
- # get ball position and pad rectangles
+ # Get ball position and pad rectangles
var ball_pos = get_node("ball").get_pos()
var left_rect = Rect2(get_node("left").get_pos() - pad_size*0.5, pad_size)
var right_rect = Rect2(get_node("right").get_pos() - pad_size*0.5, pad_size)
- # integrate new ball postion
+ # Integrate new ball postion
ball_pos += direction*ball_speed*delta
- # flip when touching roof or floor
+ # Flip when touching roof or floor
if ((ball_pos.y < 0 and direction.y < 0) or (ball_pos.y > screen_size.y and direction.y > 0)):
direction.y = -direction.y
- # flip, change direction and increase speed when touching pads
+ # Flip, change direction and increase speed when touching pads
if ((left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)):
direction.x = -direction.x
ball_speed *= 1.1
direction.y = randf()*2.0 - 1
direction = direction.normalized()
- # check gameover
+ # Check gameover
if (ball_pos.x < 0 or ball_pos.x > screen_size.x):
ball_pos = screen_size*0.5
ball_speed = INITIAL_BALL_SPEED
- direction = Vector2(-1,0)
+ direction = Vector2(-1, 0)
get_node("ball").set_pos(ball_pos)
- # move left pad
+ # Move left pad
var left_pos = get_node("left").get_pos()
if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
@@ -49,7 +49,7 @@ func _process(delta):
get_node("left").set_pos(left_pos)
- # move right pad
+ # Move right pad
var right_pos = get_node("right").get_pos()
if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")):
@@ -62,6 +62,6 @@ func _process(delta):
func _ready():
# Initalization here
- screen_size = get_viewport_rect().size # get actual size
+ screen_size = get_viewport_rect().size # Get actual size
pad_size = get_node("left").get_texture().get_size()
set_process(true)