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author | Rémi Verschelde <rverschelde@gmail.com> | 2015-11-21 13:31:25 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2015-12-09 08:39:12 +0100 |
commit | 8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5 (patch) | |
tree | c1124b6d4957389006024d1e1baa5de56e207fec /demos/viewport/2d_in_3d | |
parent | 8639cecf4cedd56452b47503be19c44b304cd02f (diff) |
Use upper-cased first letter at the start of comment sentences
Diffstat (limited to 'demos/viewport/2d_in_3d')
-rw-r--r-- | demos/viewport/2d_in_3d/pong.gd | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/demos/viewport/2d_in_3d/pong.gd b/demos/viewport/2d_in_3d/pong.gd index 113c1cd44e..bf93c63bf2 100644 --- a/demos/viewport/2d_in_3d/pong.gd +++ b/demos/viewport/2d_in_3d/pong.gd @@ -1,45 +1,45 @@ extends Node2D -# member variables +# Member variables const INITIAL_BALL_SPEED = 80 var ball_speed = INITIAL_BALL_SPEED -var screen_size = Vector2(640,400) -# default ball direction -var direction = Vector2(-1,0) -var pad_size = Vector2(8,32) +var screen_size = Vector2(640, 400) +# Default ball direction +var direction = Vector2(-1, 0) +var pad_size = Vector2(8, 32) const PAD_SPEED = 150 func _process(delta): - # get ball position and pad rectangles + # Get ball position and pad rectangles var ball_pos = get_node("ball").get_pos() var left_rect = Rect2(get_node("left").get_pos() - pad_size*0.5, pad_size) var right_rect = Rect2(get_node("right").get_pos() - pad_size*0.5, pad_size) - # integrate new ball postion + # Integrate new ball postion ball_pos += direction*ball_speed*delta - # flip when touching roof or floor + # Flip when touching roof or floor if ((ball_pos.y < 0 and direction.y < 0) or (ball_pos.y > screen_size.y and direction.y > 0)): direction.y = -direction.y - # flip, change direction and increase speed when touching pads + # Flip, change direction and increase speed when touching pads if ((left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)): direction.x = -direction.x ball_speed *= 1.1 direction.y = randf()*2.0 - 1 direction = direction.normalized() - # check gameover + # Check gameover if (ball_pos.x < 0 or ball_pos.x > screen_size.x): ball_pos = screen_size*0.5 ball_speed = INITIAL_BALL_SPEED - direction = Vector2(-1,0) + direction = Vector2(-1, 0) get_node("ball").set_pos(ball_pos) - # move left pad + # Move left pad var left_pos = get_node("left").get_pos() if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")): @@ -49,7 +49,7 @@ func _process(delta): get_node("left").set_pos(left_pos) - # move right pad + # Move right pad var right_pos = get_node("right").get_pos() if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")): @@ -62,6 +62,6 @@ func _process(delta): func _ready(): # Initalization here - screen_size = get_viewport_rect().size # get actual size + screen_size = get_viewport_rect().size # Get actual size pad_size = get_node("left").get_texture().get_size() set_process(true) |