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authorRémi Verschelde <rverschelde@gmail.com>2015-12-09 08:38:23 +0100
committerRémi Verschelde <rverschelde@gmail.com>2015-12-09 08:38:23 +0100
commit8639cecf4cedd56452b47503be19c44b304cd02f (patch)
treee2a795da15e40c7d9d5b82e33378f8dbf0eaf67a /demos/viewport/2d_in_3d/pong3d.scn
parentefbb834936fdc9da9789ad37c9cc61e0b90cda95 (diff)
Improve code formatting and update to 2.0
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
Diffstat (limited to 'demos/viewport/2d_in_3d/pong3d.scn')
-rw-r--r--demos/viewport/2d_in_3d/pong3d.scnbin3412 -> 5236 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/demos/viewport/2d_in_3d/pong3d.scn b/demos/viewport/2d_in_3d/pong3d.scn
index 58fd1513c0..2e60764a88 100644
--- a/demos/viewport/2d_in_3d/pong3d.scn
+++ b/demos/viewport/2d_in_3d/pong3d.scn
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