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authorRémi Verschelde <rverschelde@gmail.com>2015-11-21 13:31:25 +0100
committerRémi Verschelde <rverschelde@gmail.com>2015-12-09 08:39:12 +0100
commit8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5 (patch)
treec1124b6d4957389006024d1e1baa5de56e207fec /demos/misc/threads
parent8639cecf4cedd56452b47503be19c44b304cd02f (diff)
Use upper-cased first letter at the start of comment sentences
Diffstat (limited to 'demos/misc/threads')
-rw-r--r--demos/misc/threads/thread.gd16
1 files changed, 8 insertions, 8 deletions
diff --git a/demos/misc/threads/thread.gd b/demos/misc/threads/thread.gd
index fbfd68af2b..1ef67e403c 100644
--- a/demos/misc/threads/thread.gd
+++ b/demos/misc/threads/thread.gd
@@ -1,31 +1,31 @@
extends Node2D
-# member variables
+# Member variables
var thread = Thread.new()
-# this function runs in a thread!
-# threads always take one userdata argument
+# This function runs in a thread!
+# Threads always take one userdata argument
func _bg_load(path):
print("THREAD FUNC!")
- # load the resource
+ # Load the resource
var tex = ResourceLoader.load(path)
- # call _bg_load_done on main thread
+ # Call _bg_load_done on main thread
call_deferred("_bg_load_done")
return tex # return it
func _bg_load_done():
- # wait for the thread to complete, get the returned value
+ # Wait for the thread to complete, get the returned value
var tex = thread.wait_to_finish()
- # set to the sprite
+ # Set to the sprite
get_node("sprite").set_texture(tex)
func _on_load_pressed():
if (thread.is_active()):
- # already working
+ # Already working
return
print("START THREAD!")
thread.start(self, "_bg_load", "res://mona.png")