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author | Rémi Verschelde <remi@verschelde.fr> | 2015-12-13 10:10:18 +0100 |
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committer | Rémi Verschelde <remi@verschelde.fr> | 2015-12-13 10:10:18 +0100 |
commit | 73153eadfa236d383b03a1a4f09992fd13823a96 (patch) | |
tree | ee1ddd741b1f4b8cbb0f5ef61672f18ac3bbe571 /demos/misc/autoload | |
parent | 8c005e2b73ee35ee3dea90ccbb076b313f0c0fc4 (diff) | |
parent | e7581a97e7c18d74addf818e55f7161a062e291a (diff) |
Merge pull request #3048 from eska014/autoload-demo
Update Autoload demo
Diffstat (limited to 'demos/misc/autoload')
-rw-r--r-- | demos/misc/autoload/global.gd | 27 | ||||
-rw-r--r-- | demos/misc/autoload/scene_a.gd | 11 | ||||
-rw-r--r-- | demos/misc/autoload/scene_b.gd | 11 |
3 files changed, 13 insertions, 36 deletions
diff --git a/demos/misc/autoload/global.gd b/demos/misc/autoload/global.gd index 2671b6f412..735995e806 100644 --- a/demos/misc/autoload/global.gd +++ b/demos/misc/autoload/global.gd @@ -1,7 +1,9 @@ extends Node -# Member variables -var current_scene = null + +# Changing scenes is most easily done using the functions `change_scene` +# and `change_scene_to` of the SceneTree. This script demonstrates how to +# change scenes without those helpers. func goto_scene(path): @@ -18,20 +20,17 @@ func goto_scene(path): func _deferred_goto_scene(path): - # Immediately free the current scene, - # there is no risk here. - current_scene.free() + # Immediately free the current scene, there is no risk here. + get_tree().get_current_scene().free() # Load new scene - var s = ResourceLoader.load(path) + var packed_scene = ResourceLoader.load(path) # Instance the new scene - current_scene = s.instance() + var instanced_scene = packed_scene.instance() - # Add it to the active scene, as child of root - get_tree().get_root().add_child(current_scene) - - -func _ready(): - # Get the current scene at the time of initialization - current_scene = get_tree().get_current_scene() + # Add it to the scene tree, as direct child of root + get_tree().get_root().add_child(instanced_scene) + + # Set it as the current scene, only after it has been added to the tree + get_tree().set_current_scene(instanced_scene) diff --git a/demos/misc/autoload/scene_a.gd b/demos/misc/autoload/scene_a.gd index f9c39887b0..03da86d9a0 100644 --- a/demos/misc/autoload/scene_a.gd +++ b/demos/misc/autoload/scene_a.gd @@ -1,16 +1,5 @@ - extends Panel -# Member variables here, example: -# var a=2 -# var b="textvar" - - -func _ready(): - # Initalization here - pass - func _on_goto_scene_pressed(): get_node("/root/global").goto_scene("res://scene_b.scn") - pass # Replace with function body diff --git a/demos/misc/autoload/scene_b.gd b/demos/misc/autoload/scene_b.gd index fdf2287a04..dea8c4623f 100644 --- a/demos/misc/autoload/scene_b.gd +++ b/demos/misc/autoload/scene_b.gd @@ -1,16 +1,5 @@ - extends Panel -# Member variables here, example: -# var a=2 -# var b="textvar" - - -func _ready(): - # Initalization here - pass - func _on_goto_scene_pressed(): get_node("/root/global").goto_scene("res://scene_a.scn") - pass # Replace with function body |