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authorJuan Linietsky <reduzio@gmail.com>2014-09-21 01:43:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-09-21 01:43:42 -0300
commit11a5ed508b1cbde61a4d9dd4f469e86e74667623 (patch)
treee4bc1926057d788aeeef3633930bb958eb976d3a /demos/misc/autoload
parentc5b905fca82f1437486f2168270c5caa0b4bf104 (diff)
Fixed too many little issues, check the issues closed today.
Diffstat (limited to 'demos/misc/autoload')
-rw-r--r--demos/misc/autoload/global.gd5
1 files changed, 5 insertions, 0 deletions
diff --git a/demos/misc/autoload/global.gd b/demos/misc/autoload/global.gd
index d9fa308a2f..dca661a31a 100644
--- a/demos/misc/autoload/global.gd
+++ b/demos/misc/autoload/global.gd
@@ -9,6 +9,11 @@ func goto_scene(scene):
var s = ResourceLoader.load(scene)
#queue erasing old (don't use free because that scene is calling this method)
current_scene.queue_free()
+ # Remove the scene before loading the previous one.
+ # The node is removed when deleted anyway, but this will fix issues that
+ # might arise if both have a root node with the same name,
+ # as adding both together will cause the second to be renamed. (not usually a problem, but you might be wanting to look for the node later and not find it)
+ get_scene().get_root().remove(current_scene)
#instance the new scene
current_scene = s.instance()
#add it to the active scene, as child of root