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authorMarianoGNU <marianognu.easyrpg@gmail.com>2015-10-16 23:21:39 -0300
committerMarianoGNU <marianognu.easyrpg@gmail.com>2015-10-16 23:21:39 -0300
commita5ebb525000d8301f73377426a2c1924d70aaf86 (patch)
tree55eaf1e0e6553dbb34d236b07a051689ae8f2493 /demos/3d
parent553edf1f250f34ca0ef0703b13b4d601f609e491 (diff)
parent17a90ddc0824bb51b5ea707f5d4d11aed301f91d (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts: # tools/editor/property_editor.cpp
Diffstat (limited to 'demos/3d')
-rw-r--r--demos/3d/platformer/player.gd6
1 files changed, 3 insertions, 3 deletions
diff --git a/demos/3d/platformer/player.gd b/demos/3d/platformer/player.gd
index 4eeb12e23b..76cf2861bf 100644
--- a/demos/3d/platformer/player.gd
+++ b/demos/3d/platformer/player.gd
@@ -69,9 +69,9 @@ func _integrate_forces( state ):
var lv = state.get_linear_velocity() # linear velocity
var g = state.get_total_gravity()
var delta = state.get_step()
- var d = 1.0 - delta*state.get_total_density()
- if (d<0):
- d=0
+# var d = 1.0 - delta*state.get_total_density()
+# if (d<0):
+# d=0
lv += g * delta #apply gravity
var anim = ANIM_FLOOR