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authorSergey Lapin <slapinid@gmail.com>2016-03-29 22:52:31 +0300
committerSergey Lapin <slapinid@gmail.com>2016-03-31 12:43:00 +0300
commit8d7a94389aeefb805fb2840c6a69af95f563f89b (patch)
treeef7543f624473bac3c4ad1aa2e5af9d6746e6ca4 /demos/3d
parent15d1fca0614ad87fd16fa7532e4db867b342d00e (diff)
InverseKinematics node, basic features
I don't already know how the fuck it works, but it is. A bit slow currently, but hope to improve it soon. The current limitations: 1. No constraints. At all. 2. Used simplest CCD algorithm, I just can't believe in jacobian construction from code. 3. Slow to get to target.
Diffstat (limited to 'demos/3d')
-rw-r--r--demos/3d/inverse_kinematics/engine.cfg0
-rw-r--r--demos/3d/inverse_kinematics/main.scnbin0 -> 503 bytes
2 files changed, 0 insertions, 0 deletions
diff --git a/demos/3d/inverse_kinematics/engine.cfg b/demos/3d/inverse_kinematics/engine.cfg
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/demos/3d/inverse_kinematics/engine.cfg
diff --git a/demos/3d/inverse_kinematics/main.scn b/demos/3d/inverse_kinematics/main.scn
new file mode 100644
index 0000000000..918fd09a3a
--- /dev/null
+++ b/demos/3d/inverse_kinematics/main.scn
Binary files differ