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author | Eric R. Monson <eriixblaike+git@gmail.com> | 2015-08-28 11:15:31 -0700 |
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committer | Eric R. Monson <eriixblaike+git@gmail.com> | 2015-08-28 11:15:31 -0700 |
commit | f0119c2e3c0ddb19cef1fdf6cfebb6697dabd14d (patch) | |
tree | 7073b8e9ed8809cdde3a269cdd1d0ca11becc25d /demos/3d/platformer | |
parent | b0be30d9efb11aba10fd97c71fec47e34ea88ca1 (diff) |
Properly free enemies after death in 3d platformer demo.
Previously, they stuck around as invisible physics objects. This fix is much
cleaner than my previous attempts, as it uses the ability to call a function
from an animation as is done in the 2d platformer demo.
Diffstat (limited to 'demos/3d/platformer')
-rw-r--r-- | demos/3d/platformer/enemy.gd | 3 | ||||
-rw-r--r-- | demos/3d/platformer/enemy.scn | bin | 37784 -> 38594 bytes |
2 files changed, 2 insertions, 1 deletions
diff --git a/demos/3d/platformer/enemy.gd b/demos/3d/platformer/enemy.gd index cbbb2fe725..9b2e95a96d 100644 --- a/demos/3d/platformer/enemy.gd +++ b/demos/3d/platformer/enemy.gd @@ -91,4 +91,5 @@ func _ready(): # Initalization here pass - +func _die(): + queue_free() diff --git a/demos/3d/platformer/enemy.scn b/demos/3d/platformer/enemy.scn Binary files differindex 06d725061d..083582a85a 100644 --- a/demos/3d/platformer/enemy.scn +++ b/demos/3d/platformer/enemy.scn |