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authorJuan Linietsky <reduzio@gmail.com>2015-05-04 18:30:57 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-05-04 18:30:57 -0300
commit2d396fb71070f282b6858cb77efac1c948b6b4a9 (patch)
treef4328a7d6e65dcdf0ef6ccfc6ec783c2bd783db4 /demos/3d/platformer/enemy.gd
parent6f8bd899311d459b9e391b4acf72ccfa5cc1d806 (diff)
-More strict argument type-checking, will make many bugs visible, fixes #1809
-added NOTIFICATION_INSTANCED
Diffstat (limited to 'demos/3d/platformer/enemy.gd')
-rw-r--r--demos/3d/platformer/enemy.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/demos/3d/platformer/enemy.gd b/demos/3d/platformer/enemy.gd
index 1d0e0315d9..cbbb2fe725 100644
--- a/demos/3d/platformer/enemy.gd
+++ b/demos/3d/platformer/enemy.gd
@@ -45,7 +45,7 @@ func _integrate_forces(state):
state.set_angular_velocity( -dp.cross(up).normalized() *33.0)
get_node("AnimationPlayer").play("impact")
get_node("AnimationPlayer").queue("explode")
- set_friction(true)
+ set_friction(1)
cc.disabled=true
get_node("sound").play("hit")
return