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authorJuan Linietsky <reduzio@gmail.com>2016-06-03 10:30:38 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-06-03 10:30:38 -0300
commitc7d45ec085086ab86192a7890b9622320d57b89d (patch)
tree0a764a6a2b7bded960a652c81a4b5a6815dd3c31 /demos/2d/space_shooter
parentf9af57f3bdb16e015ee10b979fe18cf2195077f9 (diff)
Removed demos
they go to their own project now
Diffstat (limited to 'demos/2d/space_shooter')
-rw-r--r--demos/2d/space_shooter/asteroid.gd43
-rw-r--r--demos/2d/space_shooter/asteroid.tscn129
-rw-r--r--demos/2d/space_shooter/bg_gradient.pngbin1572 -> 0 bytes
-rw-r--r--demos/2d/space_shooter/big_star.pngbin275 -> 0 bytes
-rw-r--r--demos/2d/space_shooter/enemy1.gd36
-rw-r--r--demos/2d/space_shooter/enemy1.pngbin7048 -> 0 bytes
-rw-r--r--demos/2d/space_shooter/enemy1.tscn108
-rw-r--r--demos/2d/space_shooter/enemy2.gd47
-rw-r--r--demos/2d/space_shooter/enemy2.pngbin5676 -> 0 bytes
-rw-r--r--demos/2d/space_shooter/enemy2.tscn98
-rw-r--r--demos/2d/space_shooter/enemy_shot.gd31
-rw-r--r--demos/2d/space_shooter/enemy_shot.pngbin330 -> 0 bytes
-rw-r--r--demos/2d/space_shooter/enemy_shot.tscn99
-rw-r--r--demos/2d/space_shooter/engine.cfg22
-rw-r--r--demos/2d/space_shooter/explosion.tscn37
-rw-r--r--demos/2d/space_shooter/fire.pngbin357 -> 0 bytes
-rw-r--r--demos/2d/space_shooter/game_state.gd22
-rw-r--r--demos/2d/space_shooter/icon.pngbin6931 -> 0 bytes
-rw-r--r--demos/2d/space_shooter/level.tscn354
-rw-r--r--demos/2d/space_shooter/main_menu.gd11
-rw-r--r--demos/2d/space_shooter/main_menu.tscn64
-rw-r--r--demos/2d/space_shooter/meteorite.pngbin6072 -> 0 bytes
-rw-r--r--demos/2d/space_shooter/parallax.tscn201
-rw-r--r--demos/2d/space_shooter/rail.gd19
-rw-r--r--demos/2d/space_shooter/ship.gd81
-rw-r--r--demos/2d/space_shooter/ship.pngbin2815 -> 0 bytes
-rw-r--r--demos/2d/space_shooter/ship.tscn229
-rw-r--r--demos/2d/space_shooter/shoot.pngbin222 -> 0 bytes
-rw-r--r--demos/2d/space_shooter/shot.gd40
-rw-r--r--demos/2d/space_shooter/shot.tscn103
-rw-r--r--demos/2d/space_shooter/small_star.pngbin90 -> 0 bytes
-rw-r--r--demos/2d/space_shooter/sound_explode.wavbin75832 -> 0 bytes
-rw-r--r--demos/2d/space_shooter/sound_shoot.wavbin78888 -> 0 bytes
-rw-r--r--demos/2d/space_shooter/tile.pngbin810 -> 0 bytes
-rw-r--r--demos/2d/space_shooter/tileset.tres20
-rw-r--r--demos/2d/space_shooter/tileset_edit.tscn35
36 files changed, 0 insertions, 1829 deletions
diff --git a/demos/2d/space_shooter/asteroid.gd b/demos/2d/space_shooter/asteroid.gd
deleted file mode 100644
index ab71f413eb..0000000000
--- a/demos/2d/space_shooter/asteroid.gd
+++ /dev/null
@@ -1,43 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = -200
-const Y_RANDOM = 10
-
-var points = 1
-var speed_y = 0.0
-var destroyed = false
-
-
-func _fixed_process(delta):
- translate(Vector2(SPEED, speed_y)*delta)
-
-
-func _ready():
- speed_y = rand_range(-Y_RANDOM, Y_RANDOM)
-
-
-func destroy():
- if (destroyed):
- return
- destroyed = true
- get_node("anim").play("explode")
- set_fixed_process(false)
- get_node("sfx").play("sound_explode")
- # Accumulate points
- get_node("/root/game_state").points += 1
-
-
-func is_enemy():
- return not destroyed
-
-
-func _on_visibility_enter_screen():
- set_fixed_process(true)
- # Make it spin!
- get_node("anim").play("spin")
-
-
-func _on_visibility_exit_screen():
- queue_free()
diff --git a/demos/2d/space_shooter/asteroid.tscn b/demos/2d/space_shooter/asteroid.tscn
deleted file mode 100644
index ad57f6ef7c..0000000000
--- a/demos/2d/space_shooter/asteroid.tscn
+++ /dev/null
@@ -1,129 +0,0 @@
-[gd_scene load_steps=9 format=1]
-
-[ext_resource path="res://asteroid.gd" type="Script" id=1]
-[ext_resource path="res://meteorite.png" type="Texture" id=2]
-[ext_resource path="res://sound_explode.wav" type="Sample" id=3]
-
-[sub_resource type="CircleShape2D" id=1]
-
-custom_solver_bias = 0.0
-radius = 22.0
-
-[sub_resource type="Animation" id=2]
-
-resource/name = "explode"
-length = 1.0
-loop = false
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("particles:config/emitting")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("sprite:visibility/visible")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
-tracks/2/type = "method"
-tracks/2/path = NodePath(".")
-tracks/2/interp = 1
-tracks/2/keys = { "times":FloatArray( 0.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
-
-[sub_resource type="Animation" id=3]
-
-length = 3.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:transform/rot")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 3 ), "transitions":FloatArray( 1, 1 ), "values":[ 0.0, 360.0 ] }
-
-[sub_resource type="ColorRamp" id=4]
-
-offsets = FloatArray( 0, 1 )
-colors = ColorArray( 1, 1, 1, 1, 1, 1, 1, 0 )
-
-[sub_resource type="SampleLibrary" id=5]
-
-samples/sound_explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 3 ) }
-
-[node name="asteroid" type="Area2D"]
-
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 1 )
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/explode = SubResource( 2 )
-anims/spin = SubResource( 3 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = ""
-
-[node name="collision" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="visibility" type="VisibilityNotifier2D" parent="."]
-
-rect = Rect2( -10, -10, 20, 20 )
-
-[node name="particles" type="Particles2D" parent="."]
-
-config/amount = 32
-config/lifetime = 0.5
-config/emitting = false
-config/half_extents = Vector2( 20, 20 )
-config/explosiveness = 0.1
-config/texture = ExtResource( 2 )
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 200.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 9.8
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 0.5
-params/final_size = 0.2
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 4 )
-
-[node name="sfx" type="SamplePlayer2D" parent="."]
-
-params/volume_db = 0.0
-params/pitch_scale = 1.0
-params/attenuation/min_distance = 1.0
-params/attenuation/max_distance = 2048.0
-params/attenuation/distance_exp = 1.0
-config/polyphony = 1
-config/samples = SubResource( 5 )
-config/pitch_random = 0.0
-
-[connection signal="enter_screen" from="visibility" to="." method="_on_visibility_enter_screen"]
-
-[connection signal="exit_screen" from="visibility" to="." method="_on_visibility_exit_screen"]
-
-
diff --git a/demos/2d/space_shooter/bg_gradient.png b/demos/2d/space_shooter/bg_gradient.png
deleted file mode 100644
index 3e71976dc6..0000000000
--- a/demos/2d/space_shooter/bg_gradient.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/big_star.png b/demos/2d/space_shooter/big_star.png
deleted file mode 100644
index 7726a7aa12..0000000000
--- a/demos/2d/space_shooter/big_star.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/enemy1.gd b/demos/2d/space_shooter/enemy1.gd
deleted file mode 100644
index e127eb2777..0000000000
--- a/demos/2d/space_shooter/enemy1.gd
+++ /dev/null
@@ -1,36 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = -200
-
-var destroyed=false
-
-
-func _fixed_process(delta):
- get_parent().translate(Vector2(SPEED*delta, 0))
-
-
-func is_enemy():
- return not destroyed
-
-
-func destroy():
- if (destroyed):
- return
- destroyed = true
- get_node("anim").play("explode")
- set_fixed_process(false)
- get_node("sfx").play("sound_explode")
- # Accumulate points
- get_node("/root/game_state").points += 5
-
-
-func _on_visibility_enter_screen():
- set_fixed_process(true)
- get_node("anim").play("zigzag")
- get_node("anim").seek(randf()*2.0) # Make it start from any pos
-
-
-func _on_visibility_exit_screen():
- queue_free()
diff --git a/demos/2d/space_shooter/enemy1.png b/demos/2d/space_shooter/enemy1.png
deleted file mode 100644
index 242d8f0055..0000000000
--- a/demos/2d/space_shooter/enemy1.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/enemy1.tscn b/demos/2d/space_shooter/enemy1.tscn
deleted file mode 100644
index 5fd4435382..0000000000
--- a/demos/2d/space_shooter/enemy1.tscn
+++ /dev/null
@@ -1,108 +0,0 @@
-[gd_scene load_steps=9 format=1]
-
-[ext_resource path="res://enemy1.gd" type="Script" id=1]
-[ext_resource path="res://enemy1.png" type="Texture" id=2]
-[ext_resource path="res://explosion.tscn" type="PackedScene" id=3]
-[ext_resource path="res://sound_explode.wav" type="Sample" id=4]
-
-[sub_resource type="ConvexPolygonShape2D" id=1]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -25.3272, 15.4072, -31.2711, -7.28794, -1.01097, -20.7969, 24.9263, -4.58614, 30.3299, 13.2457, -2.63205, 17.5686 )
-
-[sub_resource type="Animation" id=2]
-
-length = 1.0
-loop = false
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:visibility/visible")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("explosion:config/emitting")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-tracks/2/type = "method"
-tracks/2/path = NodePath("..")
-tracks/2/interp = 1
-tracks/2/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
-
-[sub_resource type="Animation" id=3]
-
-length = 2.0
-loop = true
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath(".:transform/pos")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1 ), "transitions":FloatArray( -1.86607, -1.86607 ), "values":[ Vector2( 0, -100 ), Vector2( 0, 100 ) ] }
-
-[sub_resource type="SampleLibrary" id=4]
-
-samples/sound_explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
-
-[node name="enemy1" type="Node2D"]
-
-[node name="area" type="Area2D" parent="."]
-
-transform/pos = Vector2( 0, -100 )
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 1 )
-
-[node name="collision" type="CollisionPolygon2D" parent="area"]
-
-build_mode = 0
-polygon = Vector2Array( -31.2711, -7.28794, -1.01097, -20.7969, 24.9263, -4.58614, 30.3299, 13.2457, -2.63205, 17.5686, -25.3272, 15.4072 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="sprite" type="Sprite" parent="area"]
-
-texture = ExtResource( 2 )
-
-[node name="explosion" parent="area" instance=ExtResource( 3 )]
-
-transform/rot = -91.1436
-config/explosiveness = 0.1
-params/gravity_strength = 9.8
-
-[node name="anim" type="AnimationPlayer" parent="area"]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/explode = SubResource( 2 )
-anims/zigzag = SubResource( 3 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = ""
-
-[node name="visibility" type="VisibilityNotifier2D" parent="area"]
-
-rect = Rect2( -10, -10, 20, 20 )
-
-[node name="sfx" type="SamplePlayer2D" parent="area"]
-
-params/volume_db = 0.0
-params/pitch_scale = 1.0
-params/attenuation/min_distance = 1.0
-params/attenuation/max_distance = 2048.0
-params/attenuation/distance_exp = 1.0
-config/polyphony = 1
-config/samples = SubResource( 4 )
-config/pitch_random = 0.0
-
-[connection signal="enter_screen" from="area/visibility" to="area" method="_on_visibility_enter_screen"]
-
-[connection signal="exit_screen" from="area/visibility" to="area" method="_on_visibility_exit_screen"]
-
-
diff --git a/demos/2d/space_shooter/enemy2.gd b/demos/2d/space_shooter/enemy2.gd
deleted file mode 100644
index 773c266d8c..0000000000
--- a/demos/2d/space_shooter/enemy2.gd
+++ /dev/null
@@ -1,47 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = -220
-const SHOOT_INTERVAL = 1
-
-var shoot_timeout = 0
-var destroyed=false
-
-
-func _fixed_process(delta):
- translate(Vector2(SPEED*delta, 0))
- shoot_timeout -= delta
-
- if (shoot_timeout < 0):
- shoot_timeout = SHOOT_INTERVAL
-
- # Instance a shot
- var shot = preload("res://enemy_shot.tscn").instance()
- # Set pos as "shoot_from" Position2D node
- shot.set_pos(get_node("shoot_from").get_global_pos())
- # Add it to parent, so it has world coordinates
- get_parent().add_child(shot)
-
-
-func is_enemy():
- return not destroyed
-
-
-func destroy():
- if (destroyed):
- return
- destroyed = true
- get_node("anim").play("explode")
- set_fixed_process(false)
- get_node("sfx").play("sound_explode")
- # Accumulate points
- get_node("/root/game_state").points += 10
-
-
-func _on_visibility_enter_screen():
- set_fixed_process(true)
-
-
-func _on_visibility_exit_screen():
- queue_free()
diff --git a/demos/2d/space_shooter/enemy2.png b/demos/2d/space_shooter/enemy2.png
deleted file mode 100644
index 5b63033696..0000000000
--- a/demos/2d/space_shooter/enemy2.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/enemy2.tscn b/demos/2d/space_shooter/enemy2.tscn
deleted file mode 100644
index 56d9f49720..0000000000
--- a/demos/2d/space_shooter/enemy2.tscn
+++ /dev/null
@@ -1,98 +0,0 @@
-[gd_scene load_steps=8 format=1]
-
-[ext_resource path="res://enemy2.gd" type="Script" id=1]
-[ext_resource path="res://enemy2.png" type="Texture" id=2]
-[ext_resource path="res://explosion.tscn" type="PackedScene" id=3]
-[ext_resource path="res://sound_explode.wav" type="Sample" id=4]
-
-[sub_resource type="ConvexPolygonShape2D" id=1]
-
-custom_solver_bias = 0.0
-points = Vector2Array( -31.9306, -11.1163, 15.748, -16.1351, 32.2383, -3.94662, 25.7856, 13.6192, -20.4591, 16.1286 )
-
-[sub_resource type="Animation" id=2]
-
-length = 1.0
-loop = false
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("explosion:config/emitting")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("sprite:visibility/visible")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
-tracks/2/type = "method"
-tracks/2/path = NodePath(".")
-tracks/2/interp = 1
-tracks/2/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
-
-[sub_resource type="SampleLibrary" id=3]
-
-samples/sound_explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
-
-[node name="enemy2" type="Area2D"]
-
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 1 )
-
-[node name="collision" type="CollisionPolygon2D" parent="."]
-
-build_mode = 0
-polygon = Vector2Array( -31.9306, -11.1163, 15.748, -16.1351, 32.2383, -3.94662, 25.7856, 13.6192, -20.4591, 16.1286 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-
-[node name="explosion" parent="." instance=ExtResource( 3 )]
-
-transform/rot = -91.1436
-config/explosiveness = 0.1
-params/gravity_strength = 9.8
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/explode = SubResource( 2 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = ""
-
-[node name="visibility" type="VisibilityNotifier2D" parent="."]
-
-rect = Rect2( -10, -10, 20, 20 )
-
-[node name="sfx" type="SamplePlayer2D" parent="."]
-
-params/volume_db = 0.0
-params/pitch_scale = 1.0
-params/attenuation/min_distance = 1.0
-params/attenuation/max_distance = 2048.0
-params/attenuation/distance_exp = 1.0
-config/polyphony = 1
-config/samples = SubResource( 3 )
-config/pitch_random = 0.0
-
-[node name="shoot_from" type="Position2D" parent="."]
-
-transform/pos = Vector2( -84.6027, 0.358482 )
-
-[connection signal="enter_screen" from="visibility" to="." method="_on_visibility_enter_screen"]
-
-[connection signal="exit_screen" from="visibility" to="." method="_on_visibility_exit_screen"]
-
-
diff --git a/demos/2d/space_shooter/enemy_shot.gd b/demos/2d/space_shooter/enemy_shot.gd
deleted file mode 100644
index 6c782b69f1..0000000000
--- a/demos/2d/space_shooter/enemy_shot.gd
+++ /dev/null
@@ -1,31 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = -800
-
-var hit = false
-
-
-func _process(delta):
- translate(Vector2(delta*SPEED, 0))
-
-
-func _ready():
- set_process(true)
-
-
-func is_enemy():
- return true
-
-
-func _hit_something():
- if (hit):
- return
- hit = true
- set_process(false)
- get_node("anim").play("splash")
-
-
-func _on_visibility_exit_screen():
- queue_free()
diff --git a/demos/2d/space_shooter/enemy_shot.png b/demos/2d/space_shooter/enemy_shot.png
deleted file mode 100644
index 04287211a9..0000000000
--- a/demos/2d/space_shooter/enemy_shot.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/enemy_shot.tscn b/demos/2d/space_shooter/enemy_shot.tscn
deleted file mode 100644
index da6ed6f806..0000000000
--- a/demos/2d/space_shooter/enemy_shot.tscn
+++ /dev/null
@@ -1,99 +0,0 @@
-[gd_scene load_steps=6 format=1]
-
-[ext_resource path="res://enemy_shot.gd" type="Script" id=1]
-[ext_resource path="res://enemy_shot.png" type="Texture" id=2]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 10, 4 )
-
-[sub_resource type="ColorRamp" id=2]
-
-offsets = FloatArray( 0, 1 )
-colors = ColorArray( 1, 0.0491249, 0.0113636, 1, 1, 1, 1, 0 )
-
-[sub_resource type="Animation" id=3]
-
-length = 1.0
-loop = false
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("hit_splash:config/emitting")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-tracks/1/type = "method"
-tracks/1/path = NodePath(".")
-tracks/1/interp = 1
-tracks/1/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
-tracks/2/type = "value"
-tracks/2/path = NodePath("sprite:visibility/visible")
-tracks/2/interp = 1
-tracks/2/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
-
-[node name="enemy_shot" type="Area2D"]
-
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 1 )
-
-[node name="visibility" type="VisibilityNotifier2D" parent="."]
-
-transform/pos = Vector2( 1.8353, -0.0742126 )
-transform/scale = Vector2( 1.54149, 0.770745 )
-rect = Rect2( -10, -10, 20, 20 )
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-
-[node name="collision" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="hit_splash" type="Particles2D" parent="."]
-
-config/amount = 32
-config/lifetime = 0.5
-config/emitting = false
-config/explosiveness = 0.1
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 50.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 0.0
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 3.0
-params/final_size = 3.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 2 )
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/splash = SubResource( 3 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = ""
-
-[connection signal="exit_screen" from="visibility" to="." method="_on_visibility_exit_screen"]
-
-
diff --git a/demos/2d/space_shooter/engine.cfg b/demos/2d/space_shooter/engine.cfg
deleted file mode 100644
index 8563bd8aa9..0000000000
--- a/demos/2d/space_shooter/engine.cfg
+++ /dev/null
@@ -1,22 +0,0 @@
-[application]
-
-name="Simple Shooter"
-main_scene="res://main_menu.tscn"
-icon="res://icon.png"
-
-[autoload]
-
-game_state="res://game_state.gd"
-
-[display]
-
-width=1024
-height=600
-
-[input]
-
-move_up=[key(Up)]
-move_down=[key(Down)]
-move_left=[key(Left)]
-move_right=[key(Right)]
-shoot=[key(Space)]
diff --git a/demos/2d/space_shooter/explosion.tscn b/demos/2d/space_shooter/explosion.tscn
deleted file mode 100644
index 7c8f94be7d..0000000000
--- a/demos/2d/space_shooter/explosion.tscn
+++ /dev/null
@@ -1,37 +0,0 @@
-[gd_scene load_steps=3 format=1]
-
-[ext_resource path="res://fire.png" type="Texture" id=1]
-
-[sub_resource type="ColorRamp" id=1]
-
-offsets = FloatArray( 0, 0.364725, 0.77494, 1 )
-colors = ColorArray( 1, 1, 1, 1, 1, 0, 0, 1, 0.184473, 0.181601, 0.181345, 1, 1, 1, 1, 0 )
-
-[node name="explosion" type="Particles2D"]
-
-transform/pos = Vector2( 0.918983, -2.11041 )
-transform/rot = -91.1436
-config/amount = 32
-config/lifetime = 0.5
-config/emitting = false
-config/explosiveness = 0.1
-config/texture = ExtResource( 1 )
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 100.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 9.8
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 3.0
-params/final_size = 1.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 1 )
-
-
diff --git a/demos/2d/space_shooter/fire.png b/demos/2d/space_shooter/fire.png
deleted file mode 100644
index 1c68c36213..0000000000
--- a/demos/2d/space_shooter/fire.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/game_state.gd b/demos/2d/space_shooter/game_state.gd
deleted file mode 100644
index 0aa5e1f42b..0000000000
--- a/demos/2d/space_shooter/game_state.gd
+++ /dev/null
@@ -1,22 +0,0 @@
-
-extends Node
-
-# Member variables
-var points = 0
-var max_points = 0
-
-
-func _ready():
- var f = File.new()
- # Load high score
- if (f.open("user://highscore", File.READ) == OK):
- max_points = f.get_var()
-
-
-func game_over():
- if (points > max_points):
- max_points = points
- # Save high score
- var f = File.new()
- f.open("user://highscore", File.WRITE)
- f.store_var(max_points)
diff --git a/demos/2d/space_shooter/icon.png b/demos/2d/space_shooter/icon.png
deleted file mode 100644
index 1df2bf5d9d..0000000000
--- a/demos/2d/space_shooter/icon.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/level.tscn b/demos/2d/space_shooter/level.tscn
deleted file mode 100644
index 840d66bd5a..0000000000
--- a/demos/2d/space_shooter/level.tscn
+++ /dev/null
@@ -1,354 +0,0 @@
-[gd_scene load_steps=7 format=1]
-
-[ext_resource path="res://tileset.tres" type="TileSet" id=1]
-[ext_resource path="res://ship.tscn" type="PackedScene" id=2]
-[ext_resource path="res://asteroid.tscn" type="PackedScene" id=3]
-[ext_resource path="res://enemy1.tscn" type="PackedScene" id=4]
-[ext_resource path="res://enemy2.tscn" type="PackedScene" id=5]
-[ext_resource path="res://parallax.tscn" type="PackedScene" id=6]
-
-[node name="Node2D" type="Node2D"]
-
-[node name="TileMap" type="TileMap" parent="."]
-
-mode = 0
-tile_set = ExtResource( 1 )
-cell/size = Vector2( 32, 32 )
-cell/quadrant_size = 16
-cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-cell/half_offset = 2
-cell/tile_origin = 0
-cell/y_sort = false
-collision/use_kinematic = false
-collision/friction = 1.0
-collision/bounce = 0.0
-collision/layers = 1
-collision/mask = 1
-occluder/light_mask = 1
-tile_data = IntArray( 16, 0, 17, 0, 18, 0, 19, 0, 20, 0, 21, 0, 22, 0, 23, 0, 24, 0, 25, 0, 26, 0, 27, 0, 28, 0, 29, 0, 30, 0, 31, 0, 32, 0, 33, 0, 34, 0, 35, 0, 36, 0, 37, 0, 38, 0, 39, 0, 63, 0, 64, 0, 99, 0, 100, 0, 101, 0, 102, 0, 103, 0, 104, 0, 105, 0, 106, 0, 107, 0, 108, 0, 109, 0, 110, 0, 111, 0, 112, 0, 113, 0, 114, 0, 115, 0, 116, 0, 117, 0, 118, 0, 119, 0, 120, 0, 121, 0, 122, 0, 123, 0, 124, 0, 125, 0, 126, 0, 127, 0, 128, 0, 145, 0, 184, 0, 65556, 0, 65557, 0, 65558, 0, 65559, 0, 65560, 0, 65561, 0, 65562, 0, 65563, 0, 65564, 0, 65565, 0, 65566, 0, 65567, 0, 65568, 0, 65569, 0, 65570, 0, 65571, 0, 65572, 0, 65573, 0, 65574, 0, 65575, 0, 65599, 0, 65600, 0, 65637, 0, 65638, 0, 65639, 0, 65640, 0, 65641, 0, 65642, 0, 65643, 0, 65644, 0, 65645, 0, 65646, 0, 65647, 0, 65648, 0, 65649, 0, 65650, 0, 65651, 0, 65652, 0, 65653, 0, 65654, 0, 65655, 0, 65656, 0, 65657, 0, 65658, 0, 65659, 0, 65660, 0, 65661, 0, 65662, 0, 65663, 0, 65664, 0, 65681, 0, 65720, 0, 131094, 0, 131095, 0, 131096, 0, 131097, 0, 131098, 0, 131099, 0, 131100, 0, 131101, 0, 131102, 0, 131103, 0, 131104, 0, 131105, 0, 131106, 0, 131107, 0, 131108, 0, 131109, 0, 131135, 0, 131136, 0, 131137, 0, 131176, 0, 131177, 0, 131178, 0, 131179, 0, 131180, 0, 131181, 0, 131182, 0, 131183, 0, 131184, 0, 131185, 0, 131186, 0, 131187, 0, 131188, 0, 131189, 0, 131190, 0, 131191, 0, 131192, 0, 131193, 0, 131194, 0, 131195, 0, 131196, 0, 131197, 0, 131198, 0, 131199, 0, 131217, 0, 131256, 0, 196631, 0, 196632, 0, 196633, 0, 196634, 0, 196635, 0, 196636, 0, 196637, 0, 196638, 0, 196639, 0, 196640, 0, 196641, 0, 196642, 0, 196671, 0, 196672, 0, 196673, 0, 196716, 0, 196717, 0, 196718, 0, 196719, 0, 196720, 0, 196721, 0, 196722, 0, 196723, 0, 196724, 0, 196725, 0, 196726, 0, 196727, 0, 196728, 0, 196729, 0, 196730, 0, 196753, 0, 196792, 0, 262169, 0, 262170, 0, 262171, 0, 262172, 0, 262173, 0, 262174, 0, 262175, 0, 262207, 0, 262208, 0, 262209, 0, 262256, 0, 262257, 0, 262258, 0, 262259, 0, 262260, 0, 262261, 0, 262262, 0, 262263, 0, 262289, 0, 262328, 0, 327707, 0, 327708, 0, 327743, 0, 327744, 0, 327825, 0, 327826, 0, 327827, 0, 327828, 0, 327829, 0, 327830, 0, 327831, 0, 327832, 0, 327833, 0, 327834, 0, 327835, 0, 327836, 0, 327845, 0, 327846, 0, 327847, 0, 327848, 0, 327849, 0, 327850, 0, 327851, 0, 327852, 0, 327853, 0, 327854, 0, 327855, 0, 327856, 0, 327857, 0, 327864, 0, 327911, 0, 327912, 0, 328010, 0, 328011, 0, 328012, 0, 328013, 0, 328014, 0, 393372, 0, 393393, 0, 393400, 0, 393445, 0, 393446, 0, 393447, 0, 393448, 0, 393548, 0, 393549, 0, 393550, 0, 458908, 0, 458929, 0, 458936, 0, 458981, 0, 458982, 0, 458983, 0, 524444, 0, 524465, 0, 524472, 0, 524517, 0, 524518, 0, 589980, 0, 590001, 0, 590008, 0, 655516, 0, 655521, 0, 655522, 0, 655523, 0, 655524, 0, 655525, 0, 655526, 0, 655537, 0, 655544, 0, 655646, 0, 721041, 0, 721042, 0, 721043, 0, 721044, 0, 721045, 0, 721046, 0, 721052, 0, 721062, 0, 721073, 0, 721080, 0, 721181, 0, 721182, 0, 721183, 0, 721184, 0, 786577, 0, 786588, 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1114188, 0, 1114189, 0, 1114190, 0, 1114191, 0, 1114192, 0, 1114193, 0, 1114194, 0, 1114195, 0, 1114196, 0, 1114197, 0, 1114198, 0, 1114257, 0, 1114278, 0, 1114360, 0, 1114361, 0, 1114362, 0, 1114363, 0, 1114365, 0, 1114480, 0, 1114481, 0, 1179707, 0, 1179708, 0, 1179709, 0, 1179710, 0, 1179711, 0, 1179712, 0, 1179713, 0, 1179714, 0, 1179715, 0, 1179716, 0, 1179717, 0, 1179718, 0, 1179719, 0, 1179720, 0, 1179721, 0, 1179722, 0, 1179723, 0, 1179724, 0, 1179725, 0, 1179726, 0, 1179727, 0, 1179728, 0, 1179729, 0, 1179730, 0, 1179731, 0, 1179732, 0, 1179733, 0, 1179734, 0, 1179735, 0, 1179736, 0, 1179737, 0, 1179738, 0, 1179739, 0, 1179740, 0, 1179741, 0, 1179793, 0, 1179814, 0, 1179896, 0, 1179898, 0, 1179899, 0, 1179900, 0, 1179901, 0, 1180015, 0, 1180016, 0, 1180017, 0, 1180018, 0, 1180019, 0, 1245244, 0, 1245245, 0, 1245246, 0, 1245247, 0, 1245248, 0, 1245249, 0, 1245250, 0, 1245251, 0, 1245252, 0, 1245253, 0, 1245254, 0, 1245255, 0, 1245256, 0, 1245257, 0, 1245258, 0, 1245259, 0, 1245260, 0, 1245261, 0, 1245262, 0, 1245263, 0, 1245264, 0, 1245265, 0, 1245266, 0, 1245267, 0, 1245268, 0, 1245269, 0, 1245270, 0, 1245271, 0, 1245272, 0, 1245273, 0, 1245274, 0, 1245275, 0, 1245276, 0, 1245277, 0, 1245329, 0, 1245350, 0, 1245432, 0, 1245433, 0, 1245434, 0, 1245435, 0, 1245480, 0, 1245481, 0, 1245482, 0, 1245551, 0, 1245552, 0, 1245553, 0, 1245554, 0, 1310886, 0, 1310905, 0, 1311015, 0, 1311016, 0, 1311017, 0, 1311018, 0 )
-
-[node name="rail" parent="." instance=ExtResource( 2 )]
-
-[node name="enemies" type="Node2D" parent="."]
-
-[node name="asteroid" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 1797.52, 105.736 )
-linear_damp = 0.1
-
-[node name="asteroid1" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 1666.61, 304.621 )
-linear_damp = 0.1
-
-[node name="asteroid2" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 1988.85, 443.086 )
-linear_damp = 0.1
-
-[node name="asteroid3" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 2595.58, 103.219 )
-linear_damp = 0.1
-
-[node name="asteroid4" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 3229.99, 299.586 )
-linear_damp = 0.1
-
-[node name="asteroid5" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 3592.52, 541.269 )
-linear_damp = 0.1
-
-[node name="asteroid6" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 4571.84, 216.508 )
-linear_damp = 0.1
-
-[node name="asteroid7" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 4571.84, 284.481 )
-linear_damp = 0.1
-
-[node name="asteroid8" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 4571.84, 360.007 )
-linear_damp = 0.1
-
-[node name="asteroid9" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 5140.8, 108.254 )
-linear_damp = 0.1
-
-[node name="asteroid10" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 5168.5, 475.814 )
-linear_damp = 0.1
-
-[node name="asteroid11" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 5767.67, 113.289 )
-linear_damp = 0.1
-
-[node name="asteroid12" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 6107.53, 480.849 )
-linear_damp = 0.1
-
-[node name="asteroid13" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 6364.32, 105.736 )
-linear_damp = 0.1
-
-[node name="asteroid14" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 6731.88, 573.997 )
-linear_damp = 0.1
-
-[node name="asteroid15" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7033.99, 166.157 )
-linear_damp = 0.1
-
-[node name="asteroid16" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 6424.74, 352.454 )
-linear_damp = 0.1
-
-[node name="asteroid17" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7263.08, 80.5608 )
-linear_damp = 0.1
-
-[node name="asteroid18" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7177.49, 541.269 )
-linear_damp = 0.1
-
-[node name="asteroid19" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7066.71, 344.902 )
-linear_damp = 0.1
-
-[node name="asteroid20" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7655.82, 118.324 )
-linear_damp = 0.1
-
-[node name="asteroid21" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7540.01, 324.762 )
-linear_damp = 0.1
-
-[node name="asteroid22" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7764.07, 566.445 )
-linear_damp = 0.1
-
-[node name="asteroid23" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 7872.33, 216.508 )
-linear_damp = 0.1
-
-[node name="asteroid24" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 8458.91, 95.666 )
-linear_damp = 0.1
-
-[node name="asteroid25" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 8786.19, 231.613 )
-linear_damp = 0.1
-
-[node name="asteroid26" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 8599.89, 551.339 )
-linear_damp = 0.1
-
-[node name="asteroid27" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 8353.17, 289.516 )
-linear_damp = 0.1
-
-[node name="asteroid28" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 8995.14, 95.6658 )
-linear_damp = 0.1
-
-[node name="asteroid29" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 9294.73, 579.032 )
-linear_damp = 0.1
-
-[node name="asteroid30" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 9392.91, 140.981 )
-linear_damp = 0.1
-
-[node name="asteroid31" parent="enemies" instance=ExtResource( 3 )]
-
-transform/pos = Vector2( 9644.67, 281.963 )
-linear_damp = 0.1
-
-[node name="enemy1" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 2920.34, 365.042 )
-
-[node name="enemy2" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 3894.62, 506.024 )
-
-[node name="enemy3" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 4325.12, 302.104 )
-
-[node name="enemy4" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 4753.1, 506.024 )
-
-[node name="enemy5" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 5158.43, 211.473 )
-
-[node name="enemy6" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 5490.74, 349.937 )
-
-[node name="enemy7" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 5765.15, 546.305 )
-
-[node name="enemy8" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 6142.78, 244.201 )
-
-[node name="enemy9" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 6701.67, 221.543 )
-
-[node name="enemy10" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 6701.67, 352.455 )
-
-[node name="enemy11" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 6706.71, 500.989 )
-
-[node name="enemy12" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 6711.74, 566.445 )
-
-[node name="enemy13" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 7157.35, 332.314 )
-
-[node name="enemy14" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 7421.69, 511.059 )
-
-[node name="enemy15" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 7887.43, 239.166 )
-
-[node name="enemy16" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 8463.95, 382.665 )
-
-[node name="enemy17" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 9065.64, 244.201 )
-
-[node name="enemy18" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 8967.46, 566.445 )
-
-[node name="enemy19" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 9483.55, 422.946 )
-
-[node name="enemy20" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 9687.47, 234.131 )
-
-[node name="enemy21" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 9815.86, 579.033 )
-
-[node name="enemy22" parent="enemies" instance=ExtResource( 4 )]
-
-transform/pos = Vector2( 9815.86, 579.033 )
-
-[node name="enemy2 2" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 4759.97, 278.527 )
-linear_damp = 0.1
-
-[node name="enemy23" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 6277.15, 559.36 )
-linear_damp = 0.1
-
-[node name="enemy24" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 7136.77, 100.438 )
-linear_damp = 0.1
-
-[node name="enemy25" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 7766.93, 370.996 )
-linear_damp = 0.1
-
-[node name="enemy26" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 7890.23, 309.35 )
-linear_damp = 0.1
-
-[node name="enemy27" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 8006.67, 237.43 )
-linear_damp = 0.1
-
-[node name="enemy28" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 8664.23, 257.978 )
-linear_damp = 0.1
-
-[node name="enemy29" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 8660.8, 357.297 )
-linear_damp = 0.1
-
-[node name="enemy30" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 8657.38, 453.191 )
-linear_damp = 0.1
-
-[node name="enemy31" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 9475.9, 189.483 )
-linear_damp = 0.1
-
-[node name="enemy32" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 9564.95, 234.005 )
-linear_damp = 0.1
-
-[node name="enemy33" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 9674.54, 281.952 )
-linear_damp = 0.1
-
-[node name="enemy34" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 9575.22, 391.545 )
-linear_damp = 0.1
-
-[node name="enemy35" parent="enemies" instance=ExtResource( 5 )]
-
-transform/pos = Vector2( 9458.78, 446.342 )
-linear_damp = 0.1
-
-[node name="parallax" parent="." instance=ExtResource( 6 )]
-
-
diff --git a/demos/2d/space_shooter/main_menu.gd b/demos/2d/space_shooter/main_menu.gd
deleted file mode 100644
index 0c7e0de542..0000000000
--- a/demos/2d/space_shooter/main_menu.gd
+++ /dev/null
@@ -1,11 +0,0 @@
-
-extends Control
-
-
-func _ready():
- get_node("score").set_text("HIGH SCORE: " + str(get_node("/root/game_state").max_points))
-
-
-func _on_play_pressed():
- get_node("/root/game_state").points = 0
- get_tree().change_scene("res://level.tscn")
diff --git a/demos/2d/space_shooter/main_menu.tscn b/demos/2d/space_shooter/main_menu.tscn
deleted file mode 100644
index e51791611d..0000000000
--- a/demos/2d/space_shooter/main_menu.tscn
+++ /dev/null
@@ -1,64 +0,0 @@
-[gd_scene load_steps=2 format=1]
-
-[ext_resource path="res://main_menu.gd" type="Script" id=1]
-
-[node name="main_screen" type="Control"]
-
-anchor/right = 1
-anchor/bottom = 1
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 0.0
-margin/top = 0.0
-margin/right = 0.0
-margin/bottom = 0.0
-script/script = ExtResource( 1 )
-
-[node name="title" type="Label" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 405.0
-margin/top = 86.0
-margin/right = 547.0
-margin/bottom = 99.0
-text = "S P A C E S H O O T E R"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="score" type="Label" parent="."]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 349.0
-margin/top = 204.0
-margin/right = 585.0
-margin/bottom = 218.0
-text = "HIGH SCORE:"
-align = 1
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="play" type="Button" parent="."]
-
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 412.0
-margin/top = 390.0
-margin/right = 535.0
-margin/bottom = 442.0
-toggle_mode = false
-text = "PLAY"
-flat = false
-
-[connection signal="pressed" from="play" to="." method="_on_play_pressed"]
-
-
diff --git a/demos/2d/space_shooter/meteorite.png b/demos/2d/space_shooter/meteorite.png
deleted file mode 100644
index 92fb4387df..0000000000
--- a/demos/2d/space_shooter/meteorite.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/parallax.tscn b/demos/2d/space_shooter/parallax.tscn
deleted file mode 100644
index 0cbd0f5b19..0000000000
--- a/demos/2d/space_shooter/parallax.tscn
+++ /dev/null
@@ -1,201 +0,0 @@
-[gd_scene load_steps=4 format=1]
-
-[ext_resource path="res://bg_gradient.png" type="Texture" id=1]
-[ext_resource path="res://small_star.png" type="Texture" id=2]
-[ext_resource path="res://big_star.png" type="Texture" id=3]
-
-[node name="parallax" type="ParallaxBackground"]
-
-layer = -1
-offset = Vector2( 0, 0 )
-rotation = 0.0
-scale = Vector2( 1, 1 )
-scroll/offset = Vector2( 0, 0 )
-scroll/base_offset = Vector2( 0, 0 )
-scroll/base_scale = Vector2( 1, 1 )
-scroll/limit_begin = Vector2( 0, 0 )
-scroll/limit_end = Vector2( 0, 0 )
-scroll/ignore_camera_zoom = true
-
-[node name="bg_layer" type="ParallaxLayer" parent="."]
-
-motion/scale = Vector2( 0.2, 1 )
-motion/mirroring = Vector2( 1024, 0 )
-
-[node name="gradient" type="Sprite" parent="bg_layer"]
-
-transform/scale = Vector2( 128, 1 )
-texture = ExtResource( 1 )
-centered = false
-
-[node name="Sprite" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 73.6643, 65.0701 )
-texture = ExtResource( 2 )
-
-[node name="Sprite1" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 127.685, 206.26 )
-texture = ExtResource( 2 )
-
-[node name="Sprite2" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 60.1591, 255.369 )
-texture = ExtResource( 2 )
-
-[node name="Sprite3" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 252.914, 142.418 )
-texture = ExtResource( 2 )
-
-[node name="Sprite4" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 241.864, 335.172 )
-texture = ExtResource( 2 )
-
-[node name="Sprite5" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 127.685, 455.491 )
-texture = ExtResource( 2 )
-
-[node name="Sprite6" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 289.746, 547.571 )
-texture = ExtResource( 2 )
-
-[node name="Sprite7" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 56.4759, 559.848 )
-texture = ExtResource( 2 )
-
-[node name="Sprite8" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 487.412, 166.972 )
-texture = ExtResource( 2 )
-
-[node name="Sprite9" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 358.499, 77.3474 )
-texture = ExtResource( 2 )
-
-[node name="Sprite10" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 647.018, 71.2088 )
-texture = ExtResource( 2 )
-
-[node name="Sprite11" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 592.997, 270.102 )
-texture = ExtResource( 2 )
-
-[node name="Sprite12" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 868.011, 252.914 )
-texture = ExtResource( 2 )
-
-[node name="Sprite13" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 869.238, 93.308 )
-texture = ExtResource( 2 )
-
-[node name="Sprite14" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 965.002, 95.7635 )
-texture = ExtResource( 2 )
-
-[node name="Sprite15" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 968.685, 559.848 )
-texture = ExtResource( 2 )
-
-[node name="Sprite16" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 815.218, 470.224 )
-texture = ExtResource( 2 )
-
-[node name="Sprite17" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 475.134, 530.383 )
-texture = ExtResource( 2 )
-
-[node name="Sprite18" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 550.026, 421.114 )
-texture = ExtResource( 2 )
-
-[node name="Sprite19" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 696.127, 574.581 )
-texture = ExtResource( 2 )
-
-[node name="Sprite20" type="Sprite" parent="bg_layer"]
-
-transform/pos = Vector2( 990.784, 423.569 )
-texture = ExtResource( 2 )
-
-[node name="bg_layer2" type="ParallaxLayer" parent="."]
-
-motion/scale = Vector2( 0.5, 1 )
-motion/mirroring = Vector2( 1024, 0 )
-
-[node name="Sprite" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 88, 114 )
-texture = ExtResource( 3 )
-
-[node name="Sprite1" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 349, 254 )
-texture = ExtResource( 3 )
-
-[node name="Sprite2" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 472, 80 )
-texture = ExtResource( 3 )
-
-[node name="Sprite3" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 803, 107 )
-texture = ExtResource( 3 )
-
-[node name="Sprite4" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 93, 363 )
-texture = ExtResource( 3 )
-
-[node name="Sprite5" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 891, 519 )
-texture = ExtResource( 3 )
-
-[node name="Sprite6" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 934, 338 )
-texture = ExtResource( 3 )
-
-[node name="Sprite7" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 665, 332 )
-texture = ExtResource( 3 )
-
-[node name="Sprite8" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 218, 423 )
-texture = ExtResource( 3 )
-
-[node name="Sprite9" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 564, 568 )
-texture = ExtResource( 3 )
-
-[node name="Sprite10" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 753, 466 )
-texture = ExtResource( 3 )
-
-[node name="Sprite11" type="Sprite" parent="bg_layer2"]
-
-transform/pos = Vector2( 77.9999, 570 )
-texture = ExtResource( 3 )
-
-
diff --git a/demos/2d/space_shooter/rail.gd b/demos/2d/space_shooter/rail.gd
deleted file mode 100644
index a9559806cb..0000000000
--- a/demos/2d/space_shooter/rail.gd
+++ /dev/null
@@ -1,19 +0,0 @@
-
-extends Node2D
-
-# Member variables
-const SPEED = 200
-var offset = 0
-
-
-func stop():
- set_fixed_process(false)
-
-
-func _fixed_process(delta):
- offset += delta*SPEED
- set_pos(Vector2(offset, 0))
-
-
-func _ready():
- set_fixed_process(true)
diff --git a/demos/2d/space_shooter/ship.gd b/demos/2d/space_shooter/ship.gd
deleted file mode 100644
index d3a4cd335d..0000000000
--- a/demos/2d/space_shooter/ship.gd
+++ /dev/null
@@ -1,81 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = 200
-
-var screen_size
-var prev_shooting = false
-var killed = false
-
-
-func _fixed_process(delta):
- var motion = Vector2()
- if Input.is_action_pressed("move_up"):
- motion += Vector2(0, -1)
- if Input.is_action_pressed("move_down"):
- motion += Vector2(0, 1)
- if Input.is_action_pressed("move_left"):
- motion += Vector2(-1, 0)
- if Input.is_action_pressed("move_right"):
- motion += Vector2(1, 0)
- var shooting = Input.is_action_pressed("shoot")
-
- var pos = get_pos()
-
- pos += motion*delta*SPEED
- if (pos.x < 0):
- pos.x = 0
- if (pos.x > screen_size.x):
- pos.x = screen_size.x
- if (pos.y < 0):
- pos.y = 0
- if (pos.y > screen_size.y):
- pos.y = screen_size.y
-
- set_pos(pos)
-
- if (shooting and not prev_shooting):
- # Just pressed
- var shot = preload("res://shot.tscn").instance()
- # Use the Position2D as reference
- shot.set_pos(get_node("shootfrom").get_global_pos())
- # Put it two parents above, so it is not moved by us
- get_node("../..").add_child(shot)
- # Play sound
- get_node("sfx").play("shoot")
-
- prev_shooting = shooting
-
- # Update points counter
- get_node("../hud/score_points").set_text(str(get_node("/root/game_state").points))
-
-
-func _ready():
- screen_size = get_viewport().get_rect().size
- set_fixed_process(true)
-
-
-func _hit_something():
- if (killed):
- return
- killed = true
- get_node("anim").play("explode")
- get_node("sfx").play("sound_explode")
- get_node("../hud/game_over").show()
- get_node("/root/game_state").game_over()
- get_parent().stop()
- set_process(false)
-
-
-func _on_ship_body_enter(body):
- _hit_something()
-
-
-func _on_ship_area_enter(area):
- if (area.has_method("is_enemy") and area.is_enemy()):
- _hit_something()
-
-
-func _on_back_to_menu_pressed():
- get_tree().change_scene("res://main_menu.tscn")
diff --git a/demos/2d/space_shooter/ship.png b/demos/2d/space_shooter/ship.png
deleted file mode 100644
index a36b833903..0000000000
--- a/demos/2d/space_shooter/ship.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/ship.tscn b/demos/2d/space_shooter/ship.tscn
deleted file mode 100644
index be6bf6b82e..0000000000
--- a/demos/2d/space_shooter/ship.tscn
+++ /dev/null
@@ -1,229 +0,0 @@
-[gd_scene load_steps=12 format=1]
-
-[ext_resource path="res://rail.gd" type="Script" id=1]
-[ext_resource path="res://ship.gd" type="Script" id=2]
-[ext_resource path="res://ship.png" type="Texture" id=3]
-[ext_resource path="res://fire.png" type="Texture" id=4]
-[ext_resource path="res://explosion.tscn" type="PackedScene" id=5]
-[ext_resource path="res://sound_shoot.wav" type="Sample" id=6]
-[ext_resource path="res://sound_explode.wav" type="Sample" id=7]
-
-[sub_resource type="ConvexPolygonShape2D" id=1]
-
-custom_solver_bias = 0.0
-points = Vector2Array( 25.9104, 1.3603, -20.5637, 14.8656, -20.5637, -15.3227 )
-
-[sub_resource type="ColorRamp" id=2]
-
-offsets = FloatArray( 0, 0.474062, 0.653631, 1 )
-colors = ColorArray( 0.154794, 0.413313, 0.991004, 1, 0.555474, 0.971578, 0, 1, 0.82934, 0.989088, 0.616085, 0.383915, 1, 1, 1, 0 )
-
-[sub_resource type="Animation" id=3]
-
-length = 1.0
-loop = false
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("sprite:visibility/visible")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-tracks/1/type = "value"
-tracks/1/path = NodePath("thruster:config/emitting")
-tracks/1/interp = 1
-tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
-tracks/2/type = "value"
-tracks/2/path = NodePath("explosion:config/emitting")
-tracks/2/interp = 1
-tracks/2/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-
-[sub_resource type="SampleLibrary" id=4]
-
-samples/shoot = { "db":0.0, "pitch":1.0, "sample":ExtResource( 6 ) }
-samples/sound_explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 7 ) }
-
-[node name="rail" type="Node2D"]
-
-script/script = ExtResource( 1 )
-
-[node name="ship" type="Area2D" parent="."]
-
-transform/pos = Vector2( 253.607, 282.275 )
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 2 )
-
-[node name="sprite" type="Sprite" parent="ship"]
-
-texture = ExtResource( 3 )
-
-[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ship"]
-
-build_mode = 0
-polygon = Vector2Array( -20.5637, -15.3227, 25.9104, 1.3603, -20.5637, 14.8656 )
-shape_range = Vector2( -1, -1 )
-trigger = false
-
-[node name="thruster" type="Particles2D" parent="ship"]
-
-visibility/blend_mode = 1
-transform/pos = Vector2( -26.528, -0.358481 )
-transform/rot = -91.1436
-config/amount = 32
-config/lifetime = 2.0
-config/time_scale = 5.0
-config/emitting = false
-config/local_space = false
-config/texture = ExtResource( 4 )
-params/direction = 0.0
-params/spread = 10.0
-params/linear_velocity = 20.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 0.0
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 1.0
-params/final_size = 1.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 2 )
-
-[node name="anim" type="AnimationPlayer" parent="ship"]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/explode = SubResource( 3 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = ""
-
-[node name="shootfrom" type="Position2D" parent="ship"]
-
-transform/pos = Vector2( 35.3307, 0.875969 )
-
-[node name="explosion" parent="ship" instance=ExtResource( 5 )]
-
-transform/rot = -91.1436
-config/explosiveness = 0.1
-params/gravity_strength = 9.8
-
-[node name="sfx" type="SamplePlayer" parent="ship"]
-
-config/polyphony = 1
-config/samples = SubResource( 4 )
-default/volume_db = 0.0
-default/pitch_scale = 1.0
-default/pan = 0.0
-default/depth = 0.0
-default/height = 0.0
-default/filter/type = 0
-default/filter/cutoff = 0.0
-default/filter/resonance = 0.0
-default/filter/gain = 0.0
-default/reverb_room = 2
-default/reverb_send = 0.0
-default/chorus_send = 0.0
-
-[node name="camera" type="Camera2D" parent="."]
-
-anchor_mode = 0
-rotating = false
-current = true
-zoom = Vector2( 1, 1 )
-limit/left = -10000000
-limit/top = -10000000
-limit/right = 10000000
-limit/bottom = 10000000
-drag_margin/h_enabled = true
-drag_margin/v_enabled = true
-smoothing/enable = false
-smoothing/speed = 5.0
-drag_margin/left = 0.2
-drag_margin/top = 0.2
-drag_margin/right = 0.2
-drag_margin/bottom = 0.2
-
-[node name="hud" type="CanvasLayer" parent="."]
-
-layer = 1
-offset = Vector2( 0, 0 )
-rotation = 0.0
-scale = Vector2( 1, 1 )
-
-[node name="score" type="Label" parent="hud"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 15.0
-margin/top = 13.0
-margin/right = 66.0
-margin/bottom = 26.0
-text = "SCORE:"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="score_points" type="Label" parent="hud"]
-
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 70.0
-margin/top = 13.0
-margin/right = 121.0
-margin/bottom = 26.0
-text = "0"
-align = 1
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[node name="back_to_menu" type="Button" parent="hud"]
-
-focus/ignore_mouse = false
-focus/stop_mouse = true
-size_flags/horizontal = 2
-size_flags/vertical = 2
-margin/left = 911.0
-margin/top = 10.0
-margin/right = 1006.0
-margin/bottom = 31.0
-toggle_mode = false
-text = "Back to Menu"
-flat = false
-
-[node name="game_over" type="Label" parent="hud"]
-
-visibility/visible = false
-focus/ignore_mouse = true
-focus/stop_mouse = true
-size_flags/horizontal = 2
-margin/left = 482.0
-margin/top = 286.0
-margin/right = 564.0
-margin/bottom = 299.0
-text = "GAME_OVER"
-percent_visible = 1.0
-lines_skipped = 0
-max_lines_visible = -1
-
-[connection signal="body_enter" from="ship" to="ship" method="_on_ship_body_enter"]
-
-[connection signal="area_enter" from="ship" to="ship" method="_on_ship_area_enter"]
-
-[connection signal="pressed" from="hud/back_to_menu" to="ship" method="_on_back_to_menu_pressed"]
-
-
diff --git a/demos/2d/space_shooter/shoot.png b/demos/2d/space_shooter/shoot.png
deleted file mode 100644
index 6e80ddab93..0000000000
--- a/demos/2d/space_shooter/shoot.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/shot.gd b/demos/2d/space_shooter/shot.gd
deleted file mode 100644
index 936dde73d1..0000000000
--- a/demos/2d/space_shooter/shot.gd
+++ /dev/null
@@ -1,40 +0,0 @@
-
-extends Area2D
-
-# Member variables
-const SPEED = 800
-
-var hit = false
-
-
-func _process(delta):
- translate(Vector2(delta*SPEED, 0))
-
-
-func _ready():
- set_process(true)
-
-
-func _hit_something():
- if (hit):
- return
- hit = true
- set_process(false)
- get_node("anim").play("splash")
-
-
-func _on_visibility_exit_screen():
- queue_free()
-
-
-func _on_shot_area_enter(area):
- # Hit an enemy or asteroid
- if (area.has_method("destroy")):
- # Duck typing at it's best
- area.destroy()
- _hit_something()
-
-
-func _on_shot_body_enter(body):
- # Hit the tilemap
- _hit_something()
diff --git a/demos/2d/space_shooter/shot.tscn b/demos/2d/space_shooter/shot.tscn
deleted file mode 100644
index 2913eaf5b7..0000000000
--- a/demos/2d/space_shooter/shot.tscn
+++ /dev/null
@@ -1,103 +0,0 @@
-[gd_scene load_steps=6 format=1]
-
-[ext_resource path="res://shot.gd" type="Script" id=1]
-[ext_resource path="res://shoot.png" type="Texture" id=2]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 10, 4 )
-
-[sub_resource type="ColorRamp" id=2]
-
-offsets = FloatArray( 0, 1 )
-colors = ColorArray( 0.238085, 0.881885, 0.983902, 1, 1, 1, 1, 0 )
-
-[sub_resource type="Animation" id=3]
-
-length = 1.0
-loop = false
-step = 0.1
-tracks/0/type = "value"
-tracks/0/path = NodePath("hit_splash:config/emitting")
-tracks/0/interp = 1
-tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] }
-tracks/1/type = "method"
-tracks/1/path = NodePath(".")
-tracks/1/interp = 1
-tracks/1/keys = { "times":FloatArray( 1 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
-tracks/2/type = "value"
-tracks/2/path = NodePath("sprite:visibility/visible")
-tracks/2/interp = 1
-tracks/2/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
-
-[node name="shot" type="Area2D"]
-
-input/pickable = true
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-gravity_vec = Vector2( 0, 1 )
-gravity = 98.0
-linear_damp = 0.1
-angular_damp = 1.0
-script/script = ExtResource( 1 )
-
-[node name="visibility" type="VisibilityNotifier2D" parent="."]
-
-transform/pos = Vector2( 1.8353, -0.0742126 )
-transform/scale = Vector2( 1.54149, 0.770745 )
-rect = Rect2( -10, -10, 20, 20 )
-
-[node name="sprite" type="Sprite" parent="."]
-
-texture = ExtResource( 2 )
-
-[node name="collision" type="CollisionShape2D" parent="."]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-[node name="hit_splash" type="Particles2D" parent="."]
-
-config/amount = 32
-config/lifetime = 0.5
-config/emitting = false
-config/explosiveness = 0.1
-params/direction = 0.0
-params/spread = 180.0
-params/linear_velocity = 50.0
-params/spin_velocity = 0.0
-params/orbit_velocity = 0.0
-params/gravity_direction = 0.0
-params/gravity_strength = 0.0
-params/radial_accel = 0.0
-params/tangential_accel = 0.0
-params/damping = 0.0
-params/initial_angle = 0.0
-params/initial_size = 3.0
-params/final_size = 3.0
-params/hue_variation = 0.0
-params/anim_speed_scale = 1.0
-params/anim_initial_pos = 0.0
-color/color_ramp = SubResource( 2 )
-
-[node name="anim" type="AnimationPlayer" parent="."]
-
-playback/process_mode = 1
-playback/default_blend_time = 0.0
-root/root = NodePath("..")
-anims/splash = SubResource( 3 )
-playback/active = true
-playback/speed = 1.0
-blend_times = [ ]
-autoplay = ""
-
-[connection signal="body_enter" from="." to="." method="_on_shot_body_enter"]
-
-[connection signal="area_enter" from="." to="." method="_on_shot_area_enter"]
-
-[connection signal="exit_screen" from="visibility" to="." method="_on_visibility_exit_screen"]
-
-
diff --git a/demos/2d/space_shooter/small_star.png b/demos/2d/space_shooter/small_star.png
deleted file mode 100644
index 71c3c531cd..0000000000
--- a/demos/2d/space_shooter/small_star.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/sound_explode.wav b/demos/2d/space_shooter/sound_explode.wav
deleted file mode 100644
index 229c85399c..0000000000
--- a/demos/2d/space_shooter/sound_explode.wav
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/sound_shoot.wav b/demos/2d/space_shooter/sound_shoot.wav
deleted file mode 100644
index ad74f328cb..0000000000
--- a/demos/2d/space_shooter/sound_shoot.wav
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/tile.png b/demos/2d/space_shooter/tile.png
deleted file mode 100644
index d8f41d16f6..0000000000
--- a/demos/2d/space_shooter/tile.png
+++ /dev/null
Binary files differ
diff --git a/demos/2d/space_shooter/tileset.tres b/demos/2d/space_shooter/tileset.tres
deleted file mode 100644
index 0a62a0048e..0000000000
--- a/demos/2d/space_shooter/tileset.tres
+++ /dev/null
@@ -1,20 +0,0 @@
-[gd_resource type="TileSet" load_steps=3 format=1]
-
-[ext_resource path="res://tile.png" type="Texture" id=1]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 16, 16 )
-
-[resource]
-
-0/name = "block"
-0/texture = ExtResource( 1 )
-0/tex_offset = Vector2( 0, 0 )
-0/region = Rect2( 0, 0, 0, 0 )
-0/occluder_offset = Vector2( 16, 16 )
-0/navigation_offset = Vector2( 16, 16 )
-0/shape_offset = Vector2( 16, 16 )
-0/shapes = [ SubResource( 1 ) ]
-
diff --git a/demos/2d/space_shooter/tileset_edit.tscn b/demos/2d/space_shooter/tileset_edit.tscn
deleted file mode 100644
index 87152a1818..0000000000
--- a/demos/2d/space_shooter/tileset_edit.tscn
+++ /dev/null
@@ -1,35 +0,0 @@
-[gd_scene load_steps=3 format=1]
-
-[ext_resource path="res://tile.png" type="Texture" id=1]
-
-[sub_resource type="RectangleShape2D" id=1]
-
-custom_solver_bias = 0.0
-extents = Vector2( 16, 16 )
-
-[node name="Node2D" type="Node2D"]
-
-[node name="block" type="Sprite" parent="."]
-
-texture = ExtResource( 1 )
-
-[node name="StaticBody2D" type="StaticBody2D" parent="block"]
-
-input/pickable = false
-shapes/0/shape = SubResource( 1 )
-shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
-shapes/0/trigger = false
-collision/layers = 1
-collision/mask = 1
-constant_linear_velocity = Vector2( 0, 0 )
-constant_angular_velocity = 0.0
-friction = 1.0
-bounce = 0.0
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="block/StaticBody2D"]
-
-shape = SubResource( 1 )
-trigger = false
-_update_shape_index = -1
-
-