diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2015-11-21 16:12:54 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2015-12-09 08:39:12 +0100 |
commit | 323dde7f3164477b3d51fda8352d8b37a19f7f9d (patch) | |
tree | 7b3fd3553f6102eac5b70666f412b5efe9035f40 /demos/2d/platformer | |
parent | 8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5 (diff) |
Update 2D demos scenes for 2.0 format
Diffstat (limited to 'demos/2d/platformer')
-rw-r--r-- | demos/2d/platformer/bullet.xml | 273 | ||||
-rw-r--r-- | demos/2d/platformer/coin.xml | 293 | ||||
-rw-r--r-- | demos/2d/platformer/enemy.xml | 98 | ||||
-rw-r--r-- | demos/2d/platformer/moving_platform.xml | 214 | ||||
-rw-r--r-- | demos/2d/platformer/one_way_platform.xml | 67 | ||||
-rw-r--r-- | demos/2d/platformer/parallax_bg.xml | 258 | ||||
-rw-r--r-- | demos/2d/platformer/player.xml | 202 | ||||
-rw-r--r-- | demos/2d/platformer/seesaw.xml | 207 | ||||
-rw-r--r-- | demos/2d/platformer/stage.xml | 843 | ||||
-rw-r--r-- | demos/2d/platformer/tileset_edit.xml | 213 |
10 files changed, 1013 insertions, 1655 deletions
diff --git a/demos/2d/platformer/bullet.xml b/demos/2d/platformer/bullet.xml index 84c903803f..63938581ad 100644 --- a/demos/2d/platformer/bullet.xml +++ b/demos/2d/platformer/bullet.xml @@ -1,12 +1,17 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="5" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> - <ext_resource path="res://bullet.*" type="Texture"></ext_resource> - <ext_resource path="res://bullet.*" type="Script"></ext_resource> +<resource_file type="PackedScene" subresource_count="6" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://bullet.png" type="Texture" index="1"></ext_resource> + <ext_resource path="res://bullet.gd" type="Script" index="0"></ext_resource> <resource type="CircleShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <real name="radius"> 10 </real> </resource> + <resource type="ColorRamp" path="local://3"> + <real_array name="offsets" len="2"> 0, 1 </real_array> + <color_array name="colors" len="2"> 1, 1, 1, 1, 1, 0, 0, 0 </color_array> + + </resource> <resource type="Animation" path="local://2"> <string name="resource/name"> "shutdown" </string> <real name="length"> 1.5 </real> @@ -18,14 +23,14 @@ <dictionary name="tracks/0/keys" shared="false"> <string> "cont" </string> <bool> False </bool> + <string> "times" </string> + <real_array len="1"> 0 </real_array> <string> "transitions" </string> <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> <bool> False </bool> </array> - <string> "times" </string> - <real_array len="1"> 0 </real_array> </dictionary> <string name="tracks/1/type"> "value" </string> <node_path name="tracks/1/path"> "sprite:visibility/self_opacity" </node_path> @@ -33,6 +38,8 @@ <dictionary name="tracks/1/keys" shared="false"> <string> "cont" </string> <bool> True </bool> + <string> "times" </string> + <real_array len="2"> 0, 1.00394 </real_array> <string> "transitions" </string> <real_array len="2"> 1, 1 </real_array> <string> "values" </string> @@ -40,13 +47,13 @@ <real> 1 </real> <real> 0 </real> </array> - <string> "times" </string> - <real_array len="2"> 0, 1.00394 </real_array> </dictionary> <string name="tracks/2/type"> "method" </string> <node_path name="tracks/2/path"> "." </node_path> <int name="tracks/2/interp"> 1 </int> <dictionary name="tracks/2/keys" shared="false"> + <string> "times" </string> + <real_array len="1"> 1.31 </real_array> <string> "transitions" </string> <real_array len="1"> 1 </real_array> <string> "values" </string> @@ -59,57 +66,51 @@ <string> "queue_free" </string> </dictionary> </array> - <string> "times" </string> - <real_array len="1"> 1.31 </real_array> </dictionary> </resource> <main_resource> <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 1 </int> + <string> "conns" </string> + <int_array len="6"> 4, 0, 73, 72, 2, 0 </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="111"> + <string_array len="74"> <string> "bullet" </string> - <string> "RigidBody2D" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "shape_count" </string> + <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> + <string> "collision/layers" </string> + <string> "collision/mask" </string> <string> "mode" </string> <string> "mass" </string> <string> "friction" </string> <string> "bounce" </string> + <string> "gravity_scale" </string> <string> "custom_integrator" </string> <string> "continuous_cd" </string> <string> "contacts_reported" </string> <string> "contact_monitor" </string> - <string> "active" </string> + <string> "sleeping" </string> <string> "can_sleep" </string> <string> "velocity/linear" </string> <string> "velocity/angular" </string> + <string> "damp_override/linear" </string> + <string> "damp_override/angular" </string> <string> "script/script" </string> <string> "__meta__" </string> + <string> "RigidBody2D" </string> <string> "particles" </string> - <string> "Particles2D" </string> + <string> "visibility/opacity" </string> <string> "visibility/blend_mode" </string> <string> "config/amount" </string> <string> "config/lifetime" </string> - <string> "config/time_scale" </string> - <string> "config/preprocess" </string> - <string> "config/emit_timeout" </string> - <string> "config/emitting" </string> - <string> "config/offset" </string> - <string> "config/half_extents" </string> <string> "config/local_space" </string> - <string> "config/explosiveness" </string> - <string> "config/flip_h" </string> - <string> "config/flip_v" </string> <string> "config/texture" </string> <string> "params/direction" </string> <string> "params/spread" </string> @@ -121,54 +122,27 @@ <string> "params/radial_accel" </string> <string> "params/tangential_accel" </string> <string> "params/damping" </string> + <string> "params/initial_angle" </string> <string> "params/initial_size" </string> <string> "params/final_size" </string> <string> "params/hue_variation" </string> - <string> "randomness/direction" </string> - <string> "randomness/spread" </string> - <string> "randomness/linear_velocity" </string> - <string> "randomness/spin_velocity" </string> - <string> "randomness/orbit_velocity" </string> - <string> "randomness/gravity_direction" </string> - <string> "randomness/gravity_strength" </string> - <string> "randomness/radial_accel" </string> - <string> "randomness/tangential_accel" </string> - <string> "randomness/damping" </string> - <string> "randomness/initial_size" </string> - <string> "randomness/final_size" </string> - <string> "randomness/hue_variation" </string> - <string> "color_phases/count" </string> - <string> "phase_0/pos" </string> - <string> "phase_0/color" </string> - <string> "phase_1/pos" </string> - <string> "phase_1/color" </string> - <string> "phase_2/pos" </string> - <string> "phase_2/color" </string> - <string> "phase_3/pos" </string> - <string> "phase_3/color" </string> - <string> "emission_points" </string> + <string> "params/anim_speed_scale" </string> + <string> "params/anim_initial_pos" </string> + <string> "color/color_ramp" </string> + <string> "Particles2D" </string> <string> "sprite" </string> - <string> "Sprite" </string> <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> + <string> "Sprite" </string> <string> "CollisionShape2D" </string> <string> "shape" </string> <string> "trigger" </string> + <string> "_update_shape_index" </string> <string> "Timer" </string> + <string> "process_mode" </string> <string> "wait_time" </string> <string> "one_shot" </string> <string> "autostart" </string> <string> "anim" </string> - <string> "AnimationPlayer" </string> <string> "playback/process_mode" </string> <string> "playback/default_blend_time" </string> <string> "root/root" </string> @@ -177,128 +151,158 @@ <string> "playback/speed" </string> <string> "blend_times" </string> <string> "autoplay" </string> + <string> "AnimationPlayer" </string> <string> "disable" </string> <string> "timeout" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 1 </int> <string> "node_count" </string> <int> 6 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> + <string> "nodes" </string> + <int_array len="166"> -1, -1, 24, 0, -1, 23, 1, 0, 2, 1, 3, 2, 4, 0, 5, 3, 6, 3, 7, 4, 8, 5, 9, 5, 10, 6, 11, 5, 12, 0, 13, 7, 14, 4, 15, 0, 16, 0, 17, 8, 18, 9, 19, 6, 20, 10, 21, 10, 22, 11, 23, 12, 0, 0, 0, 49, 25, -1, 23, 26, 13, 27, 3, 28, 14, 29, 15, 30, 0, 31, 16, 32, 6, 33, 17, 34, 6, 35, 6, 36, 6, 37, 6, 38, 6, 39, 6, 40, 6, 41, 6, 42, 6, 43, 5, 44, 6, 45, 6, 46, 5, 47, 6, 48, 18, 0, 0, 0, 52, 50, -1, 1, 51, 16, 0, 0, 0, 53, 53, -1, 3, 54, 1, 55, 0, 56, 19, 0, 0, 0, 57, 57, -1, 4, 58, 3, 59, 5, 60, 8, 61, 0, 0, 0, 0, 71, 62, -1, 8, 63, 3, 64, 6, 65, 20, 66, 21, 67, 8, 68, 5, 69, 22, 70, 23, 0 </int_array> <string> "variants" </string> - <array len="27" shared="false"> - <bool> True </bool> - <real> 1 </real> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> - <int> 1 </int> + <array len="24" shared="false"> + <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> - <bool> False </bool> + <int> 1 </int> <int> 0 </int> + <real> 1 </real> + <real> 0 </real> <int> 2 </int> - <resource resource_type="Script" path="res://bullet.*"> </resource> + <bool> True </bool> + <vector2> 0, 0 </vector2> + <real> -1 </real> + <resource external="0"> </resource> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 2 </int> - <string> "sources" </string> - <array len="3" shared="false"> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://bullet.gd" </string> - </array> - </dictionary> <string> "2D" </string> <dictionary shared="false"> - <string> "pixel_snap" </string> + <string> "ofs" </string> + <vector2> -74.7573, -35.9676 </vector2> + <string> "snap_grid" </string> <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> + <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> <string> "zoom" </string> <real> 3.424785 </real> - <string> "ofs" </string> - <vector2> -74.7573, -35.9676 </vector2> </dictionary> <string> "3D" </string> <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> <real> 45 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -307,29 +311,22 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> <real> 0.559322 </real> <int> 24 </int> <real> 0.1 </real> - <resource resource_type="Texture" path="res://bullet.*"> </resource> + <resource external="1"> </resource> <real> 10 </real> - <color> 1, 1, 1, 1 </color> - <color> 1, 0, 0, 0 </color> - <color> 0, 0, 0, 1 </color> - <vector2_array len="0"> </vector2_array> - <rect2> 0, 0, 0, 0 </rect2> + <resource resource_type="ColorRamp" path="local://3"> </resource> + <int> -1 </int> <node_path> ".." </node_path> <resource resource_type="Animation" path="local://2"> </resource> <array len="0" shared="false"> </array> <string> "" </string> </array> - <string> "nodes" </string> - <int_array len="282"> -1, -1, 1, 0, -1, 25, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 8, 13, 9, 14, 1, 15, 1, 16, 3, 17, 8, 18, 10, 19, 9, 20, 8, 21, 0, 22, 0, 23, 2, 24, 3, 25, 11, 26, 12, 0, 0, 0, 28, 27, -1, 57, 2, 0, 3, 13, 4, 1, 5, 0, 29, 5, 6, 2, 7, 3, 8, 4, 30, 14, 31, 15, 32, 1, 33, 3, 34, 3, 35, 0, 36, 2, 37, 2, 38, 8, 39, 1, 40, 8, 41, 8, 42, 16, 43, 3, 44, 17, 45, 3, 46, 3, 47, 3, 48, 3, 49, 3, 50, 3, 51, 3, 52, 3, 53, 1, 54, 3, 55, 3, 56, 3, 57, 3, 58, 3, 59, 3, 60, 3, 61, 3, 62, 3, 63, 3, 64, 3, 65, 3, 66, 3, 67, 3, 68, 3, 69, 10, 70, 3, 71, 18, 72, 1, 73, 19, 74, 1, 75, 20, 76, 1, 77, 20, 78, 21, 0, 0, 0, 80, 79, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 81, 16, 82, 0, 83, 2, 84, 8, 85, 8, 86, 5, 87, 5, 88, 9, 89, 18, 90, 8, 91, 22, 0, 0, 0, 92, 92, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 93, 6, 94, 8, 0, 0, 0, 95, 95, -1, 3, 96, 1, 97, 0, 98, 8, 0, 0, 0, 100, 99, -1, 8, 101, 5, 102, 3, 103, 23, 104, 24, 105, 0, 106, 1, 107, 25, 108, 26, 0 </int_array> - <string> "conns" </string> - <int_array len="6"> 4, 0, 110, 109, 2, 0 </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/coin.xml b/demos/2d/platformer/coin.xml index 194ea711b0..f33a63bd57 100644 --- a/demos/2d/platformer/coin.xml +++ b/demos/2d/platformer/coin.xml @@ -1,9 +1,9 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="9" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> - <ext_resource path="res://bullet.*" type="Texture"></ext_resource> - <ext_resource path="res://coin.*" type="Texture"></ext_resource> - <ext_resource path="res://sound_coin.*" type="Sample"></ext_resource> - <ext_resource path="res://coin.*" type="Script"></ext_resource> +<resource_file type="PackedScene" subresource_count="10" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://bullet.png" type="Texture" index="3"></ext_resource> + <ext_resource path="res://coin.png" type="Texture" index="1"></ext_resource> + <ext_resource path="res://sound_coin.wav" type="Sample" index="2"></ext_resource> + <ext_resource path="res://coin.gd" type="Script" index="0"></ext_resource> <resource type="CircleShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <real name="radius"> 10 </real> @@ -20,14 +20,14 @@ <dictionary name="tracks/0/keys" shared="false"> <string> "cont" </string> <bool> True </bool> + <string> "times" </string> + <real_array len="1"> 0 </real_array> <string> "transitions" </string> <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> <int> 0 </int> </array> - <string> "times" </string> - <real_array len="1"> 0 </real_array> </dictionary> <string name="tracks/1/type"> "value" </string> <node_path name="tracks/1/path"> "sound:play/play" </node_path> @@ -35,14 +35,14 @@ <dictionary name="tracks/1/keys" shared="false"> <string> "cont" </string> <bool> False </bool> + <string> "times" </string> + <real_array len="1"> 0 </real_array> <string> "transitions" </string> <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> <string> "coin" </string> </array> - <string> "times" </string> - <real_array len="1"> 0 </real_array> </dictionary> <string name="tracks/2/type"> "value" </string> <node_path name="tracks/2/path"> "particles:visibility/self_opacity" </node_path> @@ -50,6 +50,8 @@ <dictionary name="tracks/2/keys" shared="false"> <string> "cont" </string> <bool> True </bool> + <string> "times" </string> + <real_array len="2"> 0, 1.66 </real_array> <string> "transitions" </string> <real_array len="2"> 1, 1 </real_array> <string> "values" </string> @@ -57,8 +59,6 @@ <real> 1 </real> <real> 0 </real> </array> - <string> "times" </string> - <real_array len="2"> 0, 1.66 </real_array> </dictionary> <string name="tracks/3/type"> "value" </string> <node_path name="tracks/3/path"> "sprite:visibility/self_opacity" </node_path> @@ -66,6 +66,8 @@ <dictionary name="tracks/3/keys" shared="false"> <string> "cont" </string> <bool> True </bool> + <string> "times" </string> + <real_array len="2"> 0, 0.4 </real_array> <string> "transitions" </string> <real_array len="2"> 1, 1 </real_array> <string> "values" </string> @@ -73,8 +75,6 @@ <real> 1 </real> <real> 0 </real> </array> - <string> "times" </string> - <real_array len="2"> 0, 0.4 </real_array> </dictionary> <string name="tracks/4/type"> "value" </string> <node_path name="tracks/4/path"> "particles:config/emitting" </node_path> @@ -82,19 +82,21 @@ <dictionary name="tracks/4/keys" shared="false"> <string> "cont" </string> <bool> False </bool> + <string> "times" </string> + <real_array len="1"> 0 </real_array> <string> "transitions" </string> <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> <bool> True </bool> </array> - <string> "times" </string> - <real_array len="1"> 0 </real_array> </dictionary> <string name="tracks/5/type"> "method" </string> <node_path name="tracks/5/path"> "." </node_path> <int name="tracks/5/interp"> 1 </int> <dictionary name="tracks/5/keys" shared="false"> + <string> "times" </string> + <real_array len="1"> 2.7 </real_array> <string> "transitions" </string> <real_array len="1"> 1 </real_array> <string> "values" </string> @@ -107,8 +109,6 @@ <string> "queue_free" </string> </dictionary> </array> - <string> "times" </string> - <real_array len="1"> 2.7 </real_array> </dictionary> </resource> @@ -123,6 +123,8 @@ <dictionary name="tracks/0/keys" shared="false"> <string> "cont" </string> <bool> False </bool> + <string> "times" </string> + <real_array len="7"> 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 </real_array> <string> "transitions" </string> <real_array len="7"> 1, 1, 1, 1, 1, 1, 1 </real_array> <string> "values" </string> @@ -135,8 +137,6 @@ <int> 1 </int> <int> 0 </int> </array> - <string> "times" </string> - <real_array len="7"> 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 </real_array> </dictionary> </resource> @@ -147,49 +147,43 @@ <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource resource_type="Sample" path="res://sound_coin.*"> </resource> + <resource external="2"> </resource> </dictionary> </resource> + <resource type="ColorRamp" path="local://5"> + <real_array name="offsets" len="2"> 0, 1 </real_array> + <color_array name="colors" len="2"> 1, 1, 1, 1, 0, 0, 0, 1 </color_array> + + </resource> <main_resource> <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 1 </int> + <string> "conns" </string> + <int_array len="6"> 0, 0, 76, 75, 2, 0 </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="115"> + <string_array len="77"> <string> "coin" </string> - <string> "Area2D" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "shape_count" </string> + <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> - <string> "gravity_point" </string> <string> "gravity_vec" </string> <string> "gravity" </string> - <string> "density" </string> - <string> "monitoring" </string> + <string> "linear_damp" </string> + <string> "angular_damp" </string> <string> "script/script" </string> <string> "__meta__" </string> + <string> "Area2D" </string> <string> "sprite" </string> - <string> "Sprite" </string> <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> + <string> "Sprite" </string> <string> "anim" </string> - <string> "AnimationPlayer" </string> <string> "playback/process_mode" </string> <string> "playback/default_blend_time" </string> <string> "root/root" </string> @@ -199,12 +193,13 @@ <string> "playback/speed" </string> <string> "blend_times" </string> <string> "autoplay" </string> + <string> "AnimationPlayer" </string> <string> "collision" </string> - <string> "CollisionShape2D" </string> <string> "shape" </string> <string> "trigger" </string> + <string> "_update_shape_index" </string> + <string> "CollisionShape2D" </string> <string> "sound" </string> - <string> "SamplePlayer2D" </string> <string> "params/volume_db" </string> <string> "params/pitch_scale" </string> <string> "params/attenuation/min_distance" </string> @@ -213,19 +208,13 @@ <string> "config/polyphony" </string> <string> "config/samples" </string> <string> "config/pitch_random" </string> + <string> "SamplePlayer2D" </string> <string> "particles" </string> - <string> "Particles2D" </string> <string> "visibility/blend_mode" </string> <string> "config/amount" </string> <string> "config/lifetime" </string> - <string> "config/time_scale" </string> - <string> "config/preprocess" </string> - <string> "config/emit_timeout" </string> <string> "config/emitting" </string> - <string> "config/offset" </string> <string> "config/half_extents" </string> - <string> "config/local_space" </string> - <string> "config/explosiveness" </string> <string> "config/texture" </string> <string> "params/direction" </string> <string> "params/spread" </string> @@ -237,160 +226,170 @@ <string> "params/radial_accel" </string> <string> "params/tangential_accel" </string> <string> "params/damping" </string> + <string> "params/initial_angle" </string> <string> "params/initial_size" </string> <string> "params/final_size" </string> <string> "params/hue_variation" </string> - <string> "randomness/direction" </string> - <string> "randomness/spread" </string> - <string> "randomness/linear_velocity" </string> - <string> "randomness/spin_velocity" </string> - <string> "randomness/orbit_velocity" </string> - <string> "randomness/gravity_direction" </string> - <string> "randomness/gravity_strength" </string> - <string> "randomness/radial_accel" </string> - <string> "randomness/tangential_accel" </string> - <string> "randomness/damping" </string> - <string> "randomness/initial_size" </string> - <string> "randomness/final_size" </string> - <string> "randomness/hue_variation" </string> - <string> "color_phases/count" </string> - <string> "phase_0/pos" </string> - <string> "phase_0/color" </string> - <string> "phase_1/pos" </string> - <string> "phase_1/color" </string> - <string> "phase_2/pos" </string> - <string> "phase_2/color" </string> - <string> "phase_3/pos" </string> - <string> "phase_3/color" </string> - <string> "emission_points" </string> + <string> "params/anim_speed_scale" </string> + <string> "params/anim_initial_pos" </string> + <string> "color/color_ramp" </string> + <string> "Particles2D" </string> <string> "enabler" </string> - <string> "VisibilityEnabler2D" </string> <string> "rect" </string> <string> "enabler/pause_animations" </string> <string> "enabler/freeze_bodies" </string> + <string> "enabler/pause_particles" </string> + <string> "enabler/process_parent" </string> + <string> "enabler/fixed_process_parent" </string> + <string> "VisibilityEnabler2D" </string> <string> "_on_body_enter" </string> <string> "body_enter" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 1 </int> <string> "node_count" </string> <int> 7 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> + <string> "nodes" </string> + <int_array len="171"> -1, -1, 11, 0, -1, 10, 1, 0, 2, 1, 3, 2, 4, 3, 5, 4, 6, 5, 7, 6, 8, 7, 9, 8, 10, 9, 0, 0, 0, 15, 12, -1, 2, 13, 10, 14, 11, 0, 0, 0, 26, 16, -1, 9, 17, 12, 18, 13, 19, 14, 20, 15, 21, 16, 22, 0, 23, 17, 24, 18, 25, 19, 0, 0, 0, 31, 27, -1, 3, 28, 1, 29, 3, 30, 20, 0, 0, 0, 41, 32, -1, 8, 33, 13, 34, 7, 35, 7, 36, 21, 37, 7, 38, 12, 39, 22, 40, 13, 0, 0, 0, 66, 42, -1, 23, 43, 12, 44, 23, 45, 24, 46, 3, 47, 25, 48, 26, 49, 13, 50, 27, 51, 13, 52, 13, 53, 13, 54, 13, 55, 13, 56, 13, 57, 13, 58, 13, 59, 13, 60, 28, 61, 28, 62, 13, 63, 7, 64, 13, 65, 29, 0, 0, 0, 74, 67, -1, 6, 68, 30, 69, 0, 70, 0, 71, 0, 72, 3, 73, 3, 0 </int_array> <string> "variants" </string> - <array len="37" shared="false"> + <array len="31" shared="false"> <bool> True </bool> - <real> 1 </real> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> - <int> 1 </int> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> <bool> False </bool> <vector2> 0, 1 </vector2> <real> 98 </real> <real> 0.1 </real> - <resource resource_type="Script" path="res://coin.*"> </resource> + <real> 1 </real> + <resource external="0"> </resource> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 2 </int> - <string> "sources" </string> - <array len="3" shared="false"> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> <string> "2D" </string> <dictionary shared="false"> - <string> "pixel_snap" </string> + <string> "ofs" </string> + <vector2> -34.3697, -21.6562 </vector2> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> + <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> <string> "zoom" </string> <real> 3.794776 </real> - <string> "ofs" </string> - <vector2> -34.3697, -21.6562 </vector2> </dictionary> <string> "3D" </string> <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> <real> 45 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -399,14 +398,11 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> - <resource resource_type="Texture" path="res://coin.*"> </resource> + <resource external="1"> </resource> <int> 4 </int> - <int> 0 </int> - <color> 1, 1, 1, 1 </color> - <rect2> 0, 0, 0, 0 </rect2> + <int> 1 </int> + <real> 0 </real> <node_path> ".." </node_path> <resource resource_type="Animation" path="local://2"> </resource> <resource resource_type="Animation" path="local://3"> </resource> @@ -414,23 +410,20 @@ <array len="0" shared="false"> </array> <string> "spin" </string> + <int> -1 </int> <real> 2048 </real> <resource resource_type="SampleLibrary" path="local://4"> </resource> <int> 8 </int> <real> 0.4 </real> <vector2> 5, 5 </vector2> - <resource resource_type="Texture" path="res://bullet.*"> </resource> + <resource external="3"> </resource> <real> 10 </real> <real> 0.2 </real> - <int> 2 </int> - <color> 0, 0, 0, 1 </color> - <vector2_array len="0"> </vector2_array> + <resource resource_type="ColorRamp" path="local://5"> </resource> <rect2> -10, -10, 20, 20 </rect2> </array> - <string> "nodes" </string> - <int_array len="317"> -1, -1, 1, 0, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 8, 13, 8, 14, 9, 15, 10, 16, 11, 17, 0, 18, 12, 19, 13, 0, 0, 0, 21, 20, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 22, 14, 23, 0, 24, 2, 25, 8, 26, 8, 27, 5, 28, 15, 29, 16, 30, 17, 31, 8, 32, 18, 0, 0, 0, 34, 33, -1, 9, 35, 5, 36, 3, 37, 19, 38, 20, 39, 21, 40, 0, 41, 22, 42, 23, 43, 24, 0, 0, 0, 45, 44, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 46, 6, 47, 8, 0, 0, 0, 49, 48, -1, 15, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 50, 3, 51, 1, 52, 1, 53, 25, 54, 1, 55, 5, 56, 26, 57, 3, 0, 0, 0, 59, 58, -1, 55, 2, 0, 3, 1, 4, 1, 5, 0, 60, 5, 6, 2, 7, 3, 8, 4, 61, 27, 62, 28, 63, 1, 64, 3, 65, 3, 66, 8, 67, 2, 68, 29, 69, 0, 70, 1, 71, 30, 72, 3, 73, 31, 74, 3, 75, 3, 76, 3, 77, 3, 78, 3, 79, 3, 80, 3, 81, 3, 82, 32, 83, 32, 84, 3, 85, 3, 86, 3, 87, 3, 88, 3, 89, 3, 90, 3, 91, 3, 92, 3, 93, 3, 94, 3, 95, 3, 96, 3, 97, 3, 98, 33, 99, 3, 100, 17, 101, 1, 102, 34, 103, 1, 104, 34, 105, 1, 106, 34, 107, 35, 0, 0, 0, 109, 108, -1, 10, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 110, 36, 111, 0, 112, 0, 0 </int_array> - <string> "conns" </string> - <int_array len="6"> 0, 0, 114, 113, 2, 0 </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/enemy.xml b/demos/2d/platformer/enemy.xml index ad3a70931d..72d2ff068e 100644 --- a/demos/2d/platformer/enemy.xml +++ b/demos/2d/platformer/enemy.xml @@ -2,9 +2,9 @@ <resource_file type="PackedScene" subresource_count="12" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> <ext_resource path="res://bullet.png" type="Texture" index="2"></ext_resource> <ext_resource path="res://enemy.gd" type="Script" index="0"></ext_resource> - <ext_resource path="res://enemy.png" type="Texture" index="1"></ext_resource> - <ext_resource path="res://sound_hit.wav" type="Sample" index="4"></ext_resource> <ext_resource path="res://sound_explode.wav" type="Sample" index="3"></ext_resource> + <ext_resource path="res://sound_hit.wav" type="Sample" index="4"></ext_resource> + <ext_resource path="res://enemy.png" type="Texture" index="1"></ext_resource> <resource type="CircleShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <real name="radius"> 14 </real> @@ -41,33 +41,6 @@ </dictionary> </resource> - <resource type="Animation" path="local://4"> - <string name="resource/name"> "walk" </string> - <real name="length"> 1.25 </real> - <bool name="loop"> True </bool> - <real name="step"> 0.25 </real> - <string name="tracks/0/type"> "value" </string> - <node_path name="tracks/0/path"> "sprite:frame" </node_path> - <int name="tracks/0/interp"> 1 </int> - <dictionary name="tracks/0/keys" shared="false"> - <string> "cont" </string> - <bool> False </bool> - <string> "times" </string> - <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> - <string> "transitions" </string> - <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> - <string> "values" </string> - <array len="6" shared="false"> - <int> 0 </int> - <int> 1 </int> - <int> 2 </int> - <int> 3 </int> - <int> 4 </int> - <int> 0 </int> - </array> - </dictionary> - - </resource> <resource type="Animation" path="local://3"> <string name="resource/name"> "explode" </string> <real name="length"> 6 </real> @@ -147,27 +120,54 @@ </dictionary> </resource> + <resource type="Animation" path="local://4"> + <string name="resource/name"> "walk" </string> + <real name="length"> 1.25 </real> + <bool name="loop"> True </bool> + <real name="step"> 0.25 </real> + <string name="tracks/0/type"> "value" </string> + <node_path name="tracks/0/path"> "sprite:frame" </node_path> + <int name="tracks/0/interp"> 1 </int> + <dictionary name="tracks/0/keys" shared="false"> + <string> "cont" </string> + <bool> False </bool> + <string> "times" </string> + <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> + <string> "transitions" </string> + <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> + <string> "values" </string> + <array len="6" shared="false"> + <int> 0 </int> + <int> 1 </int> + <int> 2 </int> + <int> 3 </int> + <int> 4 </int> + <int> 0 </int> + </array> + </dictionary> + + </resource> <resource type="ColorRamp" path="local://6"> <real_array name="offsets" len="2"> 0, 1 </real_array> <color_array name="colors" len="2"> 1, 0.884956, 0.823009, 1, 0.768627, 0.389381, 0, 0 </color_array> </resource> <resource type="SampleLibrary" path="local://5"> - <dictionary name="samples/explode" shared="false"> + <dictionary name="samples/hit" shared="false"> <string> "db" </string> <real> 0 </real> <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource external="3"> </resource> + <resource external="4"> </resource> </dictionary> - <dictionary name="samples/hit" shared="false"> + <dictionary name="samples/explode" shared="false"> <string> "db" </string> <real> 0 </real> <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource external="4"> </resource> + <resource external="3"> </resource> </dictionary> </resource> @@ -177,10 +177,12 @@ <int> 0 </int> <string> "conns" </string> <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="107"> + <string_array len="108"> <string> "enemy" </string> - <string> "RigidBody2D" </string> <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> @@ -210,8 +212,8 @@ <string> "damp_override/angular" </string> <string> "script/script" </string> <string> "__meta__" </string> + <string> "RigidBody2D" </string> <string> "enabler" </string> - <string> "VisibilityEnabler2D" </string> <string> "transform/pos" </string> <string> "transform/scale" </string> <string> "rect" </string> @@ -220,23 +222,24 @@ <string> "enabler/pause_particles" </string> <string> "enabler/process_parent" </string> <string> "enabler/fixed_process_parent" </string> + <string> "VisibilityEnabler2D" </string> <string> "anim" </string> - <string> "AnimationPlayer" </string> <string> "playback/process_mode" </string> <string> "playback/default_blend_time" </string> <string> "root/root" </string> <string> "anims/idle" </string> - <string> "anims/walk" </string> <string> "anims/explode" </string> + <string> "anims/walk" </string> <string> "playback/active" </string> <string> "playback/speed" </string> <string> "blend_times" </string> <string> "autoplay" </string> + <string> "AnimationPlayer" </string> <string> "sprite" </string> - <string> "Sprite" </string> <string> "texture" </string> <string> "hframes" </string> <string> "frame" </string> + <string> "Sprite" </string> <string> "CollisionShape2D" </string> <string> "shape" </string> <string> "trigger" </string> @@ -244,10 +247,11 @@ <string> "CollisionShape2D 2" </string> <string> "CollisionShape2D 3" </string> <string> "raycast_left" </string> - <string> "RayCast2D" </string> <string> "enabled" </string> <string> "cast_to" </string> <string> "layer_mask" </string> + <string> "type_mask" </string> + <string> "RayCast2D" </string> <string> "raycast_right" </string> <string> "Particles2D" </string> <string> "visibility/self_opacity" </string> @@ -277,7 +281,6 @@ <string> "randomness/spin_velocity" </string> <string> "color/color_ramp" </string> <string> "sound" </string> - <string> "SamplePlayer2D" </string> <string> "params/volume_db" </string> <string> "params/pitch_scale" </string> <string> "params/attenuation/min_distance" </string> @@ -286,13 +289,17 @@ <string> "config/polyphony" </string> <string> "config/samples" </string> <string> "config/pitch_random" </string> + <string> "SamplePlayer2D" </string> </string_array> <string> "node_count" </string> <int> 11 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> <string> "nodes" </string> - <int_array len="285"> -1, -1, 1, 0, -1, 29, 2, 0, 3, 1, 4, 2, 5, 0, 6, 1, 7, 3, 8, 0, 9, 1, 10, 4, 11, 0, 12, 5, 13, 5, 14, 6, 15, 7, 16, 8, 17, 8, 18, 7, 19, 0, 20, 9, 21, 10, 22, 0, 23, 0, 24, 11, 25, 12, 26, 8, 27, 13, 28, 13, 29, 14, 30, 15, 0, 0, 0, 32, 31, -1, 8, 33, 16, 34, 17, 35, 18, 36, 11, 37, 11, 38, 11, 39, 0, 40, 0, 0, 0, 0, 42, 41, -1, 10, 43, 5, 44, 8, 45, 19, 46, 20, 47, 21, 48, 22, 49, 11, 50, 23, 51, 24, 52, 25, 0, 0, 0, 54, 53, -1, 3, 55, 26, 56, 27, 57, 10, 0, 0, 0, 58, 58, -1, 4, 33, 28, 59, 1, 60, 0, 61, 29, 0, 0, 0, 58, 62, -1, 4, 33, 30, 59, 1, 60, 0, 61, 29, 0, 0, 0, 58, 63, -1, 4, 33, 31, 59, 1, 60, 0, 61, 29, 0, 0, 0, 65, 64, -1, 4, 33, 32, 66, 11, 67, 33, 68, 5, 0, 0, 0, 65, 69, -1, 4, 33, 34, 66, 11, 67, 33, 68, 5, 0, 0, 0, 70, 70, -1, 26, 71, 35, 72, 5, 73, 36, 74, 37, 75, 37, 76, 0, 77, 38, 78, 39, 79, 8, 80, 40, 81, 41, 82, 42, 83, 8, 84, 8, 85, 43, 86, 8, 87, 8, 88, 8, 89, 8, 90, 42, 91, 23, 92, 8, 93, 7, 94, 8, 95, 7, 96, 44, 0, 0, 0, 98, 97, -1, 8, 99, 8, 100, 7, 101, 7, 102, 45, 103, 7, 104, 46, 105, 47, 106, 8, 0 </int_array> + <int_array len="289"> -1, -1, 30, 0, -1, 29, 1, 0, 2, 1, 3, 2, 4, 0, 5, 1, 6, 3, 7, 0, 8, 1, 9, 4, 10, 0, 11, 5, 12, 5, 13, 6, 14, 7, 15, 8, 16, 8, 17, 7, 18, 0, 19, 9, 20, 10, 21, 0, 22, 0, 23, 11, 24, 12, 25, 8, 26, 13, 27, 13, 28, 14, 29, 15, 0, 0, 0, 40, 31, -1, 8, 32, 16, 33, 17, 34, 18, 35, 11, 36, 11, 37, 11, 38, 0, 39, 0, 0, 0, 0, 52, 41, -1, 10, 42, 5, 43, 8, 44, 19, 45, 20, 46, 21, 47, 22, 48, 11, 49, 23, 50, 24, 51, 25, 0, 0, 0, 57, 53, -1, 3, 54, 26, 55, 27, 56, 10, 0, 0, 0, 58, 58, -1, 4, 32, 28, 59, 1, 60, 0, 61, 29, 0, 0, 0, 58, 62, -1, 4, 32, 30, 59, 1, 60, 0, 61, 29, 0, 0, 0, 58, 63, -1, 4, 32, 31, 59, 1, 60, 0, 61, 29, 0, 0, 0, 69, 64, -1, 5, 32, 32, 65, 11, 66, 33, 67, 5, 68, 34, 0, 0, 0, 69, 70, -1, 5, 32, 35, 65, 11, 66, 33, 67, 5, 68, 34, 0, 0, 0, 71, 71, -1, 26, 72, 36, 73, 5, 74, 37, 75, 38, 76, 38, 77, 0, 78, 39, 79, 40, 80, 8, 81, 41, 82, 42, 83, 43, 84, 8, 85, 8, 86, 44, 87, 8, 88, 8, 89, 8, 90, 8, 91, 43, 92, 23, 93, 8, 94, 7, 95, 8, 96, 7, 97, 45, 0, 0, 0, 107, 98, -1, 8, 99, 8, 100, 7, 101, 7, 102, 46, 103, 7, 104, 47, 105, 48, 106, 8, 0 </int_array> <string> "variants" </string> - <array len="48" shared="false"> + <array len="49" shared="false"> <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, -0, 0, 1, -1.08072, -2.16144 </matrix32> @@ -449,8 +456,8 @@ <rect2> -10, -10, 20, 20 </rect2> <node_path> ".." </node_path> <resource resource_type="Animation" path="local://2"> </resource> - <resource resource_type="Animation" path="local://4"> </resource> <resource resource_type="Animation" path="local://3"> </resource> + <resource resource_type="Animation" path="local://4"> </resource> <real> 3 </real> <array len="0" shared="false"> </array> @@ -463,6 +470,7 @@ <vector2> -12.495, 3.53415 </vector2> <vector2> -33.2868, -9.34363 </vector2> <vector2> 0, 45 </vector2> + <int> 15 </int> <vector2> 29.1987, -9.34363 </vector2> <real> 0.121212 </real> <int> 32 </int> @@ -479,7 +487,7 @@ <resource resource_type="SampleLibrary" path="local://5"> </resource> </array> <string> "version" </string> - <int> 1 </int> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/moving_platform.xml b/demos/2d/platformer/moving_platform.xml index 4d54d6d11c..4b94a7af48 100644 --- a/demos/2d/platformer/moving_platform.xml +++ b/demos/2d/platformer/moving_platform.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="4" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> - <ext_resource path="res://moving_platform.*" type="Texture"></ext_resource> - <ext_resource path="res://moving_platform.*" type="Script"></ext_resource> +<resource_file type="PackedScene" subresource_count="4" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://moving_platform.png" type="Texture" index="1"></ext_resource> + <ext_resource path="res://moving_platform.gd" type="Script" index="0"></ext_resource> <resource type="ConvexPolygonShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <vector2_array name="points" len="4"> -88, 24, -88, -24, 88, -24, 88, 24 </vector2_array> @@ -9,169 +9,189 @@ </resource> <main_resource> <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 0 </int> + <string> "conns" </string> + <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="46"> + <string_array len="36"> <string> "moving_platform" </string> - <string> "Node2D" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> <string> "script/script" </string> <string> "__meta__" </string> <string> "motion" </string> <string> "cycle" </string> + <string> "Node2D" </string> <string> "platform" </string> - <string> "RigidBody2D" </string> - <string> "shape_count" </string> + <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> + <string> "collision/layers" </string> + <string> "collision/mask" </string> <string> "mode" </string> <string> "mass" </string> <string> "friction" </string> <string> "bounce" </string> + <string> "gravity_scale" </string> <string> "custom_integrator" </string> <string> "continuous_cd" </string> <string> "contacts_reported" </string> <string> "contact_monitor" </string> - <string> "active" </string> + <string> "sleeping" </string> <string> "can_sleep" </string> <string> "velocity/linear" </string> <string> "velocity/angular" </string> + <string> "damp_override/linear" </string> + <string> "damp_override/angular" </string> + <string> "RigidBody2D" </string> <string> "Sprite" </string> <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> <string> "CollisionPolygon2D" </string> <string> "build_mode" </string> <string> "polygon" </string> + <string> "shape_range" </string> + <string> "trigger" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> <string> "node_count" </string> <int> 4 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> + <string> "nodes" </string> + <int_array len="88"> -1, -1, 5, 0, -1, 4, 1, 0, 2, 1, 3, 2, 4, 3, 0, 0, 0, 28, 6, -1, 21, 7, 4, 8, 5, 9, 6, 10, 4, 11, 7, 12, 7, 13, 8, 14, 3, 15, 3, 16, 9, 17, 3, 18, 4, 19, 10, 20, 10, 21, 4, 22, 4, 23, 11, 24, 2, 25, 9, 26, 12, 27, 12, 0, 1, 0, 29, 29, -1, 1, 30, 13, 0, 1, 0, 31, 31, -1, 4, 32, 10, 33, 14, 34, 15, 35, 4, 0 </int_array> <string> "variants" </string> - <array len="17" shared="false"> - <bool> True </bool> - <real> 1 </real> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> - <resource resource_type="Script" path="res://moving_platform.*"> </resource> + <array len="16" shared="false"> + <resource external="0"> </resource> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="4" shared="false"> - <string> "res://moving_platform.gd" </string> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> <string> "2D" </string> <dictionary shared="false"> - <string> "pixel_snap" </string> + <string> "ofs" </string> + <vector2> -210.652, -172.81 </vector2> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> <bool> False </bool> + <string> "snap_rotation" </string> + <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> <string> "zoom" </string> <real> 1.360373 </real> - <string> "ofs" </string> - <vector2> -210.652, -172.81 </vector2> </dictionary> <string> "3D" </string> <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> - <real> 400 </real> + <real> 179 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -180,24 +200,24 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> - <int> 1 </int> + <vector2> 0, 0 </vector2> + <real> 1 </real> + <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, -0, 0, 1, 0, 0 </matrix32> - <bool> False </bool> + <int> 1 </int> <int> 3 </int> + <real> 0 </real> <int> 0 </int> - <resource resource_type="Texture" path="res://moving_platform.*"> </resource> - <color> 1, 1, 1, 1 </color> - <rect2> 0, 0, 0, 0 </rect2> + <bool> True </bool> + <real> -1 </real> + <resource external="1"> </resource> <vector2_array len="4"> -88, -24, 88, -24, 88, 24, -88, 24 </vector2_array> + <vector2> -1, -1 </vector2> </array> - <string> "nodes" </string> - <int_array len="150"> -1, -1, 1, 0, -1, 11, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 2, 12, 1, 0, 0, 0, 14, 13, -1, 23, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 15, 7, 16, 8, 17, 9, 18, 10, 19, 11, 20, 1, 21, 1, 22, 3, 23, 10, 24, 10, 25, 12, 26, 10, 27, 0, 28, 0, 29, 2, 30, 3, 0, 1, 0, 31, 31, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 32, 13, 33, 0, 34, 2, 35, 10, 36, 10, 37, 7, 38, 7, 39, 12, 40, 14, 41, 10, 42, 15, 0, 1, 0, 43, 43, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 44, 12, 45, 16, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/one_way_platform.xml b/demos/2d/platformer/one_way_platform.xml index 491dd32b17..85b2322711 100644 --- a/demos/2d/platformer/one_way_platform.xml +++ b/demos/2d/platformer/one_way_platform.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="3" version="1.1" version_name="Godot Engine v1.1.rc1.custom_build"> - <ext_resource path="res://one_way_platform.png" type="Texture"></ext_resource> +<resource_file type="PackedScene" subresource_count="3" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://one_way_platform.png" type="Texture" index="0"></ext_resource> <resource type="RectangleShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <vector2 name="extents"> 100, 10 </vector2> @@ -12,22 +12,13 @@ <int> 0 </int> <string> "conns" </string> <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="42"> + <string_array len="23"> <string> "one_way_platform" </string> - <string> "StaticBody2D" </string> - <string> "_import_path" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/light_mask" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "z/z" </string> - <string> "z/relative" </string> <string> "input/pickable" </string> - <string> "shape_count" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> @@ -40,42 +31,34 @@ <string> "friction" </string> <string> "bounce" </string> <string> "__meta__" </string> + <string> "StaticBody2D" </string> <string> "sprite" </string> - <string> "Sprite" </string> <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> + <string> "Sprite" </string> <string> "CollisionShape2D" </string> + <string> "transform/pos" </string> <string> "shape" </string> <string> "trigger" </string> + <string> "_update_shape_index" </string> </string_array> <string> "node_count" </string> <int> 3 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> <string> "nodes" </string> - <int_array len="135"> -1, -1, 1, 0, -1, 24, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 1, 12, 8, 13, 3, 14, 9, 15, 10, 16, 8, 17, 3, 18, 3, 19, 11, 20, 12, 21, 4, 22, 5, 23, 2, 24, 5, 25, 13, 0, 0, 0, 27, 26, -1, 21, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 1, 28, 14, 29, 1, 30, 4, 31, 8, 32, 8, 33, 3, 34, 3, 35, 7, 36, 15, 37, 8, 38, 16, 0, 0, 0, 39, 39, -1, 12, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 17, 8, 5, 9, 6, 10, 7, 11, 1, 40, 9, 41, 8, 0 </int_array> + <int_array len="57"> -1, -1, 14, 0, -1, 13, 1, 0, 2, 1, 3, 2, 4, 0, 5, 3, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 8, 12, 7, 13, 9, 0, 0, 0, 17, 15, -1, 1, 16, 10, 0, 0, 0, 18, 18, -1, 4, 19, 11, 20, 1, 21, 0, 22, 12, 0 </int_array> <string> "variants" </string> - <array len="18" shared="false"> - <node_path> "" </node_path> - <bool> True </bool> - <real> 1 </real> - <int> 1 </int> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> - <int> 0 </int> + <array len="13" shared="false"> <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, -0, 0, 1, 1.46304, -13.1672 </matrix32> + <int> 1 </int> <vector2> 0, 1 </vector2> <real> 20 </real> + <vector2> 0, 0 </vector2> + <real> 0 </real> + <real> 1 </real> <dictionary shared="false"> <string> "__editor_plugin_screen__" </string> <string> "2D" </string> @@ -198,6 +181,11 @@ <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -207,13 +195,12 @@ <int> 0 </int> </dictionary> </dictionary> - <resource resource_type="Texture" path="res://one_way_platform.png"> </resource> - <color> 1, 1, 1, 1 </color> - <rect2> 0, 0, 0, 0 </rect2> + <resource external="0"> </resource> <vector2> 1.46304, -13.1672 </vector2> + <int> -1 </int> </array> <string> "version" </string> - <int> 1 </int> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/parallax_bg.xml b/demos/2d/platformer/parallax_bg.xml index cc8cfe5de0..3b306aecab 100644 --- a/demos/2d/platformer/parallax_bg.xml +++ b/demos/2d/platformer/parallax_bg.xml @@ -1,23 +1,23 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="7" version="0.99" version_name="Godot Engine v0.99.3046-pre-beta"> - <ext_resource path="res://scroll_bg_sky.png" type="Texture"></ext_resource> - <ext_resource path="res://scroll_bg_cloud_1.png" type="Texture"></ext_resource> - <ext_resource path="res://scroll_bg_cloud_3.png" type="Texture"></ext_resource> - <ext_resource path="res://scroll_bg_cloud_2.png" type="Texture"></ext_resource> - <ext_resource path="res://scroll_bg_fg_1.png" type="Texture"></ext_resource> - <ext_resource path="res://scroll_bg_fg_2.png" type="Texture"></ext_resource> +<resource_file type="PackedScene" subresource_count="7" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://scroll_bg_cloud_1.png" type="Texture" index="1"></ext_resource> + <ext_resource path="res://scroll_bg_sky.png" type="Texture" index="0"></ext_resource> + <ext_resource path="res://scroll_bg_fg_2.png" type="Texture" index="4"></ext_resource> + <ext_resource path="res://scroll_bg_cloud_3.png" type="Texture" index="3"></ext_resource> + <ext_resource path="res://scroll_bg_cloud_2.png" type="Texture" index="2"></ext_resource> + <ext_resource path="res://scroll_bg_fg_1.png" type="Texture" index="5"></ext_resource> <main_resource> - <string name="resource/name"> "" </string> - <dictionary name="_bundled"> + <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 0 </int> + <string> "conns" </string> + <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="51"> + <string_array len="32"> <string> "parallax_bg" </string> - <string> "ParallaxBackground" </string> - <string> "process/process" </string> - <string> "process/fixed_process" </string> - <string> "process/input" </string> - <string> "process/unhandled_input" </string> - <string> "process/mode" </string> <string> "layer" </string> <string> "offset" </string> <string> "rotation" </string> @@ -27,148 +27,204 @@ <string> "scroll/base_scale" </string> <string> "scroll/limit_begin" </string> <string> "scroll/limit_end" </string> - <string> "script/script" </string> + <string> "scroll/ignore_camera_zoom" </string> <string> "__meta__" </string> + <string> "ParallaxBackground" </string> <string> "sky" </string> - <string> "ParallaxLayer" </string> - <string> "visibility/visible" </string> - <string> "visibility/toplevel" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "visibility/blend_mode" </string> - <string> "transform/notify" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> <string> "motion/scale" </string> <string> "motion/mirroring" </string> + <string> "ParallaxLayer" </string> <string> "Sprite" </string> + <string> "transform/scale" </string> <string> "texture" </string> <string> "centered" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> <string> "clouds" </string> + <string> "transform/pos" </string> <string> "Sprite 2" </string> <string> "Sprite 3" </string> <string> "Sprite 4" </string> <string> "Sprite 5" </string> <string> "Sprite 6" </string> <string> "mount_ 2" </string> + <string> "region" </string> + <string> "region_rect" </string> <string> "mount_1" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> <string> "node_count" </string> <int> 14 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> + <string> "nodes" </string> + <int_array len="198"> -1, -1, 12, 0, -1, 11, 1, 0, 2, 1, 3, 2, 4, 3, 5, 1, 6, 1, 7, 4, 8, 1, 9, 1, 10, 5, 11, 6, 0, 0, 0, 16, 13, -1, 2, 14, 3, 15, 7, 0, 1, 0, 17, 17, -1, 3, 18, 8, 19, 9, 20, 5, 0, 0, 0, 16, 21, -1, 2, 14, 10, 15, 7, 0, 3, 0, 17, 17, -1, 3, 22, 11, 19, 12, 20, 5, 0, 3, 0, 17, 23, -1, 3, 22, 13, 19, 12, 20, 5, 0, 3, 0, 17, 24, -1, 3, 22, 14, 19, 15, 20, 5, 0, 3, 0, 17, 25, -1, 3, 22, 16, 19, 15, 20, 5, 0, 3, 0, 17, 26, -1, 3, 22, 17, 19, 18, 20, 5, 0, 3, 0, 17, 27, -1, 3, 22, 19, 19, 18, 20, 5, 0, 0, 0, 16, 28, -1, 2, 14, 20, 15, 7, 0, 10, 0, 17, 17, -1, 5, 22, 21, 19, 22, 20, 5, 29, 23, 30, 24, 0, 0, 0, 16, 31, -1, 2, 14, 25, 15, 7, 0, 12, 0, 17, 17, -1, 5, 22, 21, 19, 26, 20, 5, 29, 23, 30, 24, 0 </int_array> <string> "variants" </string> - <array len="33"> - <bool> False </bool> - <int> 0 </int> + <array len="27" shared="false"> <int> -1 </int> <vector2> 0, 0 </vector2> <real> 0 </real> <vector2> 1, 1 </vector2> <vector2> 0.7, 0 </vector2> - <resource name=""></resource> <dictionary> + <bool> False </bool> + <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> - <dictionary> - <string> "Script" </string> - <dictionary> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="4"> - <string> "res://moving_platform.gd" </string> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> + <dictionary shared="false"> <string> "2D" </string> - <dictionary> - <string> "zoom" </string> - <real> 1 </real> + <dictionary shared="false"> <string> "ofs" </string> <vector2> -5, -25 </vector2> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> + <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> + <string> "zoom" </string> + <real> 1 </real> </dictionary> <string> "3D" </string> - <dictionary> - <string> "zfar" </string> - <real> 500 </real> + <dictionary shared="false"> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> <real> 45 </real> - <string> "window_mode" </string> - <int> 0 </int> - <string> "window_0" </string> - <dictionary> - <string> "distance" </string> - <real> 4 </real> - <string> "default_light" </string> - <bool> True </bool> - <string> "x_rot" </string> - <real> 0.337 </real> - <string> "y_rot" </string> - <real> -0.575 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> + <string> "viewports" </string> + <array len="4" shared="false"> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + </array> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> - <dictionary> + <dictionary shared="false"> <string> "custom_args" </string> <string> "-l $scene" </string> <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> - <bool> True </bool> - <real> 1 </real> <vector2> 800, 0 </vector2> <vector2> 32, 0.94 </vector2> - <resource resource_type="Texture" path="res://scroll_bg_sky.png"> </resource> - <int> 1 </int> - <color> 1, 1, 1, 1 </color> - <rect2> 0, 0, 0, 0 </rect2> + <resource external="0"> </resource> <vector2> 0.1, 1 </vector2> <vector2> 28, 127 </vector2> - <resource resource_type="Texture" path="res://scroll_bg_cloud_1.png"> </resource> + <resource external="1"> </resource> <vector2> 404, 24 </vector2> <vector2> 154, 46 </vector2> - <resource resource_type="Texture" path="res://scroll_bg_cloud_2.png"> </resource> + <resource external="2"> </resource> <vector2> 525, 130 </vector2> <vector2> 255, 158 </vector2> - <resource resource_type="Texture" path="res://scroll_bg_cloud_3.png"> </resource> + <resource external="3"> </resource> <vector2> 674, 70 </vector2> <vector2> 0.2, 1 </vector2> <vector2> 0, 225 </vector2> - <resource resource_type="Texture" path="res://scroll_bg_fg_2.png"> </resource> + <resource external="4"> </resource> + <bool> True </bool> <rect2> 0, 0, 800, 256 </rect2> <vector2> 0.4, 1 </vector2> - <resource resource_type="Texture" path="res://scroll_bg_fg_1.png"> </resource> + <resource external="5"> </resource> </array> - <string> "nodes" </string> - <int_array len="760"> -1, -1, 1, 0, -1, 16, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 7, 2, 8, 3, 9, 4, 10, 5, 11, 3, 12, 3, 13, 6, 14, 3, 15, 3, 16, 7, 17, 8, 0, 0, 0, 19, 18, -1, 18, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 3, 28, 4, 29, 5, 30, 5, 31, 11, 16, 7, 0, 1, 0, 32, 32, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 3, 28, 4, 29, 12, 33, 13, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 0, 42, 16, 16, 7, 0, 0, 0, 19, 43, -1, 18, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 3, 28, 4, 29, 5, 30, 17, 31, 11, 16, 7, 0, 3, 0, 32, 32, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 18, 28, 4, 29, 5, 33, 19, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 0, 42, 16, 16, 7, 0, 3, 0, 32, 44, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 20, 28, 4, 29, 5, 33, 19, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 0, 42, 16, 16, 7, 0, 3, 0, 32, 45, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 21, 28, 4, 29, 5, 33, 22, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 0, 42, 16, 16, 7, 0, 3, 0, 32, 46, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 23, 28, 4, 29, 5, 33, 22, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 0, 42, 16, 16, 7, 0, 3, 0, 32, 47, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 24, 28, 4, 29, 5, 33, 25, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 0, 42, 16, 16, 7, 0, 3, 0, 32, 48, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 26, 28, 4, 29, 5, 33, 25, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 0, 42, 16, 16, 7, 0, 0, 0, 19, 49, -1, 18, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 3, 28, 4, 29, 5, 30, 27, 31, 11, 16, 7, 0, 10, 0, 32, 32, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 28, 28, 4, 29, 5, 33, 29, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 9, 42, 30, 16, 7, 0, 0, 0, 19, 50, -1, 18, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 3, 28, 4, 29, 5, 30, 31, 31, 11, 16, 7, 0, 12, 0, 32, 32, -1, 27, 2, 0, 3, 0, 4, 0, 5, 0, 6, 1, 20, 9, 21, 0, 22, 10, 23, 10, 24, 9, 25, 1, 26, 0, 27, 28, 28, 4, 29, 5, 33, 32, 34, 0, 8, 3, 35, 0, 36, 0, 37, 14, 38, 14, 39, 1, 40, 15, 41, 9, 42, 30, 16, 7, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> - <resource name="script/script"></resource> + </main_resource> </resource_file>
\ No newline at end of file diff --git a/demos/2d/platformer/player.xml b/demos/2d/platformer/player.xml index 8c7b74ceae..493279672f 100644 --- a/demos/2d/platformer/player.xml +++ b/demos/2d/platformer/player.xml @@ -1,15 +1,15 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="25" version="1.1" version_name="Godot Engine v1.1.stable.custom_build"> - <ext_resource path="res://player.gd" type="Script"></ext_resource> - <ext_resource path="res://robot_demo.png" type="Texture"></ext_resource> - <ext_resource path="res://bullet.png" type="Texture"></ext_resource> - <ext_resource path="res://sound_coin.wav" type="Sample"></ext_resource> - <ext_resource path="res://sound_jump.wav" type="Sample"></ext_resource> - <ext_resource path="res://sound_shoot.wav" type="Sample"></ext_resource> - <ext_resource path="res://osb_left.png" type="Texture"></ext_resource> - <ext_resource path="res://osb_right.png" type="Texture"></ext_resource> - <ext_resource path="res://osb_jump.png" type="Texture"></ext_resource> - <ext_resource path="res://osb_fire.png" type="Texture"></ext_resource> +<resource_file type="PackedScene" subresource_count="25" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://bullet.png" type="Texture" index="2"></ext_resource> + <ext_resource path="res://sound_coin.wav" type="Sample" index="3"></ext_resource> + <ext_resource path="res://player.gd" type="Script" index="0"></ext_resource> + <ext_resource path="res://robot_demo.png" type="Texture" index="1"></ext_resource> + <ext_resource path="res://sound_shoot.wav" type="Sample" index="5"></ext_resource> + <ext_resource path="res://sound_jump.wav" type="Sample" index="4"></ext_resource> + <ext_resource path="res://osb_left.png" type="Texture" index="6"></ext_resource> + <ext_resource path="res://osb_right.png" type="Texture" index="7"></ext_resource> + <ext_resource path="res://osb_jump.png" type="Texture" index="8"></ext_resource> + <ext_resource path="res://osb_fire.png" type="Texture" index="9"></ext_resource> <resource type="RayShape2D" path="local://1"> <real name="custom_solver_bias"> 0.5 </real> <real name="length"> 20 </real> @@ -78,8 +78,8 @@ </dictionary> </resource> - <resource type="Animation" path="local://5"> - <string name="resource/name"> "idle_weapon" </string> + <resource type="Animation" path="local://10"> + <string name="resource/name"> "falling_weapon" </string> <real name="length"> 0.5 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> @@ -95,13 +95,14 @@ <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> - <int> 25 </int> + <int> 26 </int> </array> </dictionary> </resource> - <resource type="Animation" path="local://6"> - <real name="length"> 1.25 </real> + <resource type="Animation" path="local://5"> + <string name="resource/name"> "idle_weapon" </string> + <real name="length"> 0.5 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> <string name="tracks/0/type"> "value" </string> @@ -111,23 +112,19 @@ <string> "cont" </string> <bool> False </bool> <string> "times" </string> - <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> + <real_array len="1"> 0 </real_array> <string> "transitions" </string> - <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> + <real_array len="1"> 1 </real_array> <string> "values" </string> - <array len="6" shared="false"> - <int> 0 </int> - <int> 1 </int> - <int> 2 </int> - <int> 3 </int> - <int> 4 </int> - <int> 0 </int> + <array len="1" shared="false"> + <int> 25 </int> </array> </dictionary> </resource> - <resource type="Animation" path="local://11"> - <real name="length"> 1.25 </real> + <resource type="Animation" path="local://7"> + <string name="resource/name"> "crouch" </string> + <real name="length"> 0.01 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> <string name="tracks/0/type"> "value" </string> @@ -137,24 +134,19 @@ <string> "cont" </string> <bool> False </bool> <string> "times" </string> - <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> + <real_array len="1"> 0 </real_array> <string> "transitions" </string> - <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> + <real_array len="1"> 1 </real_array> <string> "values" </string> - <array len="6" shared="false"> - <int> 5 </int> - <int> 6 </int> - <int> 7 </int> - <int> 8 </int> - <int> 9 </int> - <int> 5 </int> + <array len="1" shared="false"> + <int> 22 </int> </array> </dictionary> </resource> - <resource type="Animation" path="local://10"> - <string name="resource/name"> "falling_weapon" </string> - <real name="length"> 0.5 </real> + <resource type="Animation" path="local://8"> + <string name="resource/name"> "falling" </string> + <real name="length"> 0.01 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> <string name="tracks/0/type"> "value" </string> @@ -169,14 +161,13 @@ <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> - <int> 26 </int> + <int> 21 </int> </array> </dictionary> </resource> - <resource type="Animation" path="local://7"> - <string name="resource/name"> "crouch" </string> - <real name="length"> 0.01 </real> + <resource type="Animation" path="local://9"> + <real name="length"> 1.25 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> <string name="tracks/0/type"> "value" </string> @@ -186,19 +177,23 @@ <string> "cont" </string> <bool> False </bool> <string> "times" </string> - <real_array len="1"> 0 </real_array> + <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> <string> "transitions" </string> - <real_array len="1"> 1 </real_array> + <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> <string> "values" </string> - <array len="1" shared="false"> - <int> 22 </int> + <array len="6" shared="false"> + <int> 10 </int> + <int> 11 </int> + <int> 12 </int> + <int> 13 </int> + <int> 14 </int> + <int> 5 </int> </array> </dictionary> </resource> - <resource type="Animation" path="local://8"> - <string name="resource/name"> "falling" </string> - <real name="length"> 0.01 </real> + <resource type="Animation" path="local://12"> + <real name="length"> 0.5 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> <string name="tracks/0/type"> "value" </string> @@ -213,12 +208,12 @@ <real_array len="1"> 1 </real_array> <string> "values" </string> <array len="1" shared="false"> - <int> 21 </int> + <int> 26 </int> </array> </dictionary> </resource> - <resource type="Animation" path="local://9"> + <resource type="Animation" path="local://6"> <real name="length"> 1.25 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> @@ -234,18 +229,18 @@ <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> <string> "values" </string> <array len="6" shared="false"> - <int> 10 </int> - <int> 11 </int> - <int> 12 </int> - <int> 13 </int> - <int> 14 </int> - <int> 5 </int> + <int> 0 </int> + <int> 1 </int> + <int> 2 </int> + <int> 3 </int> + <int> 4 </int> + <int> 0 </int> </array> </dictionary> </resource> - <resource type="Animation" path="local://12"> - <real name="length"> 0.5 </real> + <resource type="Animation" path="local://11"> + <real name="length"> 1.25 </real> <bool name="loop"> True </bool> <real name="step"> 0.25 </real> <string name="tracks/0/type"> "value" </string> @@ -255,12 +250,17 @@ <string> "cont" </string> <bool> False </bool> <string> "times" </string> - <real_array len="1"> 0 </real_array> + <real_array len="6"> 0, 0.25, 0.5, 0.75, 1, 1.25 </real_array> <string> "transitions" </string> - <real_array len="1"> 1 </real_array> + <real_array len="6"> 1, 1, 1, 1, 1, 1 </real_array> <string> "values" </string> - <array len="1" shared="false"> - <int> 26 </int> + <array len="6" shared="false"> + <int> 5 </int> + <int> 6 </int> + <int> 7 </int> + <int> 8 </int> + <int> 9 </int> + <int> 5 </int> </array> </dictionary> @@ -272,7 +272,7 @@ <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource resource_type="Sample" path="res://sound_jump.wav"> </resource> + <resource external="4"> </resource> </dictionary> <dictionary name="samples/shoot" shared="false"> <string> "db" </string> @@ -280,7 +280,7 @@ <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource resource_type="Sample" path="res://sound_shoot.wav"> </resource> + <resource external="5"> </resource> </dictionary> <dictionary name="samples/coin" shared="false"> <string> "db" </string> @@ -288,7 +288,7 @@ <string> "pitch" </string> <real> 1 </real> <string> "sample" </string> - <resource resource_type="Sample" path="res://sound_coin.wav"> </resource> + <resource external="3"> </resource> </dictionary> </resource> @@ -298,10 +298,12 @@ <int> 0 </int> <string> "conns" </string> <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="142"> + <string_array len="144"> <string> "player" </string> - <string> "RigidBody2D" </string> <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> @@ -328,13 +330,13 @@ <string> "damp_override/angular" </string> <string> "script/script" </string> <string> "__meta__" </string> + <string> "RigidBody2D" </string> <string> "sprite" </string> - <string> "Sprite" </string> <string> "texture" </string> <string> "vframes" </string> <string> "hframes" </string> + <string> "Sprite" </string> <string> "smoke" </string> - <string> "Particles2D" </string> <string> "visibility/self_opacity" </string> <string> "visibility/blend_mode" </string> <string> "transform/pos" </string> @@ -364,27 +366,27 @@ <string> "params/anim_initial_pos" </string> <string> "randomness/spin_velocity" </string> <string> "color/color_ramp" </string> + <string> "Particles2D" </string> <string> "anim" </string> - <string> "AnimationPlayer" </string> <string> "playback/process_mode" </string> <string> "playback/default_blend_time" </string> <string> "root/root" </string> <string> "anims/idle" </string> <string> "anims/jumping" </string> - <string> "anims/idle_weapon" </string> - <string> "anims/run" </string> - <string> "anims/run_weapon" </string> <string> "anims/falling_weapon" </string> + <string> "anims/idle_weapon" </string> <string> "anims/crouch" </string> <string> "anims/falling" </string> <string> "anims/standing_weapon_ready" </string> <string> "anims/jumping_weapon" </string> + <string> "anims/run" </string> + <string> "anims/run_weapon" </string> <string> "playback/active" </string> <string> "playback/speed" </string> <string> "blend_times" </string> <string> "autoplay" </string> + <string> "AnimationPlayer" </string> <string> "camera" </string> - <string> "Camera2D" </string> <string> "anchor_mode" </string> <string> "rotating" </string> <string> "current" </string> @@ -400,15 +402,16 @@ <string> "drag_margin/top" </string> <string> "drag_margin/right" </string> <string> "drag_margin/bottom" </string> + <string> "Camera2D" </string> <string> "bullet_shoot" </string> <string> "Position2D" </string> <string> "CollisionShape2D" </string> <string> "transform/scale" </string> <string> "shape" </string> <string> "trigger" </string> + <string> "_update_shape_index" </string> <string> "sound" </string> - <string> "SamplePlayer" </string> - <string> "config/voices" </string> + <string> "config/polyphony" </string> <string> "config/samples" </string> <string> "default/volume_db" </string> <string> "default/pitch_scale" </string> @@ -422,33 +425,38 @@ <string> "default/reverb_room" </string> <string> "default/reverb_send" </string> <string> "default/chorus_send" </string> + <string> "SamplePlayer" </string> <string> "CollisionPolygon2D" </string> <string> "build_mode" </string> <string> "polygon" </string> + <string> "shape_range" </string> <string> "ui" </string> - <string> "CanvasLayer" </string> <string> "layer" </string> <string> "offset" </string> <string> "rotation" </string> <string> "scale" </string> + <string> "CanvasLayer" </string> <string> "left" </string> - <string> "TouchScreenButton" </string> <string> "normal" </string> <string> "pressed" </string> <string> "bitmask" </string> <string> "passby_press" </string> <string> "action" </string> <string> "visibility_mode" </string> + <string> "TouchScreenButton" </string> <string> "right" </string> <string> "jump" </string> <string> "fire" </string> </string_array> <string> "node_count" </string> <int> 14 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> <string> "nodes" </string> - <int_array len="394"> -1, -1, 1, 0, -1, 26, 2, 0, 3, 1, 4, 2, 5, 0, 6, 3, 7, 4, 8, 0, 9, 5, 10, 5, 11, 6, 12, 7, 13, 8, 14, 8, 15, 9, 16, 10, 17, 11, 18, 12, 19, 0, 20, 0, 21, 10, 22, 13, 23, 8, 24, 14, 25, 14, 26, 15, 27, 16, 0, 0, 0, 29, 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shared="false"> <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, -0, 0, 1.76469, 0.291992, -12.1587 </matrix32> @@ -464,7 +472,7 @@ <int> 3 </int> <vector2> 0, 0 </vector2> <real> -1 </real> - <resource resource_type="Script" path="res://player.gd"> </resource> + <resource external="0"> </resource> <dictionary shared="false"> <string> "__editor_plugin_screen__" </string> <string> "2D" </string> @@ -587,6 +595,11 @@ <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -596,7 +609,7 @@ <int> 0 </int> </dictionary> </dictionary> - <resource resource_type="Texture" path="res://robot_demo.png"> </resource> + <resource external="1"> </resource> <int> 16 </int> <real> 0.363636 </real> <vector2> 20.7312, 3.21187 </vector2> @@ -604,7 +617,7 @@ <int> 4 </int> <real> 0.3 </real> <real> 0.1 </real> - <resource resource_type="Texture" path="res://bullet.png"> </resource> + <resource external="2"> </resource> <real> 180 </real> <real> 20 </real> <real> 9.8 </real> @@ -613,14 +626,14 @@ <node_path> ".." </node_path> <resource resource_type="Animation" path="local://3"> </resource> <resource resource_type="Animation" path="local://4"> </resource> - <resource resource_type="Animation" path="local://5"> </resource> - <resource resource_type="Animation" path="local://6"> </resource> - <resource resource_type="Animation" path="local://11"> </resource> <resource resource_type="Animation" path="local://10"> </resource> + <resource resource_type="Animation" path="local://5"> </resource> <resource resource_type="Animation" path="local://7"> </resource> <resource resource_type="Animation" path="local://8"> </resource> <resource resource_type="Animation" path="local://9"> </resource> <resource resource_type="Animation" path="local://12"> </resource> + <resource resource_type="Animation" path="local://6"> </resource> + <resource resource_type="Animation" path="local://11"> </resource> <array len="0" shared="false"> </array> <string> "" </string> @@ -630,25 +643,26 @@ <vector2> 31.2428, 4.08784 </vector2> <vector2> 0.291992, -12.1587 </vector2> <vector2> 1, 1.76469 </vector2> + <int> -1 </int> <resource resource_type="SampleLibrary" path="local://13"> </resource> - <nil> </nil> <vector2_array len="3"> -0.138023, 16.5036, -19.902, -24.8691, 19.3625, -24.6056 </vector2_array> + <vector2> -1, -1 </vector2> <vector2> 27.7593, 360.87 </vector2> <vector2> 1.49157, 1.46265 </vector2> - <resource resource_type="Texture" path="res://osb_left.png"> </resource> + <resource external="6"> </resource> <resource name=""></resource> <string> "move_left" </string> <vector2> 121.542, 361.415 </vector2> - <resource resource_type="Texture" path="res://osb_right.png"> </resource> + <resource external="7"> </resource> <string> "move_right" </string> <vector2> 666.224, 359.02 </vector2> - <resource resource_type="Texture" path="res://osb_jump.png"> </resource> + <resource external="8"> </resource> <string> "jump" </string> <vector2> 668.073, 262.788 </vector2> - <resource resource_type="Texture" path="res://osb_fire.png"> </resource> + <resource external="9"> </resource> <string> "shoot" </string> </array> <string> "version" </string> - <int> 1 </int> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/seesaw.xml b/demos/2d/platformer/seesaw.xml index ed879a9319..760423167f 100644 --- a/demos/2d/platformer/seesaw.xml +++ b/demos/2d/platformer/seesaw.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="4" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> - <ext_resource path="res://plank.*" type="Texture"></ext_resource> - <ext_resource path="res://plankpin.*" type="Texture"></ext_resource> +<resource_file type="PackedScene" subresource_count="4" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://plank.png" type="Texture" index="0"></ext_resource> + <ext_resource path="res://plankpin.png" type="Texture" index="1"></ext_resource> <resource type="RectangleShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <vector2 name="extents"> 128, 8 </vector2> @@ -9,159 +9,192 @@ </resource> <main_resource> <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 0 </int> + <string> "conns" </string> + <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="49"> + <string_array len="40"> <string> "seesaw" </string> - <string> "Node2D" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "visibility/on_top" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> <string> "__meta__" </string> + <string> "Node2D" </string> <string> "plank" </string> - <string> "RigidBody2D" </string> - <string> "shape_count" </string> + <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> + <string> "collision/layers" </string> + <string> "collision/mask" </string> <string> "mode" </string> <string> "mass" </string> <string> "friction" </string> <string> "bounce" </string> + <string> "gravity_scale" </string> <string> "custom_integrator" </string> <string> "continuous_cd" </string> <string> "contacts_reported" </string> <string> "contact_monitor" </string> - <string> "active" </string> + <string> "sleeping" </string> <string> "can_sleep" </string> <string> "velocity/linear" </string> <string> "velocity/angular" </string> + <string> "damp_override/linear" </string> + <string> "damp_override/angular" </string> + <string> "RigidBody2D" </string> <string> "sprite" </string> - <string> "Sprite" </string> <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> - <string> "region" </string> - <string> "region_rect" </string> + <string> "Sprite" </string> <string> "CollisionShape2D" </string> <string> "shape" </string> <string> "trigger" </string> + <string> "_update_shape_index" </string> <string> "pin" </string> - <string> "PinJoint2D" </string> <string> "node_a" </string> <string> "node_b" </string> <string> "bias/bias" </string> + <string> "softness" </string> + <string> "PinJoint2D" </string> + <string> "transform/pos" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> <string> "node_count" </string> <int> 6 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> + <string> "nodes" </string> + <int_array len="106"> -1, -1, 2, 0, -1, 1, 1, 0, 0, 0, 0, 25, 3, -1, 21, 4, 1, 5, 2, 6, 3, 7, 1, 8, 4, 9, 4, 10, 5, 11, 6, 12, 7, 13, 8, 14, 7, 15, 1, 16, 5, 17, 5, 18, 1, 19, 1, 20, 9, 21, 10, 22, 8, 23, 11, 24, 11, 0, 1, 0, 28, 26, -1, 1, 27, 12, 0, 1, 0, 29, 29, -1, 3, 30, 2, 31, 1, 32, 13, 0, 0, 0, 38, 33, -1, 4, 34, 14, 35, 15, 36, 8, 37, 8, 0, 0, 0, 28, 28, -1, 2, 39, 16, 27, 17, 0 </int_array> <string> "variants" </string> - <array len="19" shared="false"> - <bool> True </bool> - <real> 1 </real> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> + <array len="18" shared="false"> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> <string> "2D" </string> <dictionary shared="false"> - <string> "pixel_snap" </string> + <string> "ofs" </string> + <vector2> -116.979, -109.897 </vector2> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> <string> "zoom" </string> <real> 2.050547 </real> - <string> "ofs" </string> - <vector2> -116.979, -109.897 </vector2> </dictionary> <string> "3D" </string> <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> - <real> 400 </real> + <real> 179 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -170,27 +203,27 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> - <int> 1 </int> + <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> - <bool> False </bool> + <int> 1 </int> <int> 0 </int> <real> 5.102041 </real> - <resource resource_type="Texture" path="res://plank.*"> </resource> - <color> 1, 1, 1, 1 </color> - <rect2> 0, 0, 0, 0 </rect2> + <real> 1 </real> + <real> 0 </real> + <bool> True </bool> + <vector2> 0, 0 </vector2> + <real> -1 </real> + <resource external="0"> </resource> + <int> -1 </int> <node_path> "../plank" </node_path> <node_path> "" </node_path> <vector2> -0.290825, 20.2425 </vector2> - <resource resource_type="Texture" path="res://plankpin.*"> </resource> + <resource external="1"> </resource> </array> - <string> "nodes" </string> - <int_array len="214"> -1, -1, 1, 0, -1, 8, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 0, 0, 0, 11, 10, -1, 23, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 12, 6, 13, 7, 14, 8, 15, 9, 16, 10, 17, 11, 18, 1, 19, 3, 20, 9, 21, 9, 22, 10, 23, 9, 24, 0, 25, 0, 26, 2, 27, 3, 0, 1, 0, 29, 28, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 30, 12, 31, 0, 32, 2, 33, 9, 34, 9, 35, 6, 36, 6, 37, 10, 38, 13, 39, 9, 40, 14, 0, 1, 0, 41, 41, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 42, 7, 43, 9, 0, 0, 0, 45, 44, -1, 10, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 46, 15, 47, 16, 48, 3, 0, 0, 0, 29, 29, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 17, 7, 3, 8, 4, 30, 18, 31, 0, 32, 2, 33, 9, 34, 9, 35, 6, 36, 6, 37, 10, 38, 13, 39, 9, 40, 14, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/stage.xml b/demos/2d/platformer/stage.xml index d081a1be38..3b5d281551 100644 --- a/demos/2d/platformer/stage.xml +++ b/demos/2d/platformer/stage.xml @@ -1,27 +1,29 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="10" version="1.1" version_name="Godot Engine v1.1.stable.custom_build"> - <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource> - <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://one_way_platform.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://player.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource> - <ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource> +<resource_file type="PackedScene" subresource_count="10" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://tileset.xml" type="TileSet" index="0"></ext_resource> + <ext_resource path="res://music.ogg" type="AudioStream" index="6"></ext_resource> + <ext_resource path="res://coin.xml" type="PackedScene" index="1"></ext_resource> + <ext_resource path="res://one_way_platform.xml" type="PackedScene" index="4"></ext_resource> + <ext_resource path="res://moving_platform.xml" type="PackedScene" index="2"></ext_resource> + <ext_resource path="res://enemy.xml" type="PackedScene" index="7"></ext_resource> + <ext_resource path="res://seesaw.xml" type="PackedScene" index="3"></ext_resource> + <ext_resource path="res://player.xml" type="PackedScene" index="5"></ext_resource> + <ext_resource path="res://parallax_bg.xml" type="PackedScene" index="8"></ext_resource> <main_resource> <dictionary name="_bundled" shared="false"> <string> "conn_count" </string> <int> 0 </int> <string> "conns" </string> <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="117"> + <string_array len="112"> <string> "stage" </string> - <string> "Node" </string> <string> "__meta__" </string> + <string> "Node" </string> <string> "tile_map" </string> - <string> "TileMap" </string> <string> "mode" </string> <string> "tile_set" </string> <string> "cell/size" </string> @@ -36,11 +38,13 @@ <string> "collision/layers" </string> <string> "collision/mask" </string> <string> "tile_data" </string> + <string> "TileMap" </string> <string> "coins" </string> <string> "coin" </string> - <string> "Area2D" </string> - <string> "_import_path" </string> <string> "transform/pos" </string> + <string> "input/pickable" </string> + <string> "linear_damp" </string> + <string> "angular_damp" </string> <string> "coin 2" </string> <string> "coin 3" </string> <string> "coin 4" </string> @@ -84,24 +88,23 @@ <string> "coin 31 7 5" </string> <string> "props" </string> <string> "moving_platform" </string> - <string> "Node2D" </string> <string> "motion" </string> <string> "cycle" </string> <string> "moving_platform 2" </string> <string> "moving_platform 3" </string> <string> "seesaw" </string> <string> "one_way_platform" </string> - <string> "StaticBody2D" </string> <string> "player" </string> - <string> "RigidBody2D" </string> <string> "music" </string> - <string> "StreamPlayer" </string> <string> "stream/stream" </string> <string> "stream/play" </string> <string> "stream/loop" </string> <string> "stream/volume_db" </string> <string> "stream/autoplay" </string> <string> "stream/paused" </string> + <string> "stream/loop_restart_time" </string> + <string> "stream/buffering_ms" </string> + <string> "StreamPlayer" </string> <string> "enemies" </string> <string> "enemy 5" </string> <string> "enemy 6" </string> @@ -115,7 +118,7 @@ <string> "enemy 14" </string> <string> "enemy 15" </string> <string> "parallax_bg" </string> - <string> "ParallaxBackground" </string> + <string> "scroll/ignore_camera_zoom" </string> <string> "Label" </string> <string> "margin/left" </string> <string> "margin/top" </string> @@ -124,26 +127,24 @@ <string> "focus/ignore_mouse" </string> <string> "focus/stop_mouse" </string> <string> "size_flags/horizontal" </string> - <string> "range/min" </string> - <string> "range/max" </string> - <string> "range/step" </string> - <string> "range/page" </string> - <string> "range/value" </string> - <string> "range/exp_edit" </string> - <string> "rounded_values" </string> <string> "text" </string> <string> "autowrap" </string> <string> "percent_visible" </string> + <string> "lines_skipped" </string> + <string> "max_lines_visible" </string> </string_array> <string> "node_count" </string> <int> 67 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> <string> "nodes" </string> - <int_array len="917"> -1, -1, 1, 0, -1, 1, 2, 0, 0, 0, 0, 4, 3, -1, 15, 5, 1, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 1, 12, 7, 13, 7, 14, 8, 15, 9, 16, 10, 17, 10, 18, 11, 2, 12, 0, 0, 0, 1, 19, -1, 0, 0, 2, 0, 21, 20, 13, 3, 22, 14, 23, 15, 2, 16, 0, 2, 0, 21, 24, 13, 3, 22, 14, 23, 17, 2, 16, 0, 2, 0, 21, 25, 13, 3, 22, 14, 23, 18, 2, 16, 0, 2, 0, 21, 26, 13, 3, 22, 14, 23, 19, 2, 16, 0, 2, 0, 21, 27, 13, 3, 22, 14, 23, 20, 2, 16, 0, 2, 0, 21, 28, 13, 3, 22, 14, 23, 21, 2, 16, 0, 2, 0, 21, 29, 13, 3, 22, 14, 23, 22, 2, 16, 0, 2, 0, 21, 30, 13, 3, 22, 14, 23, 23, 2, 16, 0, 2, 0, 21, 31, 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<string> "2D" </string> @@ -263,6 +264,11 @@ <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> + <bool> False </bool> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -273,7 +279,7 @@ </dictionary> </dictionary> <int> 0 </int> - <resource resource_type="TileSet" path="res://tileset.xml"> </resource> + <resource external="0"> </resource> <vector2> 64, 64 </vector2> <int> 8 </int> <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> @@ -287,119 +293,10 @@ <string> "_edit_lock_" </string> <bool> True </bool> </dictionary> - <resource resource_type="PackedScene" path="res://coin.xml"> </resource> - <node_path> "" </node_path> + <resource external="1"> </resource> <vector2> 672, 1179 </vector2> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -34.3697, -21.6562 </vector2> - <string> "pixel_snap" </string> - <bool> False </bool> - <string> "zoom" </string> - <real> 3.794776 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "default_light" </string> - <bool> True </bool> - <string> "fov" </string> - <real> 45 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 2 </int> - <string> "sources" </string> - <array len="3" shared="false"> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> + <bool> True </bool> + <real> 0.1 </real> <vector2> 704, 1179 </vector2> <vector2> 736, 1179 </vector2> <vector2> 1120, 992 </vector2> @@ -441,119 +338,8 @@ <vector2> 4300.75, 541.058 </vector2> <vector2> 4236.75, 541.058 </vector2> <vector2> 4172.75, 541.058 </vector2> - <resource resource_type="PackedScene" path="res://moving_platform.xml"> </resource> + <resource external="2"> </resource> <vector2> 1451.86, 742.969 </vector2> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -210.652, -172.81 </vector2> - <string> "pixel_snap" </string> - <bool> False </bool> - <string> "zoom" </string> - <real> 1.360373 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "default_light" </string> - <bool> True </bool> - <string> "fov" </string> - <real> 400 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="4" shared="false"> - <string> "res://moving_platform.gd" </string> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> <vector2> 0, 140 </vector2> <real> 5 </real> <vector2> 624.824, 545.544 </vector2> @@ -561,483 +347,17 @@ <real> 10 </real> <vector2> 3419.86, 739.662 </vector2> <vector2> 450, 0 </vector2> - <resource resource_type="PackedScene" path="res://seesaw.xml"> </resource> + <resource external="3"> </resource> <vector2> 2402.79, 849.52 </vector2> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -116.979, -109.897 </vector2> - <string> "pixel_snap" </string> - <bool> False </bool> - <string> "zoom" </string> - <real> 2.050547 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "default_light" </string> - <bool> True </bool> - <string> "fov" </string> - <real> 400 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> - <resource resource_type="PackedScene" path="res://one_way_platform.xml"> </resource> + <resource external="4"> </resource> <vector2> 927.698, 1120.81 </vector2> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -133.699, -110.553 </vector2> - <string> "snap_grid" </string> - <bool> False </bool> - <string> "snap_offset" </string> - <vector2> 0, 0 </vector2> - <string> "snap_pixel" </string> - <bool> False </bool> - <string> "snap_relative" </string> - <bool> False </bool> - <string> "snap_rotation" </string> - <bool> False </bool> - <string> "snap_rotation_offset" </string> - <real> 0 </real> - <string> "snap_rotation_step" </string> - <real> 0.261799 </real> - <string> "snap_show_grid" </string> - <bool> False </bool> - <string> "snap_step" </string> - <vector2> 10, 10 </vector2> - <string> "zoom" </string> - <real> 2.050546 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "ambient_light_color" </string> - <color> 0.15, 0.15, 0.15, 1 </color> - <string> "default_light" </string> - <bool> True </bool> - <string> "default_srgb" </string> - <bool> False </bool> - <string> "deflight_rot_x" </string> - <real> 0.942478 </real> - <string> "deflight_rot_y" </string> - <real> 0.628319 </real> - <string> "fov" </string> - <real> 45 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> True </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> - <resource resource_type="PackedScene" path="res://player.xml"> </resource> + <resource external="5"> </resource> <vector2> 251.684, 1045.6 </vector2> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "Script" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -181.946, -86.2812 </vector2> - <string> "pixel_snap" </string> - <bool> False </bool> - <string> "snap" </string> - <int> 10 </int> - <string> "use_snap" </string> - <bool> False </bool> - <string> "zoom" </string> - <real> 2.272073 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "ambient_light_color" </string> - <color> 0.15, 0.15, 0.15, 1 </color> - <string> "default_light" </string> - <bool> True </bool> - <string> "default_srgb" </string> - <bool> False </bool> - <string> "deflight_rot_x" </string> - <real> 0.942478 </real> - <string> "deflight_rot_y" </string> - <real> 0.628319 </real> - <string> "fov" </string> - <real> 45 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> True </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "listener" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="1" shared="false"> - <string> "res://player.gd" </string> - </array> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> - <resource resource_type="AudioStream" path="res://music.ogg"> </resource> - <bool> True </bool> + <resource external="6"> </resource> <real> 2 </real> - <resource resource_type="PackedScene" path="res://enemy.xml"> </resource> + <int> 500 </int> + <resource external="7"> </resource> <vector2> 834.664, 1309.6 </vector2> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -227.625, -197.9 </vector2> - <string> "pixel_snap" </string> - <bool> False </bool> - <string> "zoom" </string> - <real> 1.108033 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "default_light" </string> - <bool> True </bool> - <string> "fov" </string> - <real> 45 </real> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "viewports" </string> - <array len="4" shared="false"> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "use_environment" </string> - <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> - </dictionary> - </array> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="1" shared="false"> - <string> "res://enemy.gd" </string> - </array> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> <vector2> 707.665, 1225.05 </vector2> <vector2> 1125.21, 1053.06 </vector2> <vector2> 1292.11, 1059.24 </vector2> @@ -1048,79 +368,16 @@ <vector2> 3429.73, 540.865 </vector2> <vector2> 3546.2, 1356.19 </vector2> <vector2> 2406.63, 815.115 </vector2> - <resource resource_type="PackedScene" path="res://parallax_bg.xml"> </resource> - <dictionary shared="false"> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> - <string> "__editor_plugin_states__" </string> - <dictionary shared="false"> - <string> "2D" </string> - <dictionary shared="false"> - <string> "ofs" </string> - <vector2> -5, -25 </vector2> - <string> "zoom" </string> - <real> 1 </real> - </dictionary> - <string> "3D" </string> - <dictionary shared="false"> - <string> "fov" </string> - <real> 45 </real> - <string> "window_0" </string> - <dictionary shared="false"> - <string> "default_light" </string> - <bool> True </bool> - <string> "distance" </string> - <real> 4 </real> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> - <string> "x_rot" </string> - <real> 0.337 </real> - <string> "y_rot" </string> - <real> -0.575 </real> - </dictionary> - <string> "window_mode" </string> - <int> 0 </int> - <string> "zfar" </string> - <real> 500 </real> - <string> "znear" </string> - <real> 0.1 </real> - </dictionary> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="4" shared="false"> - <string> "res://moving_platform.gd" </string> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> - </dictionary> - <string> "__editor_run_settings__" </string> - <dictionary shared="false"> - <string> "custom_args" </string> - <string> "-l $scene" </string> - <string> "run_mode" </string> - <int> 0 </int> - </dictionary> - </dictionary> + <resource external="8"> </resource> <real> 12 </real> <real> -202 </real> <real> 358 </real> <real> -10 </real> - <real> 7 </real> - <real> 14.769231 </real> <string> "This is a simple demo on how to make a platformer game with Godot."This version uses physics and the 2D physics engine for motion and collision.""The demo also shows the benefits of using the scene system, where coins,"enemies and the player are edited separatedly and instanced in the stage.""To edit the base tiles for the tileset, open the tileset_edit.xml file and follow "instructions."" </string> - <real> -1 </real> + <int> -1 </int> </array> <string> "version" </string> - <int> 1 </int> + <int> 2 </int> </dictionary> </main_resource> diff --git a/demos/2d/platformer/tileset_edit.xml b/demos/2d/platformer/tileset_edit.xml index db289433ab..3ae9f1bd2a 100644 --- a/demos/2d/platformer/tileset_edit.xml +++ b/demos/2d/platformer/tileset_edit.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="14" version="1.0" version_name="Godot Engine v1.0.stable.custom_build"> - <ext_resource path="res://tiles_demo.png" type="Texture"></ext_resource> +<resource_file type="PackedScene" subresource_count="14" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build"> + <ext_resource path="res://tiles_demo.png" type="Texture" index="0"></ext_resource> <resource type="ConvexPolygonShape2D" path="local://1"> <real name="custom_solver_bias"> 0 </real> <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 32, -32, 32 </vector2_array> @@ -63,48 +63,41 @@ </resource> <main_resource> <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 0 </int> + <string> "conns" </string> + <int_array len="0"> </int_array> + <string> "editable_instances" </string> + <array len="0" shared="false"> + </array> <string> "names" </string> - <string_array len="77"> + <string_array len="49"> <string> "Node" </string> - <string> "_import_path" </string> <string> "__meta__" </string> <string> "floor" </string> - <string> "Sprite" </string> - <string> "visibility/visible" </string> - <string> "visibility/opacity" </string> - <string> "visibility/self_opacity" </string> - <string> "transform/pos" </string> - <string> "transform/rot" </string> - <string> "transform/scale" </string> - <string> "z/z" </string> - <string> "z/relative" </string> <string> "texture" </string> - <string> "centered" </string> - <string> "offset" </string> - <string> "flip_h" </string> - <string> "flip_v" </string> - <string> "vframes" </string> - <string> "hframes" </string> - <string> "frame" </string> - <string> "modulate" </string> <string> "region" </string> <string> "region_rect" </string> + <string> "Sprite" </string> <string> "collision" </string> - <string> "StaticBody2D" </string> - <string> "shape_count" </string> + <string> "input/pickable" </string> <string> "shapes/0/shape" </string> <string> "shapes/0/transform" </string> <string> "shapes/0/trigger" </string> - <string> "layers" </string> + <string> "collision/layers" </string> + <string> "collision/mask" </string> <string> "constant_linear_velocity" </string> <string> "constant_angular_velocity" </string> <string> "friction" </string> <string> "bounce" </string> + <string> "StaticBody2D" </string> <string> "CollisionPolygon2D" </string> <string> "build_mode" </string> <string> "polygon" </string> + <string> "shape_range" </string> <string> "trigger" </string> <string> "edge" </string> + <string> "transform/pos" </string> <string> "wall" </string> <string> "wall_deco" </string> <string> "corner" </string> @@ -118,147 +111,152 @@ <string> "ramp" </string> <string> "ceiling2wall" </string> <string> "help" </string> - <string> "Label" </string> - <string> "focus_neighbour/left" </string> - <string> "focus_neighbour/top" </string> - <string> "focus_neighbour/right" </string> - <string> "focus_neighbour/bottom" </string> <string> "focus/ignore_mouse" </string> <string> "focus/stop_mouse" </string> <string> "size_flags/horizontal" </string> - <string> "size_flags/stretch_ratio" </string> - <string> "range/min" </string> - <string> "range/max" </string> - <string> "range/step" </string> - <string> "range/page" </string> - <string> "range/value" </string> - <string> "range/exp_edit" </string> - <string> "rounded_values" </string> <string> "text" </string> - <string> "align" </string> - <string> "valign" </string> - <string> "autowrap" </string> - <string> "uppercase" </string> <string> "percent_visible" </string> + <string> "lines_skipped" </string> + <string> "max_lines_visible" </string> + <string> "Label" </string> <string> "platform_floor" </string> <string> "platform_edge" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> <string> "node_count" </string> <int> 42 </int> + <string> "node_paths" </string> + <array len="0" shared="false"> + </array> + <string> "nodes" </string> + <int_array len="772"> -1, -1, 0, 0, -1, 1, 1, 0, 0, 0, 0, 6, 2, -1, 3, 3, 1, 4, 2, 5, 3, 0, 1, 0, 18, 7, -1, 10, 8, 4, 9, 5, 10, 6, 11, 4, 12, 7, 13, 7, 14, 8, 15, 9, 16, 10, 17, 9, 0, 2, 0, 19, 19, -1, 4, 20, 11, 21, 12, 22, 13, 23, 4, 0, 0, 0, 6, 24, -1, 4, 25, 14, 3, 1, 4, 2, 5, 15, 0, 4, 0, 18, 7, -1, 10, 8, 4, 9, 16, 10, 6, 11, 4, 12, 7, 13, 7, 14, 8, 15, 9, 16, 10, 17, 9, 0, 5, 0, 19, 19, -1, 4, 20, 11, 21, 17, 22, 13, 23, 4, 0, 0, 0, 6, 26, -1, 4, 25, 18, 3, 1, 4, 2, 5, 19, 0, 7, 0, 18, 7, -1, 10, 8, 4, 9, 20, 10, 6, 11, 4, 12, 7, 13, 7, 14, 8, 15, 9, 16, 10, 17, 9, 0, 8, 0, 19, 19, -1, 4, 20, 11, 21, 21, 22, 13, 23, 4, 0, 0, 0, 6, 27, -1, 4, 25, 22, 3, 1, 4, 2, 5, 23, 0, 10, 0, 18, 7, 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7, -1, 10, 8, 4, 9, 47, 10, 6, 11, 4, 12, 7, 13, 7, 14, 8, 15, 9, 16, 10, 17, 9, 0, 27, 0, 19, 19, -1, 4, 20, 11, 21, 48, 22, 13, 23, 4, 0, 0, 0, 6, 36, -1, 4, 25, 49, 3, 1, 4, 2, 5, 50, 0, 29, 0, 18, 7, -1, 10, 8, 4, 9, 51, 10, 6, 11, 4, 12, 7, 13, 7, 14, 8, 15, 9, 16, 10, 17, 9, 0, 30, 0, 19, 19, -1, 4, 20, 11, 21, 52, 22, 13, 23, 4, 0, 0, 0, 6, 37, -1, 4, 25, 53, 3, 1, 4, 2, 5, 54, 0, 32, 0, 18, 7, -1, 10, 8, 4, 9, 55, 10, 6, 11, 4, 12, 7, 13, 7, 14, 8, 15, 9, 16, 10, 17, 9, 0, 33, 0, 19, 19, -1, 4, 20, 11, 21, 21, 22, 13, 23, 4, 0, 0, 0, 46, 38, -1, 7, 39, 2, 40, 2, 41, 56, 42, 57, 43, 10, 44, 11, 45, 58, 0, 0, 0, 6, 47, -1, 4, 25, 59, 3, 1, 4, 2, 5, 60, 0, 36, 0, 18, 7, -1, 10, 8, 4, 9, 61, 10, 6, 11, 4, 12, 7, 13, 7, 14, 8, 15, 9, 16, 10, 17, 9, 0, 37, 0, 19, 19, -1, 4, 20, 11, 21, 62, 22, 13, 23, 4, 0, 0, 0, 6, 48, -1, 4, 25, 63, 3, 1, 4, 2, 5, 64, 0, 39, 0, 18, 7, -1, 10, 8, 4, 9, 65, 10, 6, 11, 4, 12, 7, 13, 7, 14, 8, 15, 9, 16, 10, 17, 9, 0, 40, 0, 19, 19, -1, 4, 20, 11, 21, 66, 22, 13, 23, 4, 0 </int_array> <string> "variants" </string> - <array len="69" shared="false"> - <node_path> "" </node_path> + <array len="67" shared="false"> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "Script" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> <string> "2D" </string> <dictionary shared="false"> - <string> "pixel_snap" </string> - <bool> True </bool> - <string> "zoom" </string> - <real> 1.670183 </real> - <string> "use_snap" </string> - <bool> True </bool> <string> "ofs" </string> <vector2> -446.534, -87.6905 </vector2> - <string> "snap" </string> - <int> 8 </int> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> + <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> + <string> "zoom" </string> + <real> 1.670183 </real> </dictionary> <string> "3D" </string> <dictionary shared="false"> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> <string> "deflight_rot_y" </string> <real> 0.628319 </real> - <string> "zfar" </string> - <real> 500 </real> <string> "fov" </string> <real> 45 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> <string> "listener" </string> <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> <string> "listener" </string> <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> <string> "listener" </string> <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> <string> "listener" </string> <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "ambient_light_color" </string> - <color> 0.15, 0.15, 0.15, 1 </color> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> - <string> "default_srgb" </string> + </dictionary> + <string> "Anim" </string> + <dictionary shared="false"> + <string> "visible" </string> <bool> False </bool> - <string> "deflight_rot_x" </string> - <real> 0.942478 </real> </dictionary> </dictionary> <string> "__editor_run_settings__" </string> @@ -268,23 +266,20 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> + <resource external="0"> </resource> <bool> True </bool> - <real> 1 </real> - <vector2> 0, 0 </vector2> - <real> 0 </real> - <vector2> 1, 1 </vector2> - <int> 0 </int> - <resource resource_type="Texture" path="res://tiles_demo.png"> </resource> - <bool> False </bool> - <int> 1 </int> - <color> 1, 1, 1, 1 </color> <rect2> 0, 0, 64, 64 </rect2> + <bool> False </bool> <resource resource_type="Shape2D" path="local://1"> </resource> <matrix32> 1, -0, 0, 1, 0, 0 </matrix32> + <int> 1 </int> + <vector2> 0, 0 </vector2> + <real> 0 </real> + <real> 1 </real> + <int> 0 </int> <vector2_array len="4"> 32, -24, 32, 32, -32, 32, -32, -24 </vector2_array> + <vector2> -1, -1 </vector2> <vector2> 64, 0 </vector2> <rect2> 64, 0, 64, 64 </rect2> <resource resource_type="Shape2D" path="local://2"> </resource> @@ -329,7 +324,7 @@ <resource resource_type="Shape2D" path="local://10"> </resource> <int> 2 </int> <string> "This scene serves as a tool for editing the tileset.
Nodes (sprites) and their respective collisions
are edited here. 

To create a tileset from this, a "TileSet" resoucre 
must be created. Use the helper in:

 Scene -< Convert To -< TileSet

This will save a tileset. Saving over it will merge your changes.

Finally, the saved tileset resource (tileset.xml in this
 case), can be opened to be used into a TileMap node
 for editing a tile map.
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19, 10, 20, 7, 21, 11, 22, 2, 23, 66, 0, 39, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 67, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 40, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 68, 38, 9, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> + <string> "version" </string> + <int> 2 </int> </dictionary> </main_resource> |