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authorJuan Linietsky <reduzio@gmail.com>2015-03-03 14:41:36 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-03-03 14:41:36 -0300
commit2c2894ceb674927a35d2798b3e63adabdb020077 (patch)
tree9e8950e0acc8fb7531fa60ce8c0321a5b60c335a /demos/2d/platformer/tileset_edit.xml
parent4d2198110b4af7f203eeef95697255569e49bce7 (diff)
parenta0ee5cc3531786a652ee43d3a57cb69dff34bd70 (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
Diffstat (limited to 'demos/2d/platformer/tileset_edit.xml')
-rw-r--r--demos/2d/platformer/tileset_edit.xml142
1 files changed, 89 insertions, 53 deletions
diff --git a/demos/2d/platformer/tileset_edit.xml b/demos/2d/platformer/tileset_edit.xml
index 2473656a6a..db289433ab 100644
--- a/demos/2d/platformer/tileset_edit.xml
+++ b/demos/2d/platformer/tileset_edit.xml
@@ -1,71 +1,83 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="PackedScene" subresource_count="12" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
+<resource_file type="PackedScene" subresource_count="14" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
<ext_resource path="res://tiles_demo.png" type="Texture"></ext_resource>
<resource type="ConvexPolygonShape2D" path="local://1">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 8, 64, 8, 64, 64, 0, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 32, -32, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://2">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 8, 56, 8, 56, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -32, 32, -32, -24, 24, -24, 24, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://3">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -32, 32, -32, -32, 24, -32, 24, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://4">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -64, 32, -64, -32, -8, -32, -8, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://5">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="5"> 0, 64, 0, 0, 56, 0, 64, 8, 64, 64 </vector2_array>
+ <vector2_array name="points" len="5"> -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://6">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array>
+ <vector2_array name="points" len="4"> -32, 32, -32, -24, 32, -24, 32, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://7">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -32, 32, -32, -24, 32, -24, 32, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://8">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -32, -32, 32, -32, 32, 32, -32, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://9">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 0, 64, 0, 64, 64, 0, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -32, -56, 32, 8, 32, 64, -32, 64 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://10">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -32, 32, -32, -32, 24, -32, 24, 32 </vector2_array>
+
+ </resource>
+ <resource type="ConvexPolygonShape2D" path="local://11">
+ <real name="custom_solver_bias"> 0 </real>
+ <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 24, -32, 24 </vector2_array>
+
+ </resource>
+ <resource type="ConvexPolygonShape2D" path="local://12">
+ <real name="custom_solver_bias"> 0 </real>
+ <vector2_array name="points" len="4"> -32, -24, 24, -24, 24, 24, -32, 24 </vector2_array>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "names" </string>
- <string_array len="75">
+ <string_array len="77">
<string> "Node" </string>
+ <string> "_import_path" </string>
<string> "__meta__" </string>
<string> "floor" </string>
<string> "Sprite" </string>
<string> "visibility/visible" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
- <string> "visibility/behind_parent" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
+ <string> "z/z" </string>
+ <string> "z/relative" </string>
<string> "texture" </string>
<string> "centered" </string>
<string> "offset" </string>
@@ -83,6 +95,7 @@
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
+ <string> "layers" </string>
<string> "constant_linear_velocity" </string>
<string> "constant_angular_velocity" </string>
<string> "friction" </string>
@@ -90,11 +103,11 @@
<string> "CollisionPolygon2D" </string>
<string> "build_mode" </string>
<string> "polygon" </string>
+ <string> "trigger" </string>
<string> "edge" </string>
<string> "wall" </string>
<string> "wall_deco" </string>
<string> "corner" </string>
- <string> "ramp" </string>
<string> "flowers" </string>
<string> "tree_base" </string>
<string> "tree_mid" </string>
@@ -102,13 +115,10 @@
<string> "tree_top" </string>
<string> "solid" </string>
<string> "ceiling" </string>
+ <string> "ramp" </string>
<string> "ceiling2wall" </string>
<string> "help" </string>
<string> "Label" </string>
- <string> "margin/left" </string>
- <string> "margin/top" </string>
- <string> "margin/right" </string>
- <string> "margin/bottom" </string>
<string> "focus_neighbour/left" </string>
<string> "focus_neighbour/top" </string>
<string> "focus_neighbour/right" </string>
@@ -130,29 +140,38 @@
<string> "autowrap" </string>
<string> "uppercase" </string>
<string> "percent_visible" </string>
+ <string> "platform_floor" </string>
+ <string> "platform_edge" </string>
</string_array>
<string> "version" </string>
<int> 1 </int>
<string> "conn_count" </string>
<int> 0 </int>
<string> "node_count" </string>
- <int> 36 </int>
+ <int> 42 </int>
<string> "variants" </string>
- <array len="65" shared="false">
+ <array len="69" shared="false">
+ <node_path> "" </node_path>
<dictionary shared="false">
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
<string> "2D" </string>
<dictionary shared="false">
<string> "pixel_snap" </string>
- <bool> False </bool>
+ <bool> True </bool>
<string> "zoom" </string>
- <real> 1.670182 </real>
+ <real> 1.670183 </real>
+ <string> "use_snap" </string>
+ <bool> True </bool>
<string> "ofs" </string>
- <vector2> -58.9115, 60.1605 </vector2>
+ <vector2> -446.534, -87.6905 </vector2>
+ <string> "snap" </string>
+ <int> 8 </int>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "deflight_rot_y" </string>
+ <real> 0.628319 </real>
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
@@ -166,10 +185,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
+ <string> "listener" </string>
+ <bool> True </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -180,10 +201,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
+ <string> "listener" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -194,10 +217,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
+ <string> "listener" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -208,10 +233,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
+ <string> "listener" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -220,12 +247,18 @@
<int> 1 </int>
<string> "default_light" </string>
<bool> True </bool>
+ <string> "ambient_light_color" </string>
+ <color> 0.15, 0.15, 0.15, 1 </color>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "znear" </string>
<real> 0.1 </real>
+ <string> "default_srgb" </string>
+ <bool> False </bool>
+ <string> "deflight_rot_x" </string>
+ <real> 0.942478 </real>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -239,45 +272,42 @@
<string> "2D" </string>
</dictionary>
<bool> True </bool>
- <nil> </nil>
- <nil> </nil>
+ <real> 1 </real>
<vector2> 0, 0 </vector2>
- <nil> </nil>
+ <real> 0 </real>
<vector2> 1, 1 </vector2>
+ <int> 0 </int>
<resource resource_type="Texture" path="res://tiles_demo.png"> </resource>
+ <bool> False </bool>
<int> 1 </int>
- <nil> </nil>
<color> 1, 1, 1, 1 </color>
<rect2> 0, 0, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://1"> </resource>
<matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
- <vector2_array len="4"> 64, 8, 64, 64, 0, 64, 0, 8 </vector2_array>
+ <vector2_array len="4"> 32, -24, 32, 32, -32, 32, -32, -24 </vector2_array>
<vector2> 64, 0 </vector2>
<rect2> 64, 0, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://2"> </resource>
- <vector2_array len="4"> 0, 8, 56, 8, 56, 64, 0, 64 </vector2_array>
+ <vector2_array len="4"> -32, -24, 24, -24, 24, 32, -32, 32 </vector2_array>
<vector2> 64, 64 </vector2>
<rect2> 64, 64, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://3"> </resource>
- <vector2_array len="4"> 0, 0, 56, 0, 56, 64, 0, 64 </vector2_array>
- <vector2> 64, 128 </vector2>
+ <vector2_array len="4"> -32, -32, 24, -32, 24, 32, -32, 32 </vector2_array>
+ <vector2> 96, 128 </vector2>
<rect2> 320, 128, 128, 64 </rect2>
<resource resource_type="Shape2D" path="local://4"> </resource>
+ <vector2_array len="4"> -64, -32, -8, -32, -8, 32, -64, 32 </vector2_array>
<vector2> 64, 192 </vector2>
<rect2> 64, 128, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://5"> </resource>
- <vector2_array len="5"> 0, 0, 56, 0, 64, 8, 64, 64, 0, 64 </vector2_array>
- <vector2> 256, 192 </vector2>
- <rect2> 128, 128, 64, 128 </rect2>
- <resource resource_type="Shape2D" path="local://6"> </resource>
- <vector2_array len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array>
+ <vector2_array len="5"> -32, -32, 24, -32, 32, -24, 32, 32, -32, 32 </vector2_array>
<vector2> 128, 192 </vector2>
<rect2> 192, 192, 64, 64 </rect2>
- <resource resource_type="Shape2D" path="local://7"> </resource>
- <vector2_array len="4"> 0, 64, 64, 64, 64, 8, 0, 8 </vector2_array>
+ <resource resource_type="Shape2D" path="local://6"> </resource>
+ <vector2_array len="4"> -32, 32, 32, 32, 32, -24, -32, -24 </vector2_array>
<vector2> 192, 192 </vector2>
<rect2> 256, 192, 64, 64 </rect2>
- <resource resource_type="Shape2D" path="local://8"> </resource>
+ <resource resource_type="Shape2D" path="local://7"> </resource>
<vector2> 192, 128 </vector2>
<rect2> 256, 128, 64, 64 </rect2>
<vector2> 192, 64 </vector2>
@@ -288,23 +318,29 @@
<rect2> 0, 64, 64, 64 </rect2>
<vector2> 0, 128 </vector2>
<rect2> 384, 64, 64, 64 </rect2>
+ <resource resource_type="Shape2D" path="local://8"> </resource>
+ <vector2_array len="4"> 32, -32, 32, 32, -32, 32, -32, -32 </vector2_array>
+ <vector2> 256, 224 </vector2>
+ <rect2> 128, 128, 64, 128 </rect2>
<resource resource_type="Shape2D" path="local://9"> </resource>
- <vector2_array len="4"> 64, 0, 64, 64, 0, 64, 0, 0 </vector2_array>
+ <vector2_array len="4"> -32, -56, 32, 8, 32, 64, -32, 64 </vector2_array>
<vector2> 0, 192 </vector2>
<rect2> 448, 64, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://10"> </resource>
- <nil> </nil>
- <nil> </nil>
- <nil> </nil>
- <nil> </nil>
- <nil> </nil>
<int> 2 </int>
- <nil> </nil>
- <string> "This scene serves as a tool for editing the tileset.&#10;Nodes (sprites) and their respective collisions&#10;are edited here. &#10;&#10;To create a tileset from this, a &quot;TileSet&quot; resoucre &#10;must be created. Use the helper in:&#10;&#10; Scene -&lt; Convert To -&lt; TileSet&#10;&#10;This will save a tileset. Saving over it will merge your changes.&#10;&#10;Finally, the saved tileset resource (tileset.xml in this&#10; case), can be opened to be used into a TileMap node&#10; for editing a tile map.&#10;" </string>
+ <string> "This scene serves as a tool for editing the tileset.&#0010;Nodes (sprites) and their respective collisions&#0010;are edited here. &#0010;&#0010;To create a tileset from this, a &quot;TileSet&quot; resoucre &#0010;must be created. Use the helper in:&#0010;&#0010; Scene -&lt; Convert To -&lt; TileSet&#0010;&#0010;This will save a tileset. Saving over it will merge your changes.&#0010;&#0010;Finally, the saved tileset resource (tileset.xml in this&#0010; case), can be opened to be used into a TileMap node&#0010; for editing a tile map.&#0010;" </string>
<real> -1 </real>
+ <vector2> 0, 256 </vector2>
+ <rect2> 128, 0, 64, 64 </rect2>
+ <resource resource_type="Shape2D" path="local://11"> </resource>
+ <vector2_array len="4"> 32, -24, 32, 24, -32, 24, -32, -24 </vector2_array>
+ <vector2> 64, 256 </vector2>
+ <rect2> 192, 0, 64, 64 </rect2>
+ <resource resource_type="Shape2D" path="local://12"> </resource>
+ <vector2_array len="4"> 24, -24, 24, 24, -32, 24, -32, -24 </vector2_array>
</array>
<string> "nodes" </string>
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<string> "conns" </string>
<int_array len="0"> </int_array>
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