diff options
author | Carl Olsson <carl.olsson@gmail.com> | 2015-02-13 20:49:21 +1000 |
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committer | Carl Olsson <carl.olsson@gmail.com> | 2015-02-13 20:49:21 +1000 |
commit | 9d182e93a3d75396405733109f9f086969c4b19b (patch) | |
tree | cb38c19cf65a4dc7acc4e3c1e81f34ef879450ba /demos/2d/platformer/tiles_demo.png | |
parent | d0ea4754057663d2caefbabe32421fd597a8a15d (diff) |
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
Diffstat (limited to 'demos/2d/platformer/tiles_demo.png')
-rw-r--r-- | demos/2d/platformer/tiles_demo.png | bin | 11736 -> 10066 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/demos/2d/platformer/tiles_demo.png b/demos/2d/platformer/tiles_demo.png Binary files differindex a7a5000906..bc738e6d38 100644 --- a/demos/2d/platformer/tiles_demo.png +++ b/demos/2d/platformer/tiles_demo.png |