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author | Hearto Lazor <heartolazor@gmail.com> | 2015-05-10 10:00:26 -0400 |
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committer | Hearto Lazor <heartolazor@gmail.com> | 2015-05-10 10:00:26 -0400 |
commit | bd1e54a8b75348fe948ef92f07a55815cc005b78 (patch) | |
tree | 38f835ad7527610ea65a141d764c4ecec2848c9c /demos/2d/platformer/seesaw.xml | |
parent | d1e4d6e997d2c2f753ee510fcd13dee08b214968 (diff) |
- Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate
similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation:
Example of the behaviour with a stream of bullets with timers on different frame rates:
https://gfycat.com/HeartyImpressiveIndiancow
- A change for more uniform ticks on fixed/idle
without this fix:
http://i.imgur.com/0TMQ6CG.png
with this fix:
http://i.imgur.com/3zYx16c.png
Diffstat (limited to 'demos/2d/platformer/seesaw.xml')
0 files changed, 0 insertions, 0 deletions