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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /demos/2d/platformer/moving_platform.gd | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) |
GODOT IS OPEN SOURCE
Diffstat (limited to 'demos/2d/platformer/moving_platform.gd')
-rw-r--r-- | demos/2d/platformer/moving_platform.gd | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/demos/2d/platformer/moving_platform.gd b/demos/2d/platformer/moving_platform.gd new file mode 100644 index 0000000000..719d9e460e --- /dev/null +++ b/demos/2d/platformer/moving_platform.gd @@ -0,0 +1,27 @@ + +extends Node2D + +# member variables here, example: +# var a=2 +# var b="textvar" + +export var motion = Vector2() +export var cycle = 1.0 +var accum=0.0 + +func _fixed_process(delta): + + accum += delta * (1.0/cycle) * PI * 2.0 + accum = fmod(accum,PI*2.0) + var d = sin(accum) + var xf = Matrix32() + xf[2]= motion * d + get_node("platform").set_transform(xf) + + +func _ready(): + # Initalization here + set_fixed_process(true) + pass + + |