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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /demos/2d/platformer/bullet.gd | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) |
GODOT IS OPEN SOURCE
Diffstat (limited to 'demos/2d/platformer/bullet.gd')
-rw-r--r-- | demos/2d/platformer/bullet.gd | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/demos/2d/platformer/bullet.gd b/demos/2d/platformer/bullet.gd new file mode 100644 index 0000000000..6836116aa4 --- /dev/null +++ b/demos/2d/platformer/bullet.gd @@ -0,0 +1,20 @@ + +extends RigidBody2D + +# member variables here, example: +# var a=2 +# var b="textvar" + +var disabled=false + +func disable(): + if (disabled): + return + get_node("anim").play("shutdown") + disabled=true + +func _ready(): + # Initalization here + pass + + |