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authorRémi Verschelde <rverschelde@gmail.com>2015-11-21 16:13:43 +0100
committerRémi Verschelde <rverschelde@gmail.com>2015-12-09 08:39:12 +0100
commit7589b2bf605b58fbb0e34dec8ae833708e9b54ea (patch)
tree6c6b6515be9d121127f738a586fd95299ca7018a /demos/2d/navpoly/navigation.gd
parent323dde7f3164477b3d51fda8352d8b37a19f7f9d (diff)
Improve code formatting
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - spaces around weak operators (+, -), no spaces around strong operators (*, /) - spaces around comparison operators and compound assignment operators - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines - comment sentences start with an upper-case letter
Diffstat (limited to 'demos/2d/navpoly/navigation.gd')
-rw-r--r--demos/2d/navpoly/navigation.gd63
1 files changed, 27 insertions, 36 deletions
diff --git a/demos/2d/navpoly/navigation.gd b/demos/2d/navpoly/navigation.gd
index 9c3dc2921d..50ea4c8965 100644
--- a/demos/2d/navpoly/navigation.gd
+++ b/demos/2d/navpoly/navigation.gd
@@ -1,63 +1,54 @@
extends Navigation2D
-# member variables here, example:
-# var a=2
-# var b="textvar"
-var begin=Vector2()
-var end=Vector2()
-var path=[]
+# Member variables
+const SPEED = 200.0
-const SPEED=200.0
-
-func _process(delta):
+var begin = Vector2()
+var end = Vector2()
+var path = []
- if (path.size()>1):
-
+func _process(delta):
+ if (path.size() > 1):
var to_walk = delta*SPEED
- while(to_walk>0 and path.size()>=2):
- var pfrom = path[path.size()-1]
- var pto = path[path.size()-2]
+ while(to_walk > 0 and path.size() >= 2):
+ var pfrom = path[path.size() - 1]
+ var pto = path[path.size() - 2]
var d = pfrom.distance_to(pto)
- if (d<=to_walk):
- path.remove(path.size()-1)
- to_walk-=d
+ if (d <= to_walk):
+ path.remove(path.size() - 1)
+ to_walk -= d
else:
- path[path.size()-1] = pfrom.linear_interpolate(pto,to_walk/d)
- to_walk=0
-
- var atpos = path[path.size()-1]
+ path[path.size() - 1] = pfrom.linear_interpolate(pto, to_walk/d)
+ to_walk = 0
+
+ var atpos = path[path.size() - 1]
get_node("agent").set_pos(atpos)
- if (path.size()<2):
- path=[]
+ if (path.size() < 2):
+ path = []
set_process(false)
-
else:
set_process(false)
-
func _update_path():
-
- var p = get_simple_path(begin,end,true)
- path=Array(p) # Vector2array to complex to use, convert to regular array
+ var p = get_simple_path(begin, end, true)
+ path = Array(p) # Vector2array too complex to use, convert to regular array
path.invert()
set_process(true)
-func _input(ev):
- if (ev.type==InputEvent.MOUSE_BUTTON and ev.pressed and ev.button_index==1):
- begin=get_node("agent").get_pos()
- #mouse to local navigatio cooards
- end=ev.pos - get_pos()
+func _input(event):
+ if (event.type == InputEvent.MOUSE_BUTTON and event.pressed and event.button_index == 1):
+ begin = get_node("agent").get_pos()
+ # Mouse to local navigation coordinates
+ end = event.pos - get_pos()
_update_path()
+
func _ready():
# Initialization here
set_process_input(true)
- pass
-
-