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authorJuan Linietsky <reduzio@gmail.com>2015-04-03 01:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-03 01:43:37 -0300
commit9fa1698c7420bae2c6353bf300ce2cdb73434bf6 (patch)
tree7d67492203476b2599621ebe258987c94db79b88 /demos/2d/light_mask/engine.cfg
parent42d41a3fbc79ff1014d3b65666d6f80240520c8c (diff)
Changes to Light
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D
Diffstat (limited to 'demos/2d/light_mask/engine.cfg')
-rw-r--r--demos/2d/light_mask/engine.cfg4
1 files changed, 4 insertions, 0 deletions
diff --git a/demos/2d/light_mask/engine.cfg b/demos/2d/light_mask/engine.cfg
new file mode 100644
index 0000000000..0e9389f853
--- /dev/null
+++ b/demos/2d/light_mask/engine.cfg
@@ -0,0 +1,4 @@
+[application]
+
+name="Using Lights As Mask"
+main_scene="res://lightmask.scn"