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author | Juan Linietsky <reduzio@gmail.com> | 2015-03-10 21:05:49 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-03-10 21:05:49 -0300 |
commit | a6f96f46b779a815b03974fece21728fe32e88d2 (patch) | |
tree | 8f450cd516f009e38d9909255bbca283a8868368 /demos/2d/isometric_light/floor_shader.res | |
parent | 57380f9aba2352755273acb9dcd5f20351e668ce (diff) |
small optimizations to isometric light demo
should work faster, and even faster if exported.. as textures have been
optimized.
Diffstat (limited to 'demos/2d/isometric_light/floor_shader.res')
-rw-r--r-- | demos/2d/isometric_light/floor_shader.res | bin | 972 -> 1026 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/demos/2d/isometric_light/floor_shader.res b/demos/2d/isometric_light/floor_shader.res Binary files differindex d4fac5b933..446c71d227 100644 --- a/demos/2d/isometric_light/floor_shader.res +++ b/demos/2d/isometric_light/floor_shader.res |