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authorJuan Linietsky <reduzio@gmail.com>2015-03-22 15:08:21 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-03-22 15:08:21 -0300
commiteefcf93e55ce6d9f76c4765c9385f870ce621897 (patch)
tree022a78aefaa6eb7cbf63f0d195f707baeade3d00 /demos/2d/fog_of_war
parentc16276b414df597d2740e3e640df79667db66c22 (diff)
parentc21227a6368a7ff26bb1872b803ad7409684da7a (diff)
Merge pull request #1331 from fry-/master
Add 2D fog of war demo
Diffstat (limited to 'demos/2d/fog_of_war')
-rw-r--r--demos/2d/fog_of_war/.fscache11
-rw-r--r--demos/2d/fog_of_war/engine.cfg12
-rw-r--r--demos/2d/fog_of_war/floor.pngbin0 -> 572 bytes
-rw-r--r--demos/2d/fog_of_war/fog.gd86
-rw-r--r--demos/2d/fog_of_war/fog.pngbin0 -> 31448 bytes
-rw-r--r--demos/2d/fog_of_war/fog.scnbin0 -> 3714 bytes
-rw-r--r--demos/2d/fog_of_war/fog.xml29
-rw-r--r--demos/2d/fog_of_war/icon.pngbin0 -> 8681 bytes
-rw-r--r--demos/2d/fog_of_war/icon.png.flags1
-rw-r--r--demos/2d/fog_of_war/tile_edit.scnbin0 -> 1443 bytes
-rw-r--r--demos/2d/fog_of_war/troll.gd43
-rw-r--r--demos/2d/fog_of_war/troll.pngbin0 -> 7246 bytes
-rw-r--r--demos/2d/fog_of_war/troll.scnbin0 -> 1839 bytes
13 files changed, 182 insertions, 0 deletions
diff --git a/demos/2d/fog_of_war/.fscache b/demos/2d/fog_of_war/.fscache
new file mode 100644
index 0000000000..ba5e3995f3
--- /dev/null
+++ b/demos/2d/fog_of_war/.fscache
@@ -0,0 +1,11 @@
+::res://::1422910453
+floor.png::ImageTexture::1422910453::
+fog.gd::GDScript::1422910025::
+fog.png::ImageTexture::1422908128::
+fog.scn::PackedScene::1422909435::
+fog.xml::TileSet::1422909324::
+icon.png::ImageTexture::1422811193::
+tile_edit.scn::PackedScene::1422909313::
+troll.gd::GDScript::1422909940::
+troll.png::ImageTexture::1418669358::
+troll.scn::PackedScene::1418669358::
diff --git a/demos/2d/fog_of_war/engine.cfg b/demos/2d/fog_of_war/engine.cfg
new file mode 100644
index 0000000000..5c4307b5bc
--- /dev/null
+++ b/demos/2d/fog_of_war/engine.cfg
@@ -0,0 +1,12 @@
+[application]
+
+name="Fog of War"
+main_scene="res://fog.scn"
+icon="icon.png"
+
+[input]
+
+move_up=[key(Up)]
+move_bottom=[key(Down)]
+move_left=[key(Left)]
+move_right=[key(Right)]
diff --git a/demos/2d/fog_of_war/floor.png b/demos/2d/fog_of_war/floor.png
new file mode 100644
index 0000000000..07b4f8c98f
--- /dev/null
+++ b/demos/2d/fog_of_war/floor.png
Binary files differ
diff --git a/demos/2d/fog_of_war/fog.gd b/demos/2d/fog_of_war/fog.gd
new file mode 100644
index 0000000000..9da5680e4d
--- /dev/null
+++ b/demos/2d/fog_of_war/fog.gd
@@ -0,0 +1,86 @@
+
+extends TileMap
+
+# member variables here, example:
+# var a=2
+# var b="textvar"
+
+# boundarys for the fog rectangle
+var x_min = -20 # left start tile
+var x_max = 20 # right end tile
+var y_min = -20 # top start tile
+var y_max = 20 # bottom end tile
+
+var position # players position
+
+# iteration variables
+var x
+var y
+
+# variable to check if player moved
+var x_old
+var y_old
+
+# array to build up the visible area like a square
+# first value determines the width/height of the tip
+# here it would be 2*2 + 1 = 5 tiles wide/high
+# second value determines the total squares size
+# here it would be 5*2 + 1 = 10 tiles wide/high
+var l = range(2,5)
+
+# process that runs in realtime
+func _fixed_process(delta):
+ position = get_node("../troll").get_pos()
+
+ # calculate the corresponding tile
+ # from the players position
+ x = int(position.x/get_cell_size().x)
+ # switching from positive to negative tile positions
+ # causes problems because of rounding problems
+ if position.x < 0:
+ x -= 1 # correct negative values
+
+ y = int(position.y/get_cell_size().y)
+ if position.y < 0:
+ y -= 1
+
+ # check if the player moved one tile further
+ if (x_old != x) or (y_old != y):
+
+ # create the transparent part (visited area)
+ var end = l.size()-1
+ var start = 0
+ for steps in range(l.size()):
+ for m in range(x-l[end]-1,x+l[end]+2):
+ for n in range(y-l[start]-1,y+l[start]+2):
+ if get_cell(m,n) != 0:
+ set_cell(m,n,1,0,0)
+ end -= 1
+ start += 1
+
+ # create the actual and active visible part
+ var end = l.size()-1
+ var start = 0
+ for steps in range(l.size()):
+ for m in range(x-l[end],x+l[end]+1):
+ for n in range(y-l[start],y+l[start]+1):
+ set_cell(m,n,-1)
+ end -= 1
+ start += 1
+
+ x_old = x
+ y_old = y
+
+ pass
+
+func _ready():
+ # Initalization here
+
+ # create a square filled with the 100% opaque fog
+ for x in range(x_min,x_max):
+ for y in range(y_min,y_max):
+ set_cell(x,y,0,0,0)
+ set_fixed_process(true)
+ pass
+
+
diff --git a/demos/2d/fog_of_war/fog.png b/demos/2d/fog_of_war/fog.png
new file mode 100644
index 0000000000..56980c298d
--- /dev/null
+++ b/demos/2d/fog_of_war/fog.png
Binary files differ
diff --git a/demos/2d/fog_of_war/fog.scn b/demos/2d/fog_of_war/fog.scn
new file mode 100644
index 0000000000..4987f1ead5
--- /dev/null
+++ b/demos/2d/fog_of_war/fog.scn
Binary files differ
diff --git a/demos/2d/fog_of_war/fog.xml b/demos/2d/fog_of_war/fog.xml
new file mode 100644
index 0000000000..ed08d84a1f
--- /dev/null
+++ b/demos/2d/fog_of_war/fog.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<resource_file type="TileSet" subresource_count="3" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
+ <ext_resource path="res://floor.png" type="Texture"></ext_resource>
+ <ext_resource path="res://fog.png" type="Texture"></ext_resource>
+ <main_resource>
+ <string name="0/name"> "fog opaque" </string>
+ <resource name="0/texture" resource_type="Texture" path="res://fog.png"> </resource>
+ <vector2 name="0/tex_offset"> -48, -48 </vector2>
+ <vector2 name="0/shape_offset"> 0, 0 </vector2>
+ <rect2 name="0/region"> 0, 0, 144, 144 </rect2>
+ <array name="0/shapes" len="0" shared="false">
+ </array>
+ <string name="1/name"> "fog transparent" </string>
+ <resource name="1/texture" resource_type="Texture" path="res://fog.png"> </resource>
+ <vector2 name="1/tex_offset"> -48, -48 </vector2>
+ <vector2 name="1/shape_offset"> 0, 0 </vector2>
+ <rect2 name="1/region"> 144, 0, 144, 144 </rect2>
+ <array name="1/shapes" len="0" shared="false">
+ </array>
+ <string name="2/name"> "floor" </string>
+ <resource name="2/texture" resource_type="Texture" path="res://floor.png"> </resource>
+ <vector2 name="2/tex_offset"> 0, 0 </vector2>
+ <vector2 name="2/shape_offset"> 0, 0 </vector2>
+ <rect2 name="2/region"> 0, 0, 0, 0 </rect2>
+ <array name="2/shapes" len="0" shared="false">
+ </array>
+
+ </main_resource>
+</resource_file> \ No newline at end of file
diff --git a/demos/2d/fog_of_war/icon.png b/demos/2d/fog_of_war/icon.png
new file mode 100644
index 0000000000..a483390048
--- /dev/null
+++ b/demos/2d/fog_of_war/icon.png
Binary files differ
diff --git a/demos/2d/fog_of_war/icon.png.flags b/demos/2d/fog_of_war/icon.png.flags
new file mode 100644
index 0000000000..dbef2209e8
--- /dev/null
+++ b/demos/2d/fog_of_war/icon.png.flags
@@ -0,0 +1 @@
+gen_mipmaps=true
diff --git a/demos/2d/fog_of_war/tile_edit.scn b/demos/2d/fog_of_war/tile_edit.scn
new file mode 100644
index 0000000000..aaca19d370
--- /dev/null
+++ b/demos/2d/fog_of_war/tile_edit.scn
Binary files differ
diff --git a/demos/2d/fog_of_war/troll.gd b/demos/2d/fog_of_war/troll.gd
new file mode 100644
index 0000000000..d118d3a2ba
--- /dev/null
+++ b/demos/2d/fog_of_war/troll.gd
@@ -0,0 +1,43 @@
+
+extends KinematicBody2D
+
+# This is a simple collision demo showing how
+# the kinematic cotroller works.
+# move() will allow to move the node, and will
+# always move it to a non-colliding spot,
+# as long as it starts from a non-colliding spot too.
+
+
+#pixels / second
+const MOTION_SPEED=160
+
+func _fixed_process(delta):
+
+ var motion = Vector2()
+
+ if (Input.is_action_pressed("move_up")):
+ motion+=Vector2(0,-1)
+ if (Input.is_action_pressed("move_bottom")):
+ motion+=Vector2(0,1)
+ if (Input.is_action_pressed("move_left")):
+ motion+=Vector2(-1,0)
+ if (Input.is_action_pressed("move_right")):
+ motion+=Vector2(1,0)
+
+ motion = motion.normalized() * MOTION_SPEED * delta
+ motion = move(motion)
+
+ #make character slide nicely through the world
+ var slide_attempts = 4
+ while(is_colliding() and slide_attempts>0):
+ motion = get_collision_normal().slide(motion)
+ motion=move(motion)
+ slide_attempts-=1
+
+
+func _ready():
+ # Initalization here
+ set_fixed_process(true)
+ pass
+
+
diff --git a/demos/2d/fog_of_war/troll.png b/demos/2d/fog_of_war/troll.png
new file mode 100644
index 0000000000..69f195d034
--- /dev/null
+++ b/demos/2d/fog_of_war/troll.png
Binary files differ
diff --git a/demos/2d/fog_of_war/troll.scn b/demos/2d/fog_of_war/troll.scn
new file mode 100644
index 0000000000..f5d87c3631
--- /dev/null
+++ b/demos/2d/fog_of_war/troll.scn
Binary files differ